The Scout is
the sniper of Ghost Recon and fits the title of the game quite well. With the
ability to cloak yourself, as a Scout you can become a ghost and take down your
targets before they have a clue where you are. The Scout is largely designed to
be in the back lines of battle supporting your team with well placed shots and
calling out targets. In a strange twist, the developer has also allowed Scouts
access to a couple submachine guns which can completely alter how you play.
With a SMG your main goal is now to get up close to sneak through enemy lines,
becoming a stealthy assassin. Regardless of how you decide to play, the Scout
class comes down to patience, careful planning, and becoming best friends with
Sniper Rifles are the big draw
here. The class was designed to sit back, cloak and pick off enemies. There are
a few options to choose from and whether you favor gun is a high-power rifle to
drop enemies in one swift blow, or if you prefer fast firing ones to bring down
multiple targets quickly, the game has you covered. Modifications can also
change a rifle quite a bit and you should make sure to test out various
configurations until you find one that suits you and your play style.
before, there are also submachine guns at your disposal. It may seem odd for a
Scout but it does offer a totally different play style than that of the sniper
rifle. The SMG's allow for a more run-and-gun tactic and will bring you closer
to the fight. Getting up close leaves you vulnerable and exposed to the enemy,
so the ability to cloak is invaluable. Disappearing from sight while closing in
on an encamped soldier, or an objective, is incredibly useful and can greatly
help your team. Remember SMG's are only truly effective at short ranges.
Anything other than close quarters combat will prove difficult even with the
Scout will often be in the back reaches of the map, grenades will not be a
commonly used item. As such you only have access to three types of grenades and all are
non-lethal. Flashbangs are great for the Scout who wants to run around with a
SMG. A blind enemy is a dead enemy. Smoke grenades are multipurpose and useful in
varying roles. Smoke grenades can be used to obscure an objective as you capture
it, or put up a smokescreen to conceal your movements when going from cover to
cover. Finally the EMP grenade is ideal for shutting down electronics
temporarily. This also means HUD's of players caught in the blast will shut down
leaving them at a severe disadvantage during fire fights.
Scouts come equipped with the
unique ability to lay claymores down around the map. The standard claymore will
simply kill anyone in its blast radius. Laying them near objectives or along
well traveled paths will often lead to easy kills. The Stun Claymore is the
evolution of the standard lethal one. Providing a larger stun blast, it will drop
any enemy so that you can finish them off, or hack them, however you please.
As a Scout you will also gain access to the Augmented Camouflage.
Moving around the map while remaining cloaked has clear advantages. Although
your speed is limited, it’s amazingly useful and will be an asset to any Scout
who likes moving around the map with SMG's. Lastly we have the Med Kit. This
first unlockable Med Kit is simple but always good to have. Allowing you to
quick revive, or even preform a self-revive, the Med Kit can be used at any
time for great results.