Damage: 76 (91 w/perfect reload)
Headshot Bonus: No
Fire Rate: 250
Magazine Size: 20
The Hammerburst in Gears 3 is pretty much the same as the
one in Gears 2. The weapon is very accurate with minimal recoil, making it
ideal for long range shooting. It’s also semi-automatic, which means it fires only
as fast as you can pull the trigger. A new feature of this weapon is a first-person,
zoomed-in iron sights mode that you can activate by pressing the right stick.
Above: Gears of Duty
The Hammerburst requires a steady aim to use effectively,
especially at long range. It is not recommended for mid to short range combat,
though that doesn’t mean the right person can’t make it work. Unlike the
Lancers, it has no special melee option.
Damage: 500 (600 w/perfect reload)
Headshot Bonus: No
Fire Rate: 60
Magazine Size: 8
The Gnasher is a
standard shotgun that requires a good amount of skill to wield
effectively. It has much greater range
and accuracy than the Sawed-Off shotgun, though it’s not as powerful. There is
a significant drop-off in damage as you get further away from your opponent,
but that doesn’t mean you can’t take out the enemy from short to mid range with
two or three shots.
Aiming vs Hip firing
If you’ve played Gears 3 online for more than a few minutes,
then you know all the cool kids hip fire their Gnashers. But this is no easy
task: you need to be virtually touching your opponent to kill them with a
single hip fired shot, not to mention have the experience to know exactly where
to face. Going for these kills also leaves you exposed until you close the
distance, and the better players can stop you dead in your tracks.
Because hip fire shotgun kills only happen at very close
range, you’ll want to get in your enemy’s face as fast as you can while also
avoiding damage. Get a feel for the exact distance you move when you roll so
that you can quickly (and stylishly) make up those last couple yards before the
Above: “Hey man, do you
know where I can find the moisturizer?”
Aiming from a small distance with the Gnasher can be
effective too, though you won’t get instant kills. A good tactic is to aim just
before firing, then let go of the left trigger while you’re cocking the Gnasher,
then aim again and fire. This in-and-out snapping allows you to track a target
a lot quicker than if you were to stay aimed down the sights the entire time.
Damage: Enough (2500 if you want to get
Headshot Bonus: Are you kidding me?
Magazine Size: 1
The Sawed-Off is a beast, but only when used correctly.
There is absolutely no point in aiming with this weapon, as the range is
ridiculously short. The upside, as you’ll find out, is instant vaporization of anyone close enough to touch. And the massive spread means that you can be at
almost a ninety degree angle when you fire and still get the kill.
Above: From hugs &
kisses range, the Sawed-Off essentially erases an opponent
In order to prevent abuse (well, extreme abuse) the reload
time on this weapon is excruciatingly long. If you don’t kill your target in
one shot, you’d better haul ass, or at least dance around until the shells are
reloaded. As such, this is a great weapon to punish reckless enemies rushing
around a corner.
If you do plan on using the Sawed-Off in a more offensive
fashion, make sure to keep bouncing off cover and rolling as much as possible.
It is crucial to fire at the right time, as an early shot is completely useless
and you’ll likely be killed for your mistake.
Damage: 375 (413 w/perfect reload)
Headshot Bonus: Yes
Magazine Size: 1
The Longshot is the Gears version of a sniper rifle. If you
can’t score a headshot, there is little reason to use this weapon, as the enemy
will fully heal from a body shot by the time you reload. If you don’t happen to
be a skilled marksman you can still squeeze some use out of this weapon by
taking less precise shots against enemies that are already under fire.
Above: If you can’t
do this regularly, swallow your pride and leave the Longshot for someone who
Even so, we recommend that you leave the Longshot alone or
trade it off unless you really are skilled enough to get consistent headshots.
Many players grab this gun just because it’s a ‘power weapon’ and are unable to put it to good use. As a
result, their team suffers by not having another fighter on the frontline
helping in a more traditional manner with more traditional weaponry.