All GameCube Reviews


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Apr 14, 2006
GC Review
Some series are instant classics. Every sequel is treasured. Others have one brief moment in the sun, one game where it all comes together - and so far, the Tales series is definitely that kind. Fortunately for GameCube owners, that one brilliant game is Tales of Symphonia. It's hardly perfect, but it's so enjoyable and attractive that it's hard not to get swept up in its charm. It's easy to overlook its shortcomings. Speaking of which, things here are pretty by-the-book. In a fantasy world of ...
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Nov 15, 2004
GC Review
Okay, we'll keep this one short as we reviewed the US version just a couple of issues back. We awarded it 84% and (surprise, surprise) the score isn't going to change any time soon. If you didn't get a chance to read our review last time, here's the general gist of what to expect. It's a 'traditional' Japanese RPG and a good looking one at that. The characters are all beautifully designed (they're cel-shaded) and the specific locations you enter throughout the adventure are rarely anything ...
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Jun 13, 2006
GC Review
Teen Titans is an interesting example of the constant tug-of-war between quantity and quality. On the one hand, this multiplayer brawler does a serviceable job of emulating the aesthetics of the canceled television program and comic - thin cartoon lines, high-contrast palette and vocal talent from the show's cast. On the other, it throws wave after wave of same-y, jerkily moving dunces in front of you, each of which is easily dispatched in one bloodless slap-fight after another. Which is not ...
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Jun 22, 2007
GC Review
When we first heard that the same studio that makes the fluidly acrobatic, lushly visualized Prince of Persia series was going to make a Teenage Mutant Ninja Turtles game, we were thrilled. In our minds, no other team on Earth was better suited to blend the four things that define the turtles: a dark personality (in the original comics at least), incredibly acrobatic ability to treat an entire city like a jungle gym, teamwork, and high-flying martial arts shell-kickery complete with different ...
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Jun 22, 2007
GC Review
At least there's some truth in advertising with the beat-'em-up Teenage Mutant Ninja Turtles 3: Mutant Nightmare. This game is someone's nightmare, to be sure. Mutant Nightmare outdoes its predecessors Teenage Mutant Ninja Turtles and Teenage Mutant Ninja Turtles 2: Battle Nexus, but this is like saying when you buy the sneakers, they give you the shoelaces for free; the game could hardly be worse. It's also pointed and a bit sad to note Nightmare is outdone in almost every way by Teenage ...
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Jun 22, 2007
GC Review
Just as real world golf, Tiger Woods games have always been all about the perfect swing. You know, the kind where the meeting of club and ball sounds like a tuning fork resonating in your soul. A swing youll tell your grandkids about. A swing you never want to change or spend the rest of your life trying to ...
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Feb 25, 2006
GC Review
When you hit the perfect golf shot, when the hips, wrists and shoulders combine together to whip the ball down the fairway, when the club hits the ball and makes the sound of a tuning fork resonating in your soul, you want to be able to freeze that moment, then Xerox that once in a lifetime swing and use it again for every single shot. It's a time when a golfer's momentum, focus and attitude have come together perfectly, and it simply has to be preserved. Once you've mastered that perfect ...
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Sep 15, 2004
GC Review
Last year we complained that Tiger Woods 2004 was basically just 2003 on steroids. This year it's so big, most players with full-time jobs and social lives will never see more than half of it. You almost need a map to find your way through the menu options.But the game has made some impressive developments in aspects other than mere size. Expert players will find they have more control over the ball, while there are playing aids and simpler game modes for novices. And the amount of ...
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Nov 28, 2006
GC Review
You all know Sam Fisher. Muscle-bound guy, voice like a moose with a hangover and one of the leading men in video games thanks to his acrobatic sneaking, versatile gadgets, and witty knifepoint interrogation banter? Well, he's at it again in Splinter Cell: Double Agent. The excellent, albeit very familiar, stealth action gameplay is spiced up by the fact that Sam now has to serve two masters, juggling opposing objectives in order to maintain their trust - and stay alive. Trust is the crux of ...
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Nov 20, 2006
GC Review
Before the sexy, adventurous Lara Croft debuted in 1996's Tomb Raider, female video game leads were rarer than Sega games on Nintendo systems. Ten years later, both phenomena are quite common. Unfortunately, the world's most famous game grrrl fell on hard times thanks to a deluge of increasingly terrible sequels. In fact, after 2003's awful Tomb Raider: The Angel of Darkness, many felt the series was beyond ...
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