We say almost because after each jump, you need to hit B to grab a hold of the next object or land on it correctly. That mechanic felt archaic in the original Tomb Raider and that came out ten years ago. C’mon THQ, we like our characters to automatically grab swinging poles or ledges. It just doesn’t feel right because you’re never sure when to hit B, leaving each jump to be a leap of faith that may or may not send you plummeting down a hole.
Before the gameplay becomes boring, Ratatouille serves up fresh minigames, that don’t feel tacked on. Admittedly, the cooking minigames - DDR-style button mashing or correctly matching ingredients to the corresponding buttons - are a bit lame. Seriously, we’ve been playing the GameCube for years and still can’t tell the difference between the X and Y buttons. The chase segments (running at the screen all Crash Bandicoot-like), tunnel sliding and even rafting down a sewer creek, feel fun and don’t outstay their welcome. Our favorite is actually a platforming challenge reminiscent of Mario Sunshine’s bonus stages, where you’ll hop around food-themed, surrealist landscapes complete with rotating carrots and ravioli platforms.



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