GameCube Reviews


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Jun 13, 2006
GC Review
Teen Titans is an interesting example of the constant tug-of-war between quantity and quality. On the one hand, this multiplayer brawler does a serviceable job of emulating the aesthetics of the canceled television program and comic - thin cartoon lines, high-contrast palette and vocal talent from the show's cast. On the other, it throws wave after wave of same-y, jerkily moving dunces in front of you, each of which is easily dispatched in one bloodless slap-fight after another. Which is not ...
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Jun 22, 2007
GC Review
When we first heard that the same studio that makes the fluidly acrobatic, lushly visualized Prince of Persia series was going to make a Teenage Mutant Ninja Turtles game, we were thrilled. In our minds, no other team on Earth was better suited to blend the four things that define the turtles: a dark personality (in the original comics at least), incredibly acrobatic ability to treat an entire city like a jungle gym, teamwork, and high-flying martial arts shell-kickery complete with different ...
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Jun 22, 2007
GC Review
At least there's some truth in advertising with the beat-'em-up Teenage Mutant Ninja Turtles 3: Mutant Nightmare. This game is someone's nightmare, to be sure. Mutant Nightmare outdoes its predecessors Teenage Mutant Ninja Turtles and Teenage Mutant Ninja Turtles 2: Battle Nexus, but this is like saying when you buy the sneakers, they give you the shoelaces for free; the game could hardly be worse. It's also pointed and a bit sad to note Nightmare is outdone in almost every way by Teenage ...
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Jun 22, 2007
GC Review
Just as real world golf, Tiger Woods games have always been all about the perfect swing. You know, the kind where the meeting of club and ball sounds like a tuning fork resonating in your soul. A swing youll tell your grandkids about. A swing you never want to change or spend the rest of your life trying to ...
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Feb 25, 2006
GC Review
When you hit the perfect golf shot, when the hips, wrists and shoulders combine together to whip the ball down the fairway, when the club hits the ball and makes the sound of a tuning fork resonating in your soul, you want to be able to freeze that moment, then Xerox that once in a lifetime swing and use it again for every single shot. It's a time when a golfer's momentum, focus and attitude have come together perfectly, and it simply has to be preserved. Once you've mastered that perfect ...
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Sep 15, 2004
GC Review
Last year we complained that Tiger Woods 2004 was basically just 2003 on steroids. This year it's so big, most players with full-time jobs and social lives will never see more than half of it. You almost need a map to find your way through the menu options.But the game has made some impressive developments in aspects other than mere size. Expert players will find they have more control over the ball, while there are playing aids and simpler game modes for novices. And the amount of ...
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Nov 28, 2006
GC Review
You all know Sam Fisher. Muscle-bound guy, voice like a moose with a hangover and one of the leading men in video games thanks to his acrobatic sneaking, versatile gadgets, and witty knifepoint interrogation banter? Well, he's at it again in Splinter Cell: Double Agent. The excellent, albeit very familiar, stealth action gameplay is spiced up by the fact that Sam now has to serve two masters, juggling opposing objectives in order to maintain their trust - and stay alive. Trust is the crux of ...
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Nov 20, 2006
GC Review
Before the sexy, adventurous Lara Croft debuted in 1996's Tomb Raider, female video game leads were rarer than Sega games on Nintendo systems. Ten years later, both phenomena are quite common. Unfortunately, the world's most famous game grrrl fell on hard times thanks to a deluge of increasingly terrible sequels. In fact, after 2003's awful Tomb Raider: The Angel of Darkness, many felt the series was beyond ...
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Jun 22, 2007
GC Review
Ever seen a fat skateboarder? If you're going to pull off flip tricks and delicate balance moves, being light on your feet helps. That's what makes Tony Hawk's American Wasteland such a paradox - it's gained a lot of heft as a franchise over the years, but now it's starting to be weighed down by its own legacy. Granted, if it ain't broke, don't fix it - the Hawk mantra has always been to extend the skateboarding experience rather than fundamentally change it. And THAW definitely offers ...
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Mar 31, 2005
GC Review
Capcom are turning into Nintendo. By this we mean that their games of late are not only utterly brilliant, they're also capable of huge originality as well as crowd-pleasing brilliance. Check out the gore-soaked wonder of Resident Evil 4 for the very definition of the latter example, but return to the primary-coloured thrills of Viewtiful Joe as a paragon of the former.Frankly, we were amazed that, in this day of sequel after sequel and licence after licence, Capcom dared risk the cash on ...
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