Rainbow Six Lockdown

Also known as: Tom Clancy's Rainbow Six Lockdown

Clancy's fighting elite are back and as deadly as the Keystone Cops.

We finally get to play Sniper mode, which has been part of the PC versions of Rainbow Six since day one. Here, unsurprisingly, you get to step into Weber’s Teutonic size nines and offer squad support by squinting an eye down your telescopic lens and squeezing off caps from rooftops and moving helicopters. Despite having a slightly jittery targeting reticule that jumps around at the slightest nudge of the analogue stick, this is a slick new addition to the game that tips its baklava to Konami’s Silent Scope.

But for a game so heavily dependent on your squad, the artificial intelligence here is way short of the mark. Your supposed brothers in arms won’t always attack the most imminent threat, and they can’t be trusted to clear a room.  Most enemies quizzically mutter “I think I heard something” if you approach noisily, while others seem to be programmed to react only when you inadvertently trigger their actions.

The Knowledge
Rainbow Six Lockdown
Rainbow Six Lockdown

Genre: Shooter
Release date: Sep 12, 2005
Published by: Ubisoft
Developed by: Red Storm