The Legend of Zelda: Four Swords Adventures

Like all games dependent on GBA Connectivity, it needs multiplayer to stay alive, but there's no denying the vintage Zelda gameplay.

Genre: Role Playing
Release date: Jun 7, 2004
Published by: Nintendo
Developed by: Capcom
Multiplayer Modes:
Offline
4 player CO-OP
Features: Memory card, Progressive scan, GBA connectivity
8 GREAT
Read the review

Screenshots updated Dec 19, 2005
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To really enjoy the four-player slapfest that is Four Swords Adventures, you're gonna have to sink some serious cash. It's one of the few titles that trumpets the now-useless Game Boy/GameCube connectivity feature. To get four people going, you'll need that many friends, four Game Boys and four link cables. Should all these requirements be met, get ready for an item-hording, sword-slashing good time that carries all the magic of classic, overhead Zelda. Instead of wandering Hyrule's many ...
The Legend of Zelda: Four Swords
One for all and all for one! Nintendo's multiplayer gem is on its way, cries a jubilant NGC
Mar 4, 2004
Nintendo have been harping on about GBA connectivity for absolutely ages and, apart from Final Fantasy: Crystal Chronicles and Pac Man VS, we've seen precious little evidence that the feature is really worth bothering with. Four Swords is going to change that.FOUR TIMES THE FUN? Anyone played Zelda: LTTP's Four Swords extra? No? Well, shame on you, because it's one of the gaming worlds most criminally underplayed experiences - with you and your mates navigating through dungeons, solving puzzles ...   » Read Full The Legend of Zelda: Four Swords Adventures preview
ESRB Rating
The Legend of Zelda: Four Swords Adventures is rated:
Everyone
Mild Fantasy Violence
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