God Hand's gameplay offers a few nice surprises, too. If you knock an enemy down or combo enough hits in you can initiate a Stomp, Pummel or (ahem) Spank move. Your attack speed matches how fast you mash the action button. It feels great to repeatedly stomp someone’s face into the dirt before quickly dodging another enemy's attack and initiating a new combo, finishing in a well-deserved spanking.
Unfortunately, the God Hand special attacks themselves were not as impressive as they look. They consist of basic power moves and combo strings which you'll find yourself saving for harder enemies and boss fights like any other fighter game. Also, the novelty of the "Ball Buster" and "La Bomba" roulette moves - finishers that are semi-randomly selected by a spinning wheel - are sure to get old after seeing them so many times.
While the comedic approach to God Hand feels refreshing, we still see a few problems that need to be fixed before this game comes out. In our early version, our most difficult foe wasn't a boss but the monotony of dealing with repetitive fights in small rooms, complete with bad camera angles that make it difficult to see anything. Also, if you’re curious about what’s in the next room, you can almost always walk near any wall to make it magically disappear. Laughter is definitely not the best medicene for those ailments, and we're told that those clipping issues will be addressed before the final version of this stylish beat-'em-up appears in October.