~*~*~*~PAPER MARIO: THE THOUSAND-YEAR DOOR~*~*~*~ FAQ & Walkthrough By nintendo_girl21 Copyright (c) Megan L., 2007-... patlyn[@]interlynx.net Also available at my Mario site: http://www.geocities.com/itsasupermario *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1] *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1.1] *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 30, 2007 Added FAQ on character upgrades. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 29, 2007 Added FAQ on recipe problem. Fixed recipe mistake on Poison Shroom and Trial Stew. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on SuperCheats.com and Neoseeker.com. Also added links to my files on these sites from my Geocities site. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 17, 2007 Walkthrough and checklists complete to the best of my knowledge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2] *Table of Contents* Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [M1] Version Info [M1.1] Latest Version [M2] Table of Contents (you're looking at it) [M3] Game Information [M.1] Technical Info [M.2] Game Premise [M.3] Decoding My Directions [M.4] Bare Bones Guide to Completing the Game [M4] Basic Controls & Actions [M5] Characters [M6] Locations [M7] Walkthrough [M7.1] Prologue [M7.2] Chapter 1: Castle & Dragon [M7.3] Chapter 2: The Great Boggly Tree [M7.4] Chapter 3: Of Glitz & Glory [M7.5] Chapter 4: For Pigs the Bell Tolls [M7.6] Chapter 5: The Key to Pirates [M7.7] Chapter 6: 3 Days of Excess [M7.8] Chapter 7: Mario Shoots the Moon [M7.9] Chapter 8: The Thousand-Year Door [M8] Items [M9] Badges [M10] Shine Sprites [M11] Star Pieces [M12] Special Moves [M13] Zess T's Recipes [M14] Trouble Center [M15] Pit of 100 Trials [M16] Boss & Mini-Boss Strategies [M17] Tattle Log [M18] Shops [M19] Games [M20] Secrets [M21] FAQs & Other Oddities [M22] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3] *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.1] *Technical Info* Genre: RPG (Role-Playing Game) Designer: Intelligent Systems Publisher: Nintendo System: Nintendo Game Cube ESRB Rating: Everyone (E) Player(s): 1 Release Date: October 2004 (North America) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.2] *Game Premise* 2-D characters in 3-D world with even richer colours, more advanced animation and creative adventures, but not without the mostly old-school story and character conventions. Mario and Peach get separated on a vacation and soon Mario is entrapped in an effort to find Peach and solve the mystery of the ancient Thousand Year-Door that legend tells of a secret treasure. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.3] *Decoding My Directions* Compass directions are represented as such: North = up South= down West= left East= right Northwest= up & left Northeast= up & east Southwest= down & left Southeast= down & right I sometimes use the abbreviation #x, meaning number of times to move or perform a task. For example, 2x means "2 times". Also note that at the top of each section of the walkthrough is a tallied list of important items found within each section. If you're wondering why the badges total is incomplete, it is because many badges have to be purchased at the badge shop in Rogueport or from Charlieton, plus the Pit of 100 Trials rewards some badges. All of this must be done at your leisure. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.4] *Bare Bones Guide* Here is a short list of necessary things to do in order to fully complete the game. If you're feeling adventerous (and very patient), give it a try. 1) Get two upgrades on Jump and Hammer. 2) Get seven partners (one optional). 3) Keep your badges in a strategic setting. 4) Explore all plausible areas of a setting. 5) Get hints on how to progress from townspeople. 6) Use the Inn to rest. 7) Save periodically. 8) Trade Star Pieces for badges with Dazzle. 9) Use Goombella's Tattle to keep track of enemy info. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M4] *Basic Controls & Actions* Jump- A Move- Control Stick Hammer- B Display Stats (Taskbar)- Z Scrolling in Menu- C-Stick Plane/Boat Mode- Y Paper/Tube Mode- R Menu Screen- Start How to Battle: 1) Start a fight. 2) Choose Strategies, Items, Jump, Hammer or Star Power. 3) Press A to select choice. 4) Choose from list with Control Stick. 5) Press A to select choice. 6) Use Control Stick to select enemy (if applicable) 7) Press A to begin. 8) Press A for action command (with timing). 9) Press A after action command for Stylish move (with timing). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5] *Characters* Main Characters: Mario The same old short, fat, mustached plumber with red hat & overalls. Abilities: Jump, Hammer, Items, Star Power, use of badges. Princess Peach The beautiful, headstrong princess of Mushroom Kingdom. Goombella A tiny but tough Goomba with extensive knowledge of people & places you visit. Abilities: Headbonk- attack Tattle- record enemies' stats Multibonk- Attack (multiples) Rally Wink- Gives Mario an extra turn Koops A shy Koopa with a shell attack that hits multiples and grabs faraway objects. Abilities: Shell Toss- Attack Power Shield- Attack (multiples) Shell Shield- Defend Mario with a giant shell Shell Slam- Attack (multiples, lowers defense) Flurrie A flashy, theatric ghost with big...stage presence. Abilities: Body Slam- Attack Gale Force- Attack (blows enemies away) Lip Lock- Attack (adds HP to her) Dodgy Fog- Makes Mario dodge attacks temporarily Yoshi A tough-talking baby Yoshi who hatched from an egg you saved. Is named by you. Abilities: Ground Pound- Attack Gulp- Attack (hits two enemies) Mini-Egg- Attack (can shrink enemies) Stampede- Attack (multiples) Vivian A former Shadow Siren who wants to do good. Abilities: Shade Fist- Attack (with fire) Veil- hides herself & Mario under the floor Fiery Jinx- Attack (multiples, with fire) Infatuate- Attack (confuses enemies) Bobbery An old Bob-omb with a heart for the high seas (and his late wife) Abilities: Bomb- Attack Bomb Squad- Attack (multiples; after a turn) Hold Fast- Damages enemies that directly attack him Bob-ombbast- Attack (multiples) Ms. Mowz A feisty, badge-snooping mouse thief. Optional partner. Abilities: Love Slap- Attack Kiss Thief- Steal an enemy's badge or item Tease- Attack (dizzies enemies) Smooch- Refreshes Mario's HP Supporting Characters: Professor Frankly A renowned professor with a penchant for history and discovery. Charlieton A merchant in Rogueport who sells items & rare badges for steep prices. TEC A curious, monotonous-talking computer with a secret love for Princess Peach. Koopie Koo Loyal, tough-cookie girlfriend of Koops. Koops' Father Recently reunited with Koops after being in Hooktail's belly. Punies Small, squishy creatures from the Boggly Woods, including Punio, his little sister, Petuni, the doubting Puniper, and the madame Elder. Also included are the Jabbi tribe. Toadette An eccentric Toad girl who explains how to use special moves when you receive new boots & hammers. Jolene A hard-nosed but sincere manager of the Glitz Pit in Glitzville. Twilight Town People Citizens of Twilight Town, including Darkly, Crow, Parrot, Storekeeper, Storekeeper's Wife. Flavio A wealthy, pompous traveller who accompanies you to Keelhaul Key. Keelhaul Key Toads Toads from Rogueport who join you on your quest, including one looking for a sibling. