Damage: 700 (805 + increased splash
Magazine Size: 1
The Digger Launcher is a wicked weapon. It fires a little
creature that will crawl underground and surface near any enemy just before
exploding. This totally negates cover, making the weapon great for assaulting a
defensive position. A point blank shot
to an opponent’s chest will nab you an instant kill as well.
Above: A metal shelf
and a couple boxes of stale cereal won’t protect you from the Digger
Once the Digger is in the ground, the creature will burrow
loudly and slowly in a perfectly straight line until it gets near an enemy. You
can arc the shot through the air in order to speed things up and decrease your
enemy’s time to react.
Only use the digger when you have a clear shot or there are
a group of enemies ahead of you. Because of the creature’s slow speed, your
opponent will have no trouble getting out of the way if he/she sees it coming.
The torque bow is peculiar yet powerful, requiring patience
and steady aiming to wield effectively. The arrows fired from the bow can stick
into any surface or person (as in skewer, not nerf dart suction-cup) if the bow
is charged long enough. Once the arrows
are fired, they will explode after about a second. This will instantly kill if
the arrow is stuck in a person, and will do medium damage to anyone in the
small blast radius. Also, headshots travel through the target.
Above: Don’t worry,
it’ll only feel like a searing bolt through your genitals for a brief moment
Because the bow requires a full charge to be effective
(arrows not charged enough won’t travel far or stick to anything) this is not a
weapon designed for close range. It’s best used as a sniper weapon to pick off
players sticking out of cover or being distracted by someone or something other
than you. No matter where on your opponent’s body the arrows stick, the shot is
lethal. Just remember that the charge cannot be held indefinitely, so the bow
will eventually fire on its own.
This flamethrower is certainly a flashy weapon. The range is
very short and you need to keep the flames held on an opponent for several
seconds to score a kill, meaning premature ignition will simply alert everyone
to keep their distance and prompt them to aim their guns at your stupid face.
It’s a great weapon to use on a group of attacking enemies in a last-ditch
effort. Even if it doesn’t kill anyone, it will disorient your pursuers, giving
you time to escape or your friends time to save you.
Above: How is forcing
someone to vomit flames not awesome?
The Scorcher is also great for holding objective points.
When you're hiding behind cover in these areas, many enemies will charge you,
sometimes attempting a mantle kick. Since the Scorcher doesn’t lose accuracy
when you hip fire it, simply wait until they are in range and light ‘em up. On
the other hand, you can use the Scorcher to easily damage enemies hiding behind
The Boomshot falls somewhere between a rocket launcher and a
grenade launcher. The projectile does arc downward after being fired, but the
arc is so slight that you need not compensate your aim for anything mid-range
or closer. The radius of a Boomshot projectile’s explosion is quite large, so
always aim at the feet of your enemy to avoid an accidental and very wasteful
Above: Our expert
advice on how not to use the Boomshot. You’re welcome
The Boomshot is one of the most valuable weapons in the
game, so you should memorize which maps it spawns on and the specific
locations. Instead of attempting to grab the weapon at the start of the match,
you can hang back a second, wait for the enemy to make a move, then take them
out as they try to pick it up.
The Oneshot lives up to its name. One shot to any point on
an enemy’s body results in an instant and messy kill. It’s a fantastic long
range weapon, but it’s also very slow and difficult to aim, so make sure there
are no enemies around before using. It’s a good idea to guard your teammate if
he/she has the Longshot (don’t be
bitter, they got to it before you fair and square).
Above: Smile - you’re
about to be turned into a Locust smoothie!
There are a few issues with this weapon that you should be
well aware of before using it for the first time. For one, you have to mount
the weapon on the ground or some cover before you can even look through the
scope, and when you do, your field of view is very restricted. If enemies are
too close, they can simply dash out of your crosshairs and you may have
difficulty finding them again. The Oneshot also requires you to wait a second
or two after aiming before you can fire. Finally, the weapon emits a visible
laser beam whenever you look through the scope and makes an audible noise when
charging, so be aware that when you are tracking a target, they’ll often know.
The following weapons have fewer subtleties, so we won’t
spend too much time on them. This does not necessarily mean they are any less
powerful or useful. Except the Snub Pistol. That thing is shit.
Damage: 70 (84 w/perfect reload)
Headshot Bonus: Yes
Fire Rate: 700
Magazine Size: 32
pistol is now a fully automatic SMG. It is relatively inaccurate, but is still
arguably the best handgun.
Headshot Bonus: Yes
Fire Rate: 60
Magazine Size: 6
This powerful revolver can be zoomed by pressing the right
stick, making it a very valuable long-range weapon. Unfortunately, it still takes
two shots to the head to kill.
Damage: 65 (78 w/perfect reload)
Headshot Bonus: Yes
Fire Rate: 500
Magazine Size: 12
glorified BB gun is your starting sidearm. It’s not at all powerful, but it can
Damage: 800 (960 w/perfect reload)
Once you plant the Mortar on the ground or some cover, hold the right
trigger to start cranking the angle, then release to fire. It’s hard to tell
where the shells will land without practice, so try setting up easy matches
against bots on each map to get better at gauging distance.
Fire Rate: 1200
Magazine Size: 200
The Mulcher is a very powerful minigun that needs to be
mounted on the floor or some cover before it can be fired accurately. You don’t
need to worry about reloading, but watch the bar in the upper right corner to
avoid overheating. Hold RB to cool the weapon down.
Hammer of Dawn:
This weapons paints a target for an overhead satellite. Once
you hold the trigger, it takes a couple of seconds for the satellite to
calibrate. Once it does fire down that massive beam of death, continue holding
the trigger and you can drag the laser around.