All GameCube Reviews


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Mar 3, 2006
GC Review
Blast 'em. Use swords. Avoid fire. Power up. Those are the four bullet points made on the back of the Chaos Field package, and as a vertically scrolling shoot 'em up, that's all there is to playing the game. Jam down the fire button, dodge a billion incoming missiles and hope your ability to mentally track all those projectiles is up to snuff. You've got about three seconds from the time you choose your ship to prepare for a screen completely filled with multicolored bullets, and it only gets ...
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Mar 2, 2006
GC Review
Super-spies don't get any cooler than James Bond. Unfortunately, most video games based on this badass Brit have come up short (with the possible exception of Goldeneye on the Nintendo 64 ... eight years ago) in their ability to place you in the sneaky shoes of the top agent of MI-6. At least, that was true until the release of From Russia With Love,easily the most exciting and accurate recreation of the Bond experience in a long time. EA has captured the heart and soul of Bond by using Sean ...
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Mar 1, 2006
GC Review
Going from zero Metroid games in eight years to three in two years was a welcome change. But why do both of spacey-chic heroine Samus Aran's first-person adventures have to be so damn similar? Per usual, you start with the most basic of sci-fi equipment; a meager blaster and roly-poly, morph ball for locomotion. Eventually, these make way for multi-targeting missiles and a chasm-spanning hover jump. As you explore the rocky, swampy and airless terrain ot the planet Aether, new paths will open ...
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Feb 28, 2006
GC Review
Despite the fact that a real battlefield is not, in fact, divided neatly into squares and real soldiers refuse to take gentlemanly turns, Fire Emblem has managed to become synonymous with fantasy warfare on the Game Boy Advance. There's a good reason for that: these games are damn engrossing. On GameCube, little has changed. This is for the best. As young mercenary Ike, you're immediately swept up into a situation that's larger than you are. While the GBA games centered around the tribulations ...
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Feb 28, 2006
GC Review
While playing Prince of Persia: The Two Thrones, youll likely keep asking yourself the same question: Just who the hell would build all this stuff, and why? But never mind that all the games structures are wildly impractical or that half the buildings in Babylon are filled with giant saw blades and retracting ledges. What matters is that it's fun. And after the dark, brooding Warrior Within, "fun" is something this series sorely needed. Picking up where the last game left off, Two Thrones ...
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Feb 25, 2006
GC Review
When you hit the perfect golf shot, when the hips, wrists and shoulders combine together to whip the ball down the fairway, when the club hits the ball and makes the sound of a tuning fork resonating in your soul, you want to be able to freeze that moment, then Xerox that once in a lifetime swing and use it again for every single shot. It's a time when a golfer's momentum, focus and attitude have come together perfectly, and it simply has to be preserved. Once you've mastered that perfect ...
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Feb 25, 2006
GC Review
You are Wayne Rooney. 'This is your moment', goes the opening gambit. If you actually were Wayne Rooney, upon receiving a perfect through ball, you'd expect to race clear of the defender and smash the ball into the top corner. Here, playing against Swindon Town in the FA Cup, 37-year-old clogger Alan Reeves will catch our Wayne up and 'your moment' will be gone. Unless of course 'your moment' is passing back to Paul Scholes. This chronic lack of pace is the one thing that prevents FIFA 06 ...
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Feb 25, 2006
GC Review
You should have seen the new Star Wars films by now, if not to be entertained, then at least for the sense of closure you get from seeing Anakin have that helmet slapped on his head. Of course, listening to his woeful cry of "noooooooooo" as he sees what he's become, we're suddenly reminded that Lucasfilm should have called it a day right before the Ewok Caravan of 'Hate' and quit while it was ahead. The cutscenes from Lego Star Wars, similarly, give the definite impression that the pimpled ...
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Feb 25, 2006
GC Review
Kuju have pulled it off. Against all our expectations, they've created a game that, while paying homage to a whole spectrum of different influences, nods sagely in the direction of Advance Wars and delivers something refreshingly new and unique. It starts out feeling very much like an action game. The opening level gives you command of a solitary rifleman, and you learn the basics of movement and aiming. You can run, jump, lock on to nearby threats, roll left and right to avoid incoming fire ...
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Feb 24, 2006
GC Review
With so much of this year's E3 being taken up by that multi-format double-act of Smoke and Mirrors, and with so many bids being put in on the next-gen limelight, it's apt to think about who occupies that spotlight. And it's also apt to think that it will be Capcom, thanks to the high points of its output over the past year. And yet, the developer has further cards up its sleeve - such as the wild Killer 7. Gunplay is at the game's heart. Confrontations take place against clusters of ghoulish ...
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