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6] *Locations* Rogueport The central hub of all locations. A rundown port town. Has 5 areas & several buildings: Main Area West exit to West Side, south exit to Port, east exit to East Side/ Robbo Turf, Zess T's house, news bulletin board, item shop, inn, badge shop, save block. East Side/Robbo Turf West exit to Main Area, back alley, Shine Shop (Merlon), Professor Frankly's pad, pipe to Sewers, Bobbery's house, Trouble Center, Garf's house. Rogueport Sewers Thousand Year-Door, west side (Dazzle, Merluvlee), Pit of 100 Trials, Rip Cheato, pipes to Rogueport, West Side, Petal Meadows, Twilight Town & Fahr Outpost. Rogueport Station Located in West Side from north exit. Portal for Excess Express train and Cheep Cheep Blimp. Mario's House Unfortunately unreachable during the game, but is the location of the opening cinema. Bowser's Castle Used in one "meanwhile..." cinema when you play Bowser. Old School Level One of three "old school" levels when you play Bowser during the game. An homage to the original Super Mario Bros. Petalburg Home of Koops, Koops' father, Koopie Koo, General White and Mayor Kroop. Located east of Rogueport from pipe in sewers. Features Petal Meadows, Hooktail's Castle and Shhwonk Fortress. Main town holds inn, item shop, and several houses. Shhwonk Fortress East of Petalburg. Holds the Stone Keys. Hooktail's Castle Located west and north from Petalburg, situated in Petal Meadows. Home of red dragon Hooktail. Holds many secrets. Boggly Woods Home of Flurrie. Features the Great Tree and Flurrie's House. Great Tree Home of the Puni and Jabbi tribes. Glitzville Accessed via the Cheep Cheep Blimp in Rogueport Station. Home of the Glitz Pit and its manager, Jolene. Also houses the blimp landing site, Juice Bar, item shop, and Hoggles' Hot Dog Stand. Twilight Town Accessed via pipe in Rogueport Sewers. Home of Darkly, Mayor Dour, Eve, and many others. Houses item shop, inn, Mayor's house, and Eve's house. East exit to Twilight Trail. Twilight Trail East of Twilight Town. Contains pipe to back forest. West of that is Creepy Steeple. Creepy Steeple Home of Doopliss and his parrot. Situated within Twilight Trail, in the forest off Twilight Town. Keelhaul Key A faraway island accessed by ship. Houses an inn, item shop, back jungle, and Pirate's Grotto at east. Pirate's Grotto Home of Cortez. Contains watery caves, waterfalls, waves, and a pirate ship. Excess Express A fancy-dancy train bound for Poshley Heights from Rogueport Station. Home of Chef Shimi, waitress, and ghost. Temporary "home" of Zip Toad, Pennington, rich woman, and Goldbob & family. Houses many rooms, engineer's area at east, baggage area at west, and item shop. Riverside Station Junction between Rogueport Station and Poshley Heights. Poshley Heights Contains many elegant homes, inn, outdoor kiosk, and Poshley Sanctum. Home of many penguins, Goldbob & family, rich woman, and Pennington. X-Naut Fortress Situated on the moon. Home of X-Nauts and Grodus. Designed like a big technical hub. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7] *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.1] *Prologue* Badges: 1 // 1/100- Power Smash Shine Sprites: 0 // 0/42 Star Pieces: 4 // 4/100 Partners Gained: 1 // 1/7- Goombella Tattles: 5 // 5/106- Goomba, Spiky Goomba, Paragoomba, Spinia, Blooper Rogueport Plaza Watch the cute opening cinema, quite reminiscent of Paper Mario. I really think you'll appreciate this game that much more if you've played all the original Mario games. You arrive in Rogueport, a rundown area that acts as the hub for several other locations. Save your game at left. Walk forward & you will see a female Goomba being ambushed by a gang of short, fat, four- eyed creatures. You must protect her, oh heroic one! Ahem. You will automatically go into battle mode. The Goomba (real name: Goombella) will guide you if you are not familiar with the RPG battle mode that occurs a lot in this game. You can jump or hammer attack and use the Action Command. Keep attacking Lord Crump until you beat him (easily). A huge onslaught of X-Naut characters attacks you. Goombella will lead you out. Go up the stairs and out of the area. Wuh-huh?!?!? Where'd ya go? You will meet up again with Toadsworth (Peach's loyal servant). A long conversation ensues. Watch the funny mafia hit in the background. Goombella will join your party. She is one of my favourite partners, because her attacks are so easy and effective in battle. After a while (huff, I say), you must find Professor Frankly, the Goomba dude with freaky 3-D glasses. Head left and a girl will order you to stop moving until she finds her contact lens. What will one baby step hurt? Step anywhere and...crunch. Ooooops. She blocks the west side of town. We'll fix that later. Find a *Star Piece* behind the crates at right against the skull fence. Head right to the next area. A Bandit will run by and steal half your coins (50 of the 100 you start with). You can get those back easily. Head back one screen, go up into the alley, left to the door & enter the hideout. Talk to ol' sticky fingers for your coins, and search behind an object at left for another *Star Piece*. Go back right and look for a door with no sign. Enter Professor Frankly's office. Another long chat (hoo boy). Some useful information about your quest is revealed. If you don't know about Action Commands (or are deadly curious), try the tutorial. You can press A for protection or B for a counterattack just as the enemy tries to hit you in battle. Neatoroonie. Did I say that? Go down the pipe Frankly opened for you to... Rogueport Sewers This is a big important area we'll be coming back to. Go left to a new area. Behind the jester person named Dazzle is a pillar & behind that is a *Star Piece*. Go in the first house to see Merluvlee, a fortune teller. Go back right and continue east until you bump into three different Goombas who hit on Goombella (!). You must fight them. Tattle on all three enemies: *Goomba*, *Spiky Goomba* & *Paragoomba*. The whole family tree. The two main things to remember are not to jump/headbonk on the spiked one and you can't hammer the flying one. These guys are beyond easy. By the way, from now on, I won't mention any enemies in the field unless they are new & need to be tattled on or they ensue a battle you cannot escape from. Anyway, when they take a beating and a hike, you'll get a tip from Frankly about the first strike. Hit an enemy in the field before battle & you will get to hit them before your first turn. Climb the stairs and go around left in the back to the moving platform. Take it across to the enclosed pipe and down you go. Go right and down the stairs. Hit the two item blocks for a Mushroom and Fire Flower. Break the two yellow blocks with the wood tool (um, hammer) and take the new pipe down. Behind the giant block is a *Star Piece*. Fight & tattle on the new enemy, *Spinia*. Go right & jump/hammer the blue switch to reveal stairs. Go up and through the door. Talk to the black chest. It talks back?!?!? We need a Black Key. You might have seen it before. Go back 1x, go left and fall off the edge to a small platform with the key. Return to the chest and open it. Bah ha ha ha! You fell for it. Well, no biggie. This "curse" (notice the quotation marks) is actually a good one. You now have the Paper Mode ability. Go back out and left to see a platform with an arrow. You can now use it. Press Y while standing on the glowing platform and fly all the way left to the other side. It's tricky at first, but at least get over the big block. When you reach it, go left and you will reach the legendary Thousand-Year Door. Stand on the pedestal and the map will glow, and fill in more detail on an area of the map. Look, it's a Crystal Star! You also get a Special Move called Sweat Treat. Frankly will give you a tutorial on Special Moves, Star Points, Bingo, and Audience, if you need it (which you do if this is your first time playing this game). You automatically return to Frankly's place. He finds out that the first star is in Petal Meadows (more specifically a castle there). When you exit, Frankly comes back with a badge, *Power Smash*, and will offer a tutorial on Badges. Definitely equip this badge. It's imperative for the entire game (and it was free!) Go down the pipe from before to the sewers. Go all the way right to an airplane panel. Press Y and fly right to a new door. Go through a new area. See the tentacle? Hammer it. YOWCH! Ooh, that won't heal easy. Now you must fight a *Blooper*. Remember to Tattle. Hammer/jump/headbonk the two tentacles, then smash away at the Blooper's body until he's finished. After the battle, moving platforms appear. Carefully cross to a pipe & take it doooowwwwwnnnnn. