All GameCube Reviews


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Feb 23, 2006
GC Review
When gazing out over the smoking, cratered expanse of World War II shooters, it takes a really special title to snare your interest. Call of Duty 2: Big Red One takes a fairly competent perspective on the genre, but, despite some stirring segments through Italy, these tattered soldiers could have used a little more time in training. CoD2:BRO centers around the exploits of the First Infantry Division (the legendary "Fighting First"), so you ship-out to the war's European hotspots, facing ...
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Feb 15, 2006
GC Review
Ever played Advance Wars? Then you'll feel quite at home with Fire Emblem: Path of Radiance. You have a grid for a battlefield and a motley crew of units at your disposal. By taking it in turns with the enemy, you must position your team wisely, using their strengths and weaknesses to defeat an opposing army. There are a couple of important differences, though. Path of Radiance plays much more like an RPG, with every defeated enemy giving EXP that can be used to make your characters ...
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Feb 15, 2006
GC Review
Pikmin 2 is the best Nintendo-developed game since Zelda: The Wind Waker. And more than anything since then, it epitomises Nintendo's genius for game design and sheer fun. In short, it's a classic. The first Pikmin was perfectly formed but terribly small. Pikmin 2 fixes everything that was wrong with it, and then some. The 30-day time-limit is gone - although individual days remain - and it's a much, much bigger game that'll test your strategy and organisational skills in a way that somehow ...
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Feb 15, 2006
GC Review
Kidnapped again? Honestly, this must be the hundredth time. You'd have thought the Princess would have grown some common sense by now. Yes, she's vanished again, but this time it isn't what you're thinking. And it probably isn't the kind of game you'd associate with Mario, this being an RPG and all that. However, it's still a smashing piece of Nintendo fun. It's the sequel to an N64 title from a few years back, although you certainly don't need to have played the original to get maximum ...
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Feb 15, 2006
GC Review
Mario Tennis was not only the best sports title on N64, but also the best tennis game ever made. The unique control system, by which the computer took care of technical things, such as timing your swing, left players free to concentrate on outwitting opponents, and meant Power Tennis aced more serious tennis sims clean off the court. Does it play as well as before? Will the special moves and their attendant unskippable cut-scenes spoil the flow? Can it possibly retain the magic that made the ...
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Feb 15, 2006
GC Review
Okay, this isn't exactly a full game but you still get a First Hunt demo free in your DS box (if you imported from the US), so we reckon it deserves an appraisal. The game comes with two very different modes: training, and a multiplayer version. The latter is perhaps the one you'll get the most enjoyment out of, allowing up to four DSs to go head-to-head in three different arenas. It's surprisingly accomplished for a handheld. The visuals are crisp - if maybe a little blocky - and, crucially, ...
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Sep 6, 2005
GC Review
Given that Gamecube hasn't really had its fair share of first person shooters, you could easily understand why we were looking forward to this. Geist's pedigree isn't exactly the best, but after so many delays to improve the gameplay, we were pretty confident that it would at least be a decent game. And to a point it is. Kind of.On paper Geist sounds pretty tasty. You have your standard FPS action, but the developers N-Space have added a particularly clever gimmick - this time you're a ghost, ...
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Sep 6, 2005
GC Review
Ever heard of Ohio Valley Wrestling? As most grapple-fans know, it's a sort of proving ground for the WWE - new wrestlers practice there, and old hands who've lost it a bit go back there to hone their skills. Ohio Valley Wrestling matches are still good - usually much better than the stuff you'll see in rival federations - but they just aren't as good as the real WWE. And that's a bit what Day of Reckoning 2's like. Its place in the release schedule makes it a sort of testing ground for ideas ...
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Aug 19, 2005
GC Review
It's rare to find a game that provides so much, but Charlie and the Chocolate Factory does it all: boredom, frustration, irritation, the works. It's not laughably bad because that would mean the developer had actually achieved something. Instead it's just dull and monotonous. There's little reward for doing anything other than hitting the off button. Okay, there's a passing similarity to the movie and there are levels based on the Dahl book that weren't in the film, but that's all it's got ...
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Jul 12, 2005
GC Review
Sometimes you just have to admit that you're not cut out for your career. Hate tweaking cows' nipples? Don't work on a farm. Afraid of heights? Don't be a pilot. Similarly, if all it takes to reduce you to a blubbering wreck is some scaffolding falling over nearby, you're probably not cut out to be a criminal. And if your natural instinct when you're really scared is to throw your away gun - the only thing that could possibly protect you from Batman - it's probably time to think about something ...
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