Standing over 150 feet tall, Colossus is the focus of the first level, dominating the city of Rhodes by standing waist-high in the city’s harbour while Kratos scurries through the waterfront buildings. The whole levels works as an extended boss battle, with Kratos engaging Colossus directly at several stages and, in between, navigating his way through the crumbling city using his varied platforming skills.
The first time you see Colossus, the huge spooked statue glares with venom as Kratos is kept safe from his clutches, but occupied by the Roman troops. It’s a beautifully put-together moment as, even though the player’s attention is elsewhere, Colossus is constantly in frame, programmed to follow Kratos’ every movement with his evil stare. If you were in any doubt of his sheer size the point is rammed home in no uncertain terms as a caravan-sized fist bursts through the wall. Then, later on, a giant foot plunges through the ceiling only to be forced away by Kratos' godly strength and - of course - some serious mashing of the X button.
The first direct confrontation with Colossus is made up of the same gameplay combination used to great effect in the original game - real time scrapping which climaxes into playable cut-scenes for the more elaborate action. So, initially, Kratos is situated on a platform that is being pummelled by Colossus’ mighty fist. Rolling out of the way of the Richter-scale-registering slams with the right analogue stick, Kratos can unleash his fury on the stony mitts before Colossus can raise them. Even though this is obviously having some effect, it’s the giant’s eyes that needs to be targeted. Spying a catapult, Kratos places himself as the projectile and battering the X button loads the mechanism and our pasty faced hero is hurled towards the giant’s head.