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.2] *Chapter 1: Castle and Dragon* Badges: 10 // 11/100- Close Call, Multibounce, Happy Heart, HP Plus, Power Bounce, Attack FX R, Last Stand P, Mega Rush P, Pretty Lucky, Damage Dodge Shine Sprites: 3 // 3/42 Star Pieces: 6 // 10/100 Partners Gained: 1 // 2/7- Koops Tattles: 10 // 15/106- Koopa Troopa, Bald Cleft, Bristle, Fuzzy, Gold Fuzzy, Paratroopa, Dull Bones, Red Bones, Hooktail, Gus Special Moves/Items: Paper Mode, Diamond Star, Earth Tremor Petal Meadows What a pretty green place. Hammer the two trees for a *Star Piece* and Mushroom. Go forward and you'll see a huge dragon enter the dark castle in the background. Cooool. Go right and hit the item block for another Mushroom. Keep going right to another block, this time red which always indicates a badge. Hit it for a *Close Call* badge. You should equip this now. Go right 1x. Towards the end of the area, press A at the bush when a ! appears. The bushes spread to reveal a pipe. Take it to go into the background (looks like Super Mario Bros. 3 background with original SMB influence). Go right and hit the blue switch to make a bridge appear in the foreground (BTW: I may use short-forms f.g. for foreground and b.g. for background, okey-dokey?). Continue all the way right for another *Star Piece*. Take the pipe back to the f.g. (see?). You can get a Mystery from another bush and a Fire Flower from the item block. Go right 1x. Petalburg A sweet, flowery town. I sound like a travel agent. Green Boots welcomes you. You can stay at the Inn if you want and also buy things at the Item Shop, and save, of course. The POW Blocks and Fire Flowers are key attack items (wink, wink). Go right 1x to the pink house and enter. Talk to the mayor. Man, what a jump-to-conclusions old fart he is! So, Murphy, you learn about the Stone Keys from the Shhwonk Fortress you need to access Hooktail's Castle. Got it? Nope. Fine, listen to me, lazy :o) Exit, and you'll get an e-mail (yes, Mario has a Mailbox SP) from Frankly. Isn't technology great? Plus, Nintendo loves to advertise new toys (Game Boy SP, eh?) Talk to the Koopa at the gate to open the way. A shy Koopa named Koops tries to talk to you, but gives up. Moving on...through the gate. Shhwonk Fortress What kind of name is Shhwonk? Shake the first bush here for a *Star Piece*. Along the way, tattle on the *Koopa Troopa*. You can get a POW Block from the item block as well. You'll finally come to the fortress. A wee room. Press A when ! appears at either pillar to fight the *Bald Cleft* (well, two actually). Tattle! It's best to use a POW Block. The closed door opens. Go through it to go back outside. They should call these Shhwonk Fortresses. Go forward to the next fortress. Press A at the pillar to fight *Bristle*. Do I need to say tattle? I think not, but I just did. So do it. POW Block for sure. There's no other way to beat them (now, anyway). Go forward to the outdoors. Get the Fire Flower from the item block and an Inn Coupon in the southern grass. On the way to the next fortress, you'll spot a Recovery Block. It costs you x number of coins, depending on the little sign attached. It refills HP & FP only. Enter the real Shhwonk Fortress. Ah...now I see. It's a Shhwonk. Talk to it & take it on. It's a quiz show. Cute. Here are the answers to the questions: 1) Stone Keys; 2) 16 coins; 3) Kroop; 4) Hooktail Castle; 5) Go through a pipe. In case you got any wrong, the next two answers are Koopa Troopas and seven. If you get three questions wrong, you fight a Cleft. If you get five right, you win. Hoo. Ray. A pipe forms. Take it to a watery sewer area. Hit the item block for the *Multibounce* badge. Equip it now to fill all 3 BP you have. Go right 1x & tattle on the *Fuzzy*. Any attack will do. Fire Flowers & POW Blocks are great against multiples. Go right 1x to get the Sun Stone. A Fuzzy (4 in battle) attacks you. Kick butt. Go left 2x to the first room, then head left until you get the Moon Stone. Another Fuzzy ambush. Hy-yah! Go right back to the main room where a *Gold Fuzzy* awaits you. Tattle on this rare enemy & fight to the finish. Concentrate on the yellow one & forget the hoard that eventually comes in to fight. Take the pipe and walk left back to Petalburg. Do any necessary shopping & save. Go left into Petal Meadows. Koops, that shy turtle from earlier, will ask to accompany you as a partner. What the hey! Koops joins your party. He's a great attacker on multiple enemies and good at reaching faraway items/switches in the field. His girlfriend, Koopie Koo, will Power Shell you both. Women. Go left 1x. Take the pipe here to reach a higher one. Use X with Koops to reach the *Happy Heart* badge. This is worth equipping. Replace the Close Call with this one. Go left once more to reach the stone slabs. Place the Moon & Sun Stones in their proper places & a centre plaque will appear as well as two blue switches. This can be tough on your first try. Stand to the open side of either switch and press & hold X to release Koops and hold him in place. Move Mario to the other switch and release X. After a thud sound is heard, jump/hammer the second switch. A pipe appears. All that ground-shaking for a piece of metal? Take the pipe into the background and walk right to Hooktail's Castle. Hooktail's Castle Take the spring up & refresh at left if you want to. Drop back down & save, then spring up, and go right. Poor Koops (fraidy cat). Use the airplane panel to fly right to the door. If you drop left onto a small island platform, you can get the *HP Plus* badge with Koops at right. Backtrack to the door you flew to & enter. Many Koopa Troopas and a new *Paratroopa* will attack if you get close. Hit the red block for the *Power Bounce* badge. Personally, I think the Multibounce is better at this time. Go right 1x. Koops will recognize a blue-shirted skeleton as his father. Say yes to read the note. Well, it's not Koops' father (some son he is), but Kolorado's (recognize the name from Paper Mario for N64?). You get a hint that Hooktail's weakness is "cr" & "icket" (sport or insect, do you think?) Go right and talk to the pink pile of bones. An overload of skeletons falls on your head. Jump through the crowd towards the pink one to start a battle. Tattle on *Dull Bones* & *Red Bones*. One POW Block defeats all the Dull Bones. Focus mainly on the red one (c'mon buddy, admit it: you're pink). After the win, go right 1x. Watch out for any bones that come alive. Hit the yellow glowing block for a *Shine Sprite* (taken from Super Mario Sunshine for Game Cube). I'll explain those later (or check out my page devoted to them). Take the stairs and drop to a purple switch in f.g. Hit it for a purple block to drop. Use Koops' delayed hit (remember, hold X & move Mario), and stand on the new purple block. Let go and it will ride you up. Go right & collect the *Star Piece*. Return to the last room & you'll fall back down. Take the purple block elevator again and this time jump left to the grey block, then to the yellow one. Smash it, then hit the yellow switch to make the bigger block rise up. Stand under it and use Koops to hit the red switch. The set of stairs switches to another spot. Take them up and use Koops to get the Castle Key. Switch the stairs back to normal, then take them up & unlock the door. Save here, then go right 1x. Use Koops' delayed hit left of the red switch, and move Mario in front of the rightmost portion of the fence. A gate will rise. Go in and right. Talk to the black chest. Hmmmm... Go into the next room and open the chest here for the Black Key. Spikes form around you and the spiked ceiling slowly descends towards you. D'oh! Follow the maze right, down, left, around right, left and around the top, down to the end, left & around to the door. Open the black chest. Whee hee hee! FOOLS! Oh...no...another...curse. Boo...hoo. You can now use Paper Mode to become thin. Go left into the fenced in area and use Paper Mode (R) to get out. Use R to get the *Attack FX R* badge in the leftmost part. Equip it now (and I mean NOW!). This is imperative in fighting Hooktail. Go left all the way to the room with the bones (Koops' false father & Red Bones). Use R to go through the bars in the back at left. Go right to get another Castle Key. Come out and go right 2x. Save again. Take the stairs to the green block. Stand on the big one and use Koops to hit the switch. A big elevator ride (wheeeee!). Unlock the door and go through. Recover if necessary. Go left and hit the first switch, using Koops on the second one to advance. At one point you reach a dead end. Hop into the open window, walk back right to collect a *Star Piece*, then all the way left to another open window. Take the door. Use Koops' delayed hit on the switch and have Mario stand on the big block to ride it up. Go through the left door to meet Ms. Mowz, a mousey badge thief. Hm, hm, hm, what a bold character (is that legal?). She'll remind you of that badge you already have. Open the three chests for a Mushroom, Castle Key, and Honey Syrup, and get the *Shine Sprite*. Go back 1x, and through the locked door at right. Take the stairs down and hit the yellow switch. Use Koops' delayed hit to ride the block. Go along the thin edge and use R to reach the airplane panel. Don't take it yet. Go behind the bars on the other side and carefully walk right to get a *Star Piece*. Go back, and fly like the paper airplane you are (to the door at right). Take the stairs down, and hit the switch to drop the block. Use Koops to get the Castle Key. Drop down on the block and collect the *Last Stand P* badge. Backtrack left 2x, up the green elevator, right once, up the yellow elevator, then fly right and take the stairs up. Get the *Shine Sprite* here and go through the door. This part is cool. Go left to the tower and walk up (this is a subtle, but familiar shot from Paper Mario & the tower in Flower Fields). Refresh & save at the top. Have Goombella as your partner & then enter to fight *Hooktail*. Cool drum beats. Best to use Goombella's Headbonk & Mario's Power Smashes. Don't give in to any of the dragon's pleas. He'll eat half the audience to regain HP. Finish him off! Congrats on beating your first boss. You get the Diamond Star, the special move Earth Tremor (it's awesome), and Koops is reunited with his father. Awwwww...