Genji: Days of the Blade

  • Beautiful visuals, animation
  • Cool slash 'em-up fighting
  • New weapons mean more variety
  • Awful, uncontrollable camera
  • Long, tedious levels
  • Punishing jumping puzzles

The main problem with Genji: Days of the Blade is that you've already played this game a million times, only it was usually a lot snappier than this. Apparently responding to complaints that the first Genji was too short, the developers decided to make each level really long and fill them with repetitive, inescapable, force field-enclosed fights against waves of baddies. Some of the levels are pretty cool, sure, but even the awesome boat-to-boat naval battle at Dannoura gets old after an hour or two of slicing up tough demon samurai and dodging offscreen archers.

Luckily, Genji has a few cool touches that keep things somewhat interesting. You've got incredibly stylish Kamui attacks, for example, which enable you to transport all nearby enemies to an alternate plane of reality. There, you can cut them all down in turn with a button-tapping minigame that leaves them helpless to defend themselves, so long as you hit the buttons on cue. You can also beef your fighters up with boosted stats or unlockable weapons that open up new combos and attacks.

More Info

Available Platforms: PS3
Genre: Action
Published by: SCEA
Developed by: Sony, Game Republic
Franchise: Genji
ESRB Rating:
Teen: Language, Violence
Mikel Reparaz

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.

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