All GameCube Reviews


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May 2, 2006
GC Review
You'd think after watching the truly awful opening cutscene that we'd be primed to give this a damn good kicking. You'd think after seeing how painfully unimaginative it all is that we'd be hard pushed to play it for more than five minutes, but for some very strange reason we found ourselves enjoying it. It's brainless, yes. It's laughably simple too - but then maybe that's what's so nice about it. Still, you can't escape the fact that there's a shopping list of things that are very wrong with ...
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Aug 30, 2006
GC Review
You know a video game character has faded from relevance when its "intellectual property" spits out a rally racing game in frustration. For every Mario Kart there are piles of pitiful cash-in dreck that go from the development cradle directly to the bargain bin grave. Pac-Man World Rally, surprisingly enough, bucks this trend to a certain degree, by somehow managing to salvage archaic ideas like dot-munching and power pellets into elements that don't seem entirely out of place. Each character ...
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Feb 15, 2006
GC Review
Kidnapped again? Honestly, this must be the hundredth time. You'd have thought the Princess would have grown some common sense by now. Yes, she's vanished again, but this time it isn't what you're thinking. And it probably isn't the kind of game you'd associate with Mario, this being an RPG and all that. However, it's still a smashing piece of Nintendo fun. It's the sequel to an N64 title from a few years back, although you certainly don't need to have played the original to get maximum ...
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Feb 15, 2006
GC Review
Pikmin 2 is the best Nintendo-developed game since Zelda: The Wind Waker. And more than anything since then, it epitomises Nintendo's genius for game design and sheer fun. In short, it's a classic. The first Pikmin was perfectly formed but terribly small. Pikmin 2 fixes everything that was wrong with it, and then some. The 30-day time-limit is gone - although individual days remain - and it's a much, much bigger game that'll test your strategy and organisational skills in a way that somehow ...
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Apr 11, 2006
GC Review
You ever shacked up with someone and absolutely hated their guts but just couldn't walk away? That's what playing P.N. 03 feels like. It's got a look, style and outright sex appeal that beats any other running-and-shooting action game out there, but is just so damn disappointing once you start looking for any depth. From the moment the impossibly attractive leading lady Vanessa Schneider dances - literally - through her first search-and-destroy mission, the action never changes. Guide Vanessa ...
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Jun 22, 2007
GC Review
XD opens with a cutscene worthy of a much bigger screen. A cruise liner is set upon by a legendary Pokemon and a gang of helicopters from the extra dimension (which is what the XD stands for). The Pokemon, a Shadow Lugia codenamed XD001, drags the liner out from the waters and makes away with it through the night sky. It's a dramatic, well-executed set-piece which immediately establishes the blockbuster style of the game - Pokemon XD is the real deal. At first you can't access any areas apart ...
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Feb 28, 2006
GC Review
While playing Prince of Persia: The Two Thrones, youll likely keep asking yourself the same question: Just who the hell would build all this stuff, and why? But never mind that all the games structures are wildly impractical or that half the buildings in Babylon are filled with giant saw blades and retracting ledges. What matters is that it's fun. And after the dark, brooding Warrior Within, "fun" is something this series sorely needed. Picking up where the last game left off, Two Thrones ...
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