*sniff* "Meanwhile..." Cinemas From a third person POV, you see Peach is okay, and the dorky creeps who have kidnapped her. BTW, do not attempt to adjust your TV screen. It is meant to be in "panavision" mode with the frame. Grodus is the ugly Darth Vader reject with the glass dome head. Peach's big mouth gives Mario's identity away (blabbermouth princess). The location of the next Crystal Star is revealed (Boggly Woods). Peach is taken to a dull locker room for now. Now you get to play as Peach (like in Paper Mario, N64). Go left to the bathroom. Press A at the tub to take a shower. Oy...I hope no one's watching. Psycho...*scary music cued*. Notice her hair is now up. Cute. Go back left. The door at right will open. Follow it all the way right to a computer room. Meet TEC, a very intelligent, yet secretly lonely computer. This is no HAL. Yikes, he was spying on Peach in the shower. Ew. Perhaps TEC is in love. Oooo-kay. He allows you to send Mario an e-mail through the communicator. Boy, Peach is a fast typer. Now it's time for the Bowser show. Doesn't Bowser have an awesome castle? You get to play the 'ole Bowz as well. Walk all the way right and Kammy Koopa finally arrives. She hot-foots it (huffy haggy). After learning about this treasure & Mario's attempts to covet it, Kammy asks you if you liked fried eggs. Pick an answer, it doesn't matter which. Silly question. Bowser vows to find the Crystal Stars and get Peach back from his petty kidnapping competitor. Notice he still rides that ugly balloon thing from Super Mario World (SNES). Prep for Chapter 2 We now return to our regularly scheduled programming. In Petalburg. At the mayor's house, use Paper Mode to go through the crack in the fence and collect the *Mega Rush P* badge. Head left all the way back to Rogueport. On the way, your Mailbox SP will sound. It's a ringtone (the theme from Super Mario World, SNES)! The e-mail from Peach arrives. Anyway, take the pipe to Rogueport Sewers. Go left 1x, then left again to Dazzle. You can trade Star Pieces for badges (that's all the pieces are for). Head back right. Use Paper Mode on the enclosed pipe right of the exit one. Take it down, then Paper Mode it again through the fence, and take that pipe. Go right and up, use the airplane panel and fly left to the Thousand Year Door. I will not repeat these instructions, but this is the quickest way to reach the Door. Step on the pedestal and the Boggly Woods will be highlighted on your map. You automatically return to Rogueport at Frankly's place (I love the programmers for saving time by doing that). After the chitty-chat, exit. You can talk to Luigi here to learn about his adventure (it's long-winded, but very creative). You can talk to him anytime after you complete a chapter of the quest to listen to his stories, and then talk to his new partner to get a less exaggerated version of the story. Enter the door left of Frankly's with a Shine Sprite on it. This is Merlon and he will upgrade your partners' attacks for three Sprites each. This is the only thing the Sprites are for, but it's highly recommended. You should upgrade Goombella now. Back in Rogueport, go right to find a tough guy with a spear guarding the far east area (Robbo Turf). Say you'll fight him and go to work. Tattle on *Gus* for info. Obviously, don't jump on him. Use Koops after Goombella tattles, and Power Smash often. When you beat him, he runs off, opening up the Turf area. You can now help out at the Trouble Centre (for now, #s 1-9). See my separate section on that for help. Go to the sewers, take the second pipe from the start, then the pipe down below (as if on your way to the TYD). A cute little thing you might have seen earlier runs into a small hole. Before you follow it, here's a neat hidden badge. From the front of the tiny hole, go down into the front (towards you) and jump. Huzzah! *Pretty Lucky* badge at your service. Now, use Paper Mode through the bars to follow the little thing. Talk to it, and say you won't hurt it. His name is Punio and he will open the way to Boggly Woods, which holds the Great Tree, his home. Go up the stairs and left to get the *Damage Dodge* badge, then back right and through the pipe to Boggly Woods. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.3] *Chapter 2: The Great Boggly Tree* Badges: 8 // 19/100- P-Down D-Up P, Quake Hammer, Super Appeal P, Charge, Damage Dodge P, Shrink Stomp, FP Plus, Happy Heart P Shine Sprites: 5 // 8/42 Star Pieces: 23 // 33/100 Partners Gained: 1 // 3/7- Flurrie Tattles: 11 // 26/106- Cleft, Pale Piranha, Dark Puff, Vivian, Marilyn, Beldam, X-Naut, Yux, Mini-Yux, Pider, Magnus von Grapple Special Moves/Items: Super Boots, Emerald Star, Clock Out Boggly Woods Save your game when you arrive. Watch the short cinema with the Shadow Sirens. Poor Vivian. You don't battle them yet. Hit the first tree for a Sleepy Sheep and collect the Honey Syrup between the two trees. Go right and be ready to tattle on two new enemies: *Cleft* and *Pale Piranha*. Remember not to jump on them. Go right 1x to reach the Great Tree (that idea seems to be taken from Legend of Zelda: Ocarina of Time). Take the pipe into the background and head into the tree. An ugly pink metal door is installed in the front entrance. Talk to Punio, then follow him up the left side of the tree. He suggests we visit Flurrie, the resident wind spirit. Go left 1x and watch another cinema, this time a short intro to Flurrie. Well, it's kind of weird, since you don't see her face. Take the pipe into the f.g. and go right. Collect the Inn Coupon then go into the next screen. A new enemy to tattle on: *Dark Puff*. Head right to a shimmery wall. Walk into it at the bottom to get into the background of the area. Jump at the seventh tree from the right to get the *P-Down D-Up P* badge. Go left to a switch and hit it to extend the pipe. Collect the *Star Piece* left of the switch. Go back right into the main area, and take the up pipe at left. On the airplane panel, use Koops to get the *Shine Sprite* at left. Fly all the way right to the top of the shiny wall. Hit the red item block for the *Quake Hammer* badge, then go right 1x. Hammer the third tree to get another *Star Piece*. At the fence, use Paper Mode to go through the crack. Find another *Star Piece* left of the pipe, then take that pipe to the background and head into Flurrie's house. She will eventually reveal that she is missing a necklace, the one that Vivian found. The drama queen won't come out unless she has it on. Maybe it's like that joke about the missing head being tied on? Whatever. Save here, then go back out. The continuing story of the Shadow Sirens will play. Go into the f.g. Refresh at right if you want. Go left all the way back to the Shadow Sirens. They will spot you and a fight will commence. Be sure to tattle on all three sisters: *Vivian*, *Marilyn* and *Beldam*. I would defeat Marilyn first, since she is the strongest and can heal her partners. These gals are a piece of cake. After your victory (okay, go ahead and dance), they run away, dropping the Necklace. Pick it up, and go right back to Flurrie's house. Press A at the bedroom door, and soon Flurrie will appear. Ichee-wa- wa. Man, what a big....necklace that is. Flurrie ultimately joins your party. She is a good, though not great partner. The best thing about her is that she can blow things away on the field to reveal secret stuff. Exit the house, then reenter it. Go into her bedroom to get the *Super Appeal P* badge from the chest. Go back into the woods. You'll receive an e-mail, the RDM Issue. It's a