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GameCube Previews


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28 Feb 2006
GC Preview | The Legend of Zelda: Twilight Princess
There's practically nothing left for those defiantly clinging to their GameCubes. Fortunately, there is one piece of software on the horizon that may end up being the game of the year. The Legend of Zelda: Twilight Princess takes the fantasy series in a different direction while maintaining everything that keeps this tale timeless. There's no doubt the focus will be slaying monsters and exploring a rich overworld, but it's the fragments of information we've obtained that intrigue most - namely ...
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28 Feb 2006
GC Preview | The Legend of Zelda: Twilight Princess
This one's got a lot to live up to. Twilight Princess has to answer to jabbering nutcases who moaned about Link looking like a Disney cartoon; prove that The Wind Waker's drawn-out Triforce-hunting tedium wasn't the first sign that Nintendo is shedding its coat of magical brilliance; and, of course, make Zelda fans very, very happy. And it's one of the first games to let us feel why Revolution is the future. As we revealed back in December, stick Twilight Princess into Ninty's next console and ...
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27 Feb 2006
GC Preview | Chibi-Robo
Chibi (chee-bee) [Japanese]: Little, small, or tiny. Occasionally substituted as a synonym for ...
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27 Feb 2006
GC Preview | Chibi-Robo
Bold primary colours, an adorable, tiny hero and the mother of all tidying-up jobs to do. We've been here before, but Skip's thin tin man doesn't get quite so carried away by his task as Katamari's Prince. Chibi Robo goes about his chores as he finds them, painstakingly, one at a time, and with everybody's happiness - not their mass - on his mind. At its most menial, the route to a harmonious household is by disposing of rubbish, scrubbing away at stains with a toothbrush or feeding cookie ...
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24 Feb 2006
GC Preview | The Legend of Zelda: Twilight Princess
As if the official unveiling of Nintendo Revolution and Game Boy Micro wasn't exciting enough, we were invited to a post-conference Legend of Zelda: Twilight Princess sneak preview with Eiji Aonuma and Shigeru Miyamoto, the director and producer respectively. The demo consists of four different areas - Link's home village, a horseback fighting section, a forest dungeon and a boss battle - each one offering a distinctly different style of gameplay. It begins in a town area and, more ...
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23 Feb 2006
GC Preview | Sonic Riders
Three dreaded words pop into your head the first time you see Sonic Riders in action: 'Kirby', 'Air' and 'Ride'. Characters ride around on floating surfboards without an accelerate button, there are twisty-turny tracks and auto-guiding rails, and even the cornering technique (hold, skid aaand boost) is reminiscent of that certain Nintendo game. Thankfully, that's where the similarities end. Sonic Riders is a fun, hair-rustling rollercoaster of a racer, where things happen so fast that your ...
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22 Feb 2006
GC Preview | X-Men 3
Ice slide, ice slide, ice slide! That's what got us shivering with anticipation over X3, the game of the film of the sequel to the sequel. Iceman sliding around the sky on his personal mid-air bobsleigh track - it's the very definition of cool. This is just one part of the third-person action game that's making X3 a very different beast to the X-Men fighting (Next Dimension) and RPGing (Legends) games that we're used to. The spotlight's on Nightcrawler, Iceman and Wolverine. Their to-do ...
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22 Feb 2006
GC Preview | Sonic Riders
It's hard to believe it took until March of 2006 for Sega to strap Sonic's feet to a plank and point him downhill. Everyone from Final Fantasy VII's Cloud to Solid Snake have already geared up for some video grinding over the years. It's not exactly skateboarding or snowboarding, but Sonic Riders is close enough. You'll choose one of 16 characters and guide them down a mountain, through a steamy jungle or into a machinated wasteland while busting tricks and staying ahead of the pack. These ...
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15 Feb 2006
GC Preview | True Crime New York City
The 18 certificate earns its keep in the first five seconds, when Marcus Reid's third word begins with an f, and his final word is a bullet to the face of some gangster who set him up. Nice. Cue all-out gang warfare, with blood spraying thickly over the walls as the thud-thud of Uzi gunfire blasts out of the speakers. With more blood, a higher body count and no more local news presenter gags, True Crime: New York City is aiming to be grittier, darker and tougher than its ...
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15 Feb 2006
GC Preview | Gun
Sometimes a name is enough. When the teaser trailer for Neversoft's Gun hit at E3, the simple conjunction of those two words was enough to grab everyone's attention. It had long been known that Neversoft was going to diversify from its Tony Hawk empire to work on a very different property, but there was little more than pure speculation on what it might be. And then, bang! There was Gun. The trailer was enough at odds with Tony Hawk's easygoing tone to pique interest - bloody, pounding, and ...
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