newsletter, mostly gossip. It's cute filler. Go left and into the Great Tree. Climb the left side of the tree to the bough and use X with Flurrie to blow away some bark, revealing a secret entrance (check out the snazzy sign!). Punio will enter the tree and open the front door from inside. Enter the Tree. Great Tree Everyone is gone. Two *X-Naut* enemies soon ambush you. Tattle, then beat up these dorks. They run off to report to Lord Crump. The Punis soon come out of hiding. A fat Puni refuses to accept you unless you save everyone. Man, what a tightwad. Refresh and save at right, then take the next two pipes up. Shake the rightmost bush to get a Power Punch (I love this item, because you get really large!). Tattle on the new enemy, *Yux* and its *Mini-Yux* (in battle with X-Naut or in the next area). Beat the Minis that protect the Yux before hitting on the main unit. Take the next pipe up, then another up. A short cinema of a mouse-shaped shadowy person hitting on an X-Naut plays. You come to two jail cells where the other Punis are being held, including the elder and Punio's sister, Petuni. Go left to bump into Ms. Mowz. She will soon leave, and you'll have to fight the X-Naut who regains consciousness. After beating him, collect the Red Key and an Ultra Shroom from the chest. Return right, and free the elder in the red cell. After a long talking-to (boooorrring), the female (!) elder will be free. Now to get the Blue Key. Go all the way down to the main room and talk to the Puniper (the bigger Puni). The elder will knock on him, too. Zing! Ten Punies join your party for now, and the elder gives you the Puni Orb. You must have all 11 Puines with you at all times (check the number in the bottom left). If you lose any, backtrack and find them, or return to the elder and have her whistle for them. Take the pipe up, and notice the altar with the square platform. This is an elevator (go figure). Place the Orb in the altar and the Punies will gather on the platform (kind of like Pikmin, eh?). A new pipe forms. Take the Orb out, then use the pipe. Fall down the pit and get the *Shine Sprite*. Also, shake the rightmost bush for a Thunder Rage. Take the pipe back up, and press the console button to activate the door. This door leads back to the first main room. Place the Orb in this altar, then use Flurrie to blow the Punies into the pit. They soon rise up in bubbles. Blow the bubbles across the pit to the other side. Make sure you get all 11 over there. Get the Orb back, then hop over, and take the pipe down. You'll encounter a new enemy, *Pider*. They scare Punies. At left, blow away the black slab with Flurrie to reveal an airplane panel. Use it to fly right, then use the second one to fly left to a *Shine Sprite*. Fall down, go up the pipe to collect the Punies, then take the next two pipes down. The Punies will recognize a Jabbi, a species that has allied with the X-Nauts. Fall through the floor and shake the large bush next to the Save block for a *Star Piece*. Use Flurrie to blow the left wall off to reveal Pungent's Shop, a cute little item shop. You can also have a small Jabbi friend join your party temporarily by talking to him (he's hiding at left behind the barrels). Take the pipe up, then enter the right cave where the first Jabbi fled. A field battle ensues. The Punies do most of the work, but you can use your hammer on the Jabbies to make it go faster. When you win, the Punies destroy the Jabbi nest, opening up a new area. Go right 1x, and down to the chest. Open it for the Blue Key. At last! Exit left, and a short cinema with the captured Punies will play. What a cute gesture by Petuni. Now, back to the cells. Can't remember how to get there? Go left, up pipe, up left pipe, up right pipe, left across with the bubbles to the main room, up pipe, then up three more pipes. Free the Punies here, and 90 more Punies join your party. Ay Carumba! Take the pipes down (including crossing the bubble path) until you return to the room before the Jabbi cave. Use Koops on the narrow path to hit an invisible block under the red item block. Hit that block for the *Damage Dodge P* badge. Follow the narrow path left (watch out for Piders), and through the left door. It's a Jabbi squadron! Use your hammer to speed things up, though the fight is somewhat longer. They destroy another hive, and another path forms. Go left through the new cave. Take the pipe down. Get the *Star Piece* behind the pipe. Go into the next area. Place the Orb in this altar and...what the heck?!?!? Ah, shoot! It's Crump. Well, that's just peachy (get it? Princess Peach?) Use Paper Mode to escape the cell, then take the pipe down. Hit the black switch, get the *Star Piece* behind the pipe, then take it back up. We have to return to a previous room. Go left, up, right 4x, then down. This room had the Blue Key. Now there are white switches in front of four different symbols. Hit the switches so that the pictures show (from left to right): sun, moon, Puni, star. A door is revealed. Enter and open the giant chest for....da, da, da, da! Super Boots! Toadette gives you a tutorial on how to use them. You can now Spin Jump. There are so many hidden Star Pieces we can get now! You can get two hidden panel star pieces now or come back later. One *Star Piece* is found by Spin Jumping in the blue jail cell. Another *Star Piece* is found by Spin Jumping in the second room (take the up pipe from the main room). Anyway, go back one room, and Spin Jump on the metal panel to fall down. Use Koops to retrieve the *Charge* badge at left. If you fall, just take the pipe back up and fall through the floor again. Go left 2x from the upper floor. Get the *Shine Sprite*. Go left until you find another metal panel. You know what to do. You fall to a new pipe. Don't take it yet. Go right to the jail cell. Use Paper Mode to slide into the cage, then Spin Jump on the metal panel. Come back up if you fall through, then use the Orb in the altar and Flurrie's breath (um, breathmint?) to blow the Punies down the hole. Remove the Orb when finished, and fall down. Take the up pipe. Go left & up another pipe. Use the Orb on this altar & Flurrie to blow the Punies into the hole. Go through & down that pipe that you ignored earlier. Go to another pipe & take it down. Go down another & across the black & white platforms. Take the up pipe & step/hold the blue switch. Use Koops' delayed hit. Move Mario off the switch, wait a few seconds, then let Koops go to hit the other switch. The water drains. At bottom, get the *Shrink Stomp* badge from the chest. Take the down pipe & hop across the lily pads to a *Shine Sprite*, then down the pipe. Make sure you have all 101 Punies. Use the Orb on the altar & the platform lowers to a new room in the bowels of the tree (I've always wanted to sound like a sci-fi geek). Remove the Orb, refresh, get a Mushroom from the left bush, then save. Head right, and we'll see a short cinema of Lord Crump. He leaves when we arrive. Place the Orb in the altar & the Emerald Star appears. Crump runs by and nabs it. D'oh! To make things worse, he starts the timer on a remote time bomb. Yikes! Take the pipe as Crump did. Quickly fight the two X-Nauts (no choice). Shake the bush near the pipe for a *Star Piece*. Activate the door and take it left. Take all the up pipes to the first main room. At the bubble pit, you can abandon the Punis (they'll be safe). Go across and take the mechanical door left to the main room where the elder has blocked Crump from leaving. Crump stops the timer (with oodles of time left), and summons the *Magnus von Grapple*. Battle time! Tattle, use Power Smash and Goombella's Multibonk. Be sure to defeat the fists when released which have weak HP, but high attack power. Remember that your jump is stronger because of the Super Boots. After you win, you retrieve the Crystal Star, and learn the Special Move, Clock Out. Congrats! "Meanwhile..." Cinemas Grodus gets the unfortunate news. Now, it's time to play Peach. Walk around aimlessly until the right door opens. Go right to TEC. He wishes to learn about fun and dancing. You must dance with a hologram of yourself. Weird science, indeed. Press the buttons as they appear to dance flawlessly. Brava! Now you can use the communicator to e-mail Mario. The Bowser Show. This is by far the most creative, and arguably the funniest Bowser cinema in the game. You get to play the original Super Mario Bros. game as Bowser with some new technology added. If you've played SMB for NES, you'll recognize a lot of old school features. Awesome! The level is pretty easy. Hit yellow blocks for meat and eat it to become HUGE! Finally, Bowser and Kammy arrive in Petal Meadows. He's always one step behind, isn't he? He spots Peach in a window. NOOOOOOO! I'd rather die than give up my life-size Peach poster. Whaaaa?!?!?! Great, now I'm the great Koopa king who talks to POSTERS! Hilarious. Prep for Chapter 3 The Punies send you a warm farewell. Head right around the tree and find the *FP Plus* badge under the small waterfall. Go left, heading back to Rogueport. The e-mail from Peach will come in. Then head down the leftmost pipe in Boggly Woods to the sewers. Spin Jump in front of the pipe here for a *Star Piece*. Use Flurrie to blow away to the wall under the stairs at right to get the *Happy Heart P* badge. Go south, then east to the room with the black chest and Spin Jump in front of it for another *Star Piece*. Head towards the Thousand-Year Door. On the pedestal at the Door, your new Crystal Star will direct you to the third star...in the sky? You'll warp to Frankly's, where you learn the next star is in Glitzville, a fighting arena in the sky, and the only way to get there is by taking the prestigious Cheep Blimp...through the Mafia syndicate! Gulp. Go next door to Merlon and upgrade Koops. You can also backtrack and get Star Pieces with your newly acquired Spin Jump move. I'll list them here. In Petalburg, a *Star Piece* is found by Spin Jumping next to Bulbulber in the bottom left of the first area. Another *Star Piece* is found in the east area at right near the gate to Shhwonk Fortress. In the Boggly Woods, go back to Flurrie's house and Spin Jump in her bedroom for a *Star Piece*. In the Sewers in the first room, Spin Jump in front of the moving platform for a *Star Piece*. Back in Rogueport, Spin Jump in the back alley in the main plaza at right where the Goomba is for a *Star Piece*. Surface to Rogueport. We must head through the west side...but that girl is blocking the way, remember? Go left (talk to Luigi if you want), and to the item shop. Talk to the first man inside, who will order the contact lens for you. Go back out and east to Robbo Turf. Use Paper Mode to slide through the crack. Go into the right house which belongs to a Koopa-like guy named Ishnail. Pay 64 coins (a tribute to N64, perhaps?) to learn how to reach Don Pianta, the mafia head. You must buy two particular items at the Pianta Parlor item shop, and the secret password is yellow. Exit, and get the *Star Piece* behind the barrel here. Go back left and to the item shop. If the lens is not here yet, go into the pipe to the sewers, then back out, and it should be ready. Buy the Lens for 10 coins, then go left to Zess T., and give her the lens to open the west side. She can now cook things for you if you bring her an ingredient. See my Zess T. Cooking Guide if you want to learn more. Go left into the ritzier west junction of Rogueport. There's a few Star Pieces here. A *Star Piece* is behind the pipe. A *Star Piece* sits along the wall near the exit to the east. A *Star Piece* is behind a trash can at far left near a cracked wall. You can get another *Star Piece* by Spin Jumping on the brownish spot in front of the Parlor. Whew! Go into the Item Shop next to the Parlor. Buy a Dried Shroom, then a Dizzy Dial. The ghost is distracted by your mustache and asks what colour it is. Say yellow anyway. Then, she gets it right. Say yellow again. The left door is unlocked. Take it to the apartment where the Don sits. I must say the writers of this game had the image of the Italian mafia to a T. You may also notice these characters are taken from Super Mario Sunshine for Game Cube. Talk to the orange Don who asks you to find his daughter and her boyfriend who have run off in exchange for a blimp ticket. Head to the Rogueport Harbor dock (south of the main plaza area). Talk to Francesca and Frankie, who ask you to let them go. Say yes, then return to the Don, and tell him where they are. The young kids in love return to vouch for you. The Don gives you a blimp ticket. You'll get an e-mail from Koopley (Koops' dad) soon after. Head into the west area, then north to Rogueport Station. Spin Jump at left in front of the train for a *Star Piece*. Go right and show your ticket to the Cheep-Cheep to board. Collect the *Star Piece* from behind the pipe here, then take the pipe into the b.g., and climb aboard the Cheep Cheep Blimp. Huzzah! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.4] *Chapter 3: Of Glitz and Glory* Badges: 4 // 23/100- Power Plus P, Charge P, HP Plus P, Soft Stomp Shine Sprites: 7 // 15/42 Star Pieces: 20 // 53/100 Partners Gained: 1 // 3/7- Yoshi New Enemies Tattled On: 29 // 55/106- KP Koopa, KP Paratroopa, Pokey, Spiny, Lakitu, Bandit, Big Bandit, Hyper Bald Cleft, Bob-omb, Iron Cleft, Red Spike Top, Red Buzzy Beetle, Shady Koopa, Shady Paratroopa, Green Fuzzy, Flower Fuzzy, Red Magikoopa, White Magikoopa, Green Magikoopa, Bowser, Dark Craw, Hammer Bro., Fire Bro., Boomerang Bro., Red Chomp, Dark Koopatrol, Rawk Hawk, Macho Grubba, Spania Special Moves/Items: Super Hammer, Gold Star, Power Lift Glitzville What a glitzy place (a regular Einstein, eh?) Head right from the landing pad and jump on the crates, then Spin Jump the big blue switch. Stairs form nearby. Take them up, and open the chest for the *Power Plus P* badge. Use Koops to get a *Star Piece* under the Rawk Hawk poster. Near the entrance to the arena, you'll see a *Shine Sprite* up high. Hammer an invisible block below it, then jump from there to get it. You'll also find a *Star Piece* behind a bush near the arena's entrance. A *Star Piece* is found behind the telephone booth left of the item shop. Another *Star Piece* is behind the counter in the Juice Bar. Another *Star Piece* is underground south of the blimp landing pad (Spin Jump). Enter the arena called the Glitz Pit. You can enter the main doors to see the champion Rawk Hawk. You'll also notice he has a belt with the gold Crystal Star on it. Spin Jump just right of the left staircase on the main floor here for a *Star Piece*. Go to the leftmost door and talk to the guard who will allow you to enter as a new fighter. Go through the hall to the door right of a locked one to meet Mr. Grubba, the fight promoter. Say darn skippy (gag), and you'll be registered as a minor- league fighter. His assistant, Jolene, will give you the tour. In case you wondered what I look like, Jolene and I are pretty close :o) You are given a new name: the Great Gonzales. Does anyone else realize that Mario is Italian, not Latino? Anyway...you are shown how to fight in the minor league locker room, where you will be staying for now. Reserve a match, and Grubba gives you the 411 (does anyone say that anymore?), as well as a request. **NOTE: His instructions vary per match, but do what he says otherwise you will have to fight that opponent again. His instructions may be: No jump, no hammer, no items, no special moves, use at least one special move, appeal at least once or three times, only Mario attacks, only your partner attacks, no switching partners, finish the fight in 5 or fewer turns, no FP, win before you take 20 HP of damage, don't attack for the first three turns, or have your enemy attack you 3 or 5 times. Also, the order of the fights varies based on whether you lose any battles. The number of Star Points you receive also varies. If you always win, the order below should be correct. Your first opponents are the Goomba Bros. Easy. Security takes you to the arena for your first fight. Goomba Bros. A Goomba lunges for the first strike. Try to block it. Five Goombas in total to fight. They're already tattled on. Use basic moves, very simple. You get 3 coins and your rank is now 19. You are introduced to the other minor leaguers here: King K, Master Crash, Bandy Andy, and Cleftor. You can restore HP & FP by sleeping in the bed. The Save block is outside the door. When you're ready, reserve the next match. KP Koopas Tattle on the new enemies: *KP Koopa* and *KP Paratroopa*. Goombella and Koops are good partners. Easy enemies, like any other Koopa Troopa. You get 4 coins and your rank is 18. King K congratulates you on the win. Moving on... Pokey Triplets Tattle on the *Pokey*. It's a cactus, so don't jump on it. Hammer a lot and use Koops' shell attacks. You get 4 coins, rank # 17. Bandy Andy is caught snooping around by Jolene. Next match... Dead Bones These are Dull Bones from Hooktail's Castle that you already tattled on. Simple enough. Any attack except Jump and Headbonk will do. Five coins, # 16. Someone is dragged to the hospital. Ouch. Spike Storm Cool, new enemies! Tattle on the *Spiny* and *Lakitu*. These are a bit tougher because you can't jump or hammer the Spinies. Earth Tremor is a good special move to use. POW Block and Earth Quake are also good if you have them. Five coins, # 15. King K informs you about a new Hot Dog item at the stand outside. Let's check it out. Go outside the Glitz Pit, where you'll find the pig at the Hot Dog Stand (ironic, isn't it?) chasing after a colourful egg. Run around with it until it hops onto the roof of the stand. Now what? Go right to where you got that badge on the roof of the Juice Bar, spring to the top, and use the airplane panel to fly to the Hot Dog Stand's roof. Talk to the egg and say it'll be safe. Let it join you for a while and it will follow. Cute! Now return to the minor league room and reserve the next fight. The egg will have to wait on the couch (or what looks like a couch). Hand-It-Overs These guys are annoying! Tattle on *Bandit* and *Big Bandit*. They can steal coins and items, so be sure to guard or counterattack with Action Command (A or B). Beat them fast or they'll run off with your stuff! Very easy to attack, anything will do. 6 coins, #14 ranking. King K tells you about some chick at the bar. Whatever. Rest and save, then start a new fight. Mind-Bogglers These guys are from the Boggly Woods, so you've already tattled. You should know how easy this is already. 6 coins, # 13 (oooh). King K talks about retiring. Talk to the hand. Next fight... Punk Rocks Now to fight the weirdo Cleftor. Tattle on the *Hyper Bald Clefts*. You better watch out when they increase attack power. POW Block/Earth Quake/Earth Tremor is key to flipping them over and attacking their weaker underside. 7 coins, # 12. Next. Bob-omb Squad What a creative name. Tattle on *Bob-omb*. It's a bomb (um, duh?). They're easy to defeat, but watch out when they're ready to explode. They only get fired up if you use direct body hits (e.g. jump or headbonk). 7 coins, # 11. King K is gone, and a new fighter called Sir Swoop is brought in, and given a similar talking-to, except his instructions from Grubba on how to fight are ridiculous! You might get (or already got) RDM Issue 2 in the e-mail. Next fight, please. Armored Harriers Win this and you're in the majors. Tattle on the *Iron Cleft*. They are TOUGH. You cannot possibly win. Sorry. Run away (it's under Strategies). You get 1 coin, still # 11. The egg is gone, but it left a Yoshi! Wicked! You must name it yourself. I will be referring to it as Yoshi, but name it whatever you want. Please don't be cruel. Yoshi joins your party. He is AWESOME! His Gulp move is terrific in battle, although I find that's his only real attack power. In the field, he can hover over gaps, and you can ride him, moving much faster. It's so cute. I honestly think that many players complained when Yoshi was left out of Paper Mario, so the designers of this game made him a prominent partner. I salute you :o) Reserve a rematch with the Iron Clefts. Rematch You've already tattled, so have Yoshi as your partner, and use his Gulp move on the enemies. Wow, what a move! Mario can only Appeal or Defend. Keep Gulping until you win. 7 coins, # 10, and now you're in the major leagues. Way to go, Idaho! Grubba gives you a 30 coin bonus, and you are taken to the major league locker room. Now that's better. Rawk Hawk comes in and threatens you. You'll get an e-mail (notice the ringtone is different, it's from the World 6 map in Super Mario Bros. 3 for NES, I love it!). The e-mail is from X and is wRiTtEn lIkE tHiS. X offers help in finding the Crystal Star. Hmmm...trusting or no? I feel trusting. Get the Ice Storm in the left corner of the lockers, then rest, save, and start a new fight. Tiny Spinies Tattle on *Red Spike Top* and *Red Buzzy Beetle* (if included). Use Yoshi's Gulp or Earth Tremor/Quake/POW Block for an easy beating. 11 coins, # 9. Next fight... Poker Faces These guys (Bristles) are from Shhwonk Fortress. Use POW Block/Earth Quake/Earth Tremor. Do NOT approach them. 12 coins, # 8. After the fight, you'll get an e-mail from X. Go outside the Glitz Pit and into the Juice Bar. Talk to the bartender who says you got a package. You get the Super Hammer! Awesome! Toadette offers a tutorial. Now you can break big yellow blocks, and your hammer attack power increases. Another e-mail from X. Back in the Glitz Pit, walk towards the locked door and you'll see a short cinema with Jolene. Go to your old minor league locker room (stupid guard), and smash the big yellow block. Go in the side room, and jump on the shelf. Use Yoshi to hover and get the Dubious Paper. It's a scientific document on the Crystal Stars. Go back out and Jolene will catch you, confiscating the paper. Go back to the major league room and reserve the next fight. Shellshockers New enemies: *Shady Koopa* and *Shady Paratroopa*. These guys are worse when they're on their backs, so try to keep them upright by using hammer and Koops' shell attacks. After you win, the Armored Harriers rush on the stage to fight. No choice here. Use Yoshi's Gulp on them. Wimps. 12 coins, # 7. You get a threatening e-mail. No biggie. The Fuzz Tattle on the *Green Fuzzy* and *Flower Fuzzy*. Defeat the pink one first, because he sucks out FP. Any attack will do. You get 13 coins, # 6. Jolene brings you a cake (or Koopatrol informs you of it). You can eat it to recover everything. Save, then time to fight. Magikoopa Masters Tattle on the three types: *Red Magikoopa*, *White Magikoopa* and *Green Magikoopa*. They're all the same, really. They can use effect magic on themselves or you. Any attack will do. If they duplicate, use POW Block/Earth Quake/Earth Tremor to discern the real one. After the fight, *Bowser* charges on! Yikes! What is with people charging the arena? Sheesh. Tattle on him. He has a poisonous bite attack, fiery breath, and can also smash you, knocking off one of your options (Jump, Hammer, Items, Special Moves, or Strategies). Use Power Smash and Goombella's Multibonk. When you win, you get 13 coins, # 5. Next... Craw-Daddy A somewhat tougher enemy. Tattle on *Dark Craw*. He's like Gus from Rogueport. Don't jump on him because of the spear. Power Smash and Koops' shell attack is best. You get 14 coins, # 4. You get another e-mail from X. Fascinating. Outside the Glitz Pit, go to the telephone booth next to the Item Shop and collect the Storage Key. You'll get another e-mail with instructions. Go back into the pit and unlock the door left of Grubba's office. Ms. Mowz? What the...? Oh, Mario, you lucky dog. She runs off again. Another e-mail, asking you to find the staircase. First, Spin Jump in the centre of the floor to get a *Star Piece*. Use Flurrie to blow away the metal crates at right. Smash the blocks and collect the *Charge P* badge. Repeat the process on the left to uncover the switch. Hit it, and the stairs form. Take them up to the second floor. Get the *Shine Sprite* here. Use Yoshi, and hop on the crates, hovering to the left side. Hammer the block, then use Koops to get the *HP Plus P* badge. Fall down the hole into the ventilation duct (ducts...why is it always ducts?). Notice the small hole with the dotted text bubble. Listen through the hole to hear Grubba's ramblings. When he overhears you, pick a funny reply, and he'll shrug it off. Fall through the vent with R, then return to the ring. Hamma, Bamma, and Flare A neat tidbit...Hammer Bro. is using his grandpappy's hammer. It's neat, considering these three enemies are all from SMB3 and they use old school attacks the same way they did years ago. Tattle on all three: *Hammer Bro.*, *Fire Bro.*, and *Boomerang Bro.*. Hamma can throw a single hammer or a barrage. Flare spits out multiple fire balls that burn you (lasting). Bamma throws out his weapon, which comes back, hitting you twice. Beat Fire first, since his attack is more lasting. Any attack will do. You get 14 coins, # 3. Another threat comes in the e-mail. Big whoop. Jolene brings another cake. Don't eat it. It's poisonous, and your partner will be out sick for the match. Chomp Country Tattle on *Red Chomp*. Hammer is much better than Jump here. Earth Tremor is also good. But, of course, nothing beats Yoshi's Gulp. 15 coins, # 2. Rest, save, then you know the drill. Koopinator Tattle on *Dark Koopatrol*. He's spiky, so use Yoshi or Koops, and Power Smash to the max. You get 15 coins, # 1. All right! You get an e-mail from X. Go into the lobby and up the stairs. You don't need to blow off all the posters, just one. The top left one. Use Flurrie. You get a Storage Key. Another e-mail comes in. Go back to the Storage Room, take the stairs, and unlock the door there. Use Yoshi to hover over to the large block. Break it and King K and Bandy Andy are revealed. Ouch, that block must have hurt. Get the *Star Piece* behind the right crate. Exit, and you'll spot Jolene spying on you. Nosy. Now to challenge Rawk Hawk. Refresh, and save, then reserve the match. Security will take you to a minor league locker room. Huh? The door is locked! Uh-oh. Drat. What to do. Glad you asked. Use Flurrie to blow off the Peach poster at right. Go through into the other major league locker room. Use the toilet in the bathroom at right as a pipe. Oh, gross. Exit the locker room, and head into the arena for the fight. Rawk Hawk reveals he sent the poisoned cake and locked you up, but didn't send threats and is clueless about the Crystal Stars. Tattle on *Rawk Hawk*. Use Power Smashes, and Goombella's Multibonk. Try to use counterattack or at least guard Action Commands on the Hawk's attack. You win, Mr. Champion! You are taken to the champion's room. Classy, but the bed looks uncomfortable. It's wood, for crying out loud! You get an e-mail from X. Stand on the gifts at left and use Yoshi to hover to the doorframe, then again to the vent. Smash it with your Super Hammer move. Go right into the vent (again?). You'll overhear Grubba talking crazy. Smash another vent door. Drop into his office. Get a *Star Piece* from behind the plant and a *Star Piece* in the right desk drawer. Open the other drawer to get the secret paper. Grubba comes in and then runs off. Refresh, save, then head into the empty arena. Time to fight *Macho Grubba*! Tattle. Focus on Power Smashes and Multibonks. When he becomes invulnerable, try using Earth Tremor. This guy isn't too hard. When you win, Jolene reveals herself as X, and she is reunited with her missing brother, Mush. You receive the Gold Star, and learn Power Lift. What a great chapter! "Meanwhile..." Cinemas Peach is bored. No kidding, with a room like that. TEC opens the door for you, so head on in. He wants you to disguise yourself as an X-Naut and ask Grodus a question. He activates the elevator for you to use. Take it up a level, then head right to the door with a green light above it. This is the change room. Find an X-Naut uniform in the second locker from the right, then enter a changing stall. Isn't it cool to play different characters? Exit the room, then go through the rightmost door. It's Grodus' chamber. Talk to Grodus to get the information, though it doesn't seem like much help. Go back to the change room, change back into Peach, then exit. Somehow, you get back to TEC's room, where he allows you to e-mail Mario. Bowser, ever the slowpoke, enters Boggly Woods. As Bowser, search the bushes until you find the elder Puni. This is quite funny. Select either choice (personally, I love "It's hag vs. hag. Awesome!). The elder says he gave the Crystal Star to Marty-o. Way to go, Marty-o! Prep for Chapter 4 After the teary farewells, take the blimp back to Rogueport Station. Head to the west side. Along the way, you'll get Peach's e-mail. Once in the West Side, look for the grating in the centre of town. Use Paper Mode to fall through it. We are on the west side of Rogueport Sewers now. Drop down and you'll encounter a new enemy, *Spania*. Watch out for its spiked head. A *Star Piece* is hidden in the top left corner. Take the up pipe back to the west side of town, and fall back down where you were. With Yoshi, hover left, and collect the *Shine Sprite*. Go down the pipe here into the b.g. Walk all the way right to the *Star Piece*. Come back into the f.g., and hover with Yoshi to the right. Hop on the platforms to the other side, and go right 1x. Even the sewers are separated by the west and east classes of the town above. In the shallow water in the southwest, open the chest for the *Soft Stomp* badge. There are a few Star Pieces here. One *Star Piece* is hidden in the rubble to the right. Another *Star Piece* is behind the leftmost pillar. Yet another *Star Piece* is hidden under the floor of the bar in the room left after taking the lift (Spin Jump). That's all for now. Go left 1x, drop down, and take the down pipe. Take the path, collect items from the blocks, and look on the wall for a loose piece. Use Flurrie to blow it off, revealing a pipe. Take it down. This is the start of the Pit of 100 Trials. You should not attempt the trials until you have finished the game. Get the *Star Piece* from the behind the stairs, then go right 1x to the Thousand Year Door. Another *Star Piece* is under the floorboards several feet south of the pedestal (Spin Jump). You can also get a *Shine Sprite* by using Paper Mode to go through the fence at right, use the spring, fly left and spring up. Bingo! Before we get the next mark on the map, go right 1x, and drop down. Super Hammer the big block to reveal a spring. Now it's quicker to access the Door. Now, head back to the Door, stand on the pedestal, and the fourth star will appear in an unknown town. At Frankly's, he finds out the star is in Twilight Town, and is accessible underground. Some errands before we go... Spin Jump in front of Frankly's place for a *Star Piece*. Go to the Shine Sprite shop next door and upgrade Yoshi and Flurrie. You'll get an e-mail from Koopie Koo (in fact, if you did some troubles at the Trouble Center already, you would have gotten several e-mails before now). Go right to Robbo Turf, and stand below the bridge in the bottom right corner of this side. Use Yoshi to hover to the right, an otherwise inaccessible part. Climb up, slip through the crates at top, and you'll find a *Shine Sprite*. Hover over to the other side and slip through the crack to get back. Spin Jump for a *Star Piece* in front of the execution block (gallows) in the main area of town. Go back down to the sewers, and take the second pipe down. Use Paper Mode through the fence, and go left 1x. This is the first shortcut room. Super Hammer the big block, and use the lift to get up. Spin Jump both blue switches to reveal two pipes. The left one leads to the Great Tree, and the right to Petalburg. These are lifesavers, trust me. While here, get the *Shine Sprite* in the upper right. Surface back to Rogueport. Climb the crates and Spin Jump on the top of the rightmost building for a *Star Piece*. Hover left, get the *Star Piece* from behind the chimney, then hop to the back red roof to get the *Shine Sprite*. Fall down in back, and then talk to Darkly, the somber- looking person near the Bandit. A *Star Piece* is hidden among the crates in the back corner. Head to the west side and fall through the grating. Hover left and go through the door. Take the pipe. It rejects you! How rude. Return to Rogueport and talk to Darkly again. He will write your name and that of your partner's on your backs. Weird ritual. Head back to the pipe to Twilight Town and take it down. For real this time. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.5] *Chapter 4: For Pigs the Bell Tolls* Badges: 9 // 32/100- Defend Plus, Hammer Throw, Tornado Jump, Ice Smash, Flower Saver, Lucky Start, Power Plus, Spike Shield, Attack FX B Shine Sprites: 6 // 21/42 Star Pieces: 11 // 44/100 Partners Gained: 2 // 5/7- Vivian, Ms. Mowz New Enemies Tattled On: 11 // 66/106- Hyper Goomba, Hyper Spiky Goomba, Hyper Paragroomba, Crayzee Dayzee, Amayzee Dayzee (?), Hyper Cleft, Buzzy Beetle, Spike Top, Atomic Boo, Swoop, ??? (Doopliss) Special Moves/Items: Tube Mode, Ruby Star, Art Attack Twilight Town Oh, it's just so flashy, isn't it? A citizen approaches you to talk, but soon a bell rings and he is turned into a pig. Oinky, oinky. Soon, an old man (the mayor, Dour) approaches you, and takes you to his house. He explains the situation. Pretty easy to see by now. You too could be...piggified! Outside the house, find a *Star Piece* just left of it. Go right 1x and all the way right to a gate that a guy is blocking. After talking to him, go back to the mayor, who has now become a pig. Oh darn. Check the grass for a *Star Piece*, then head back to the gate. A *Star Piece* is sitting along the fence. Head into the Item shop where someone has been sniffling. Talk to the woman who explains that her husband was turned into a pig. She offers you any items in the back storage room if you can solve this problem. Head outside and the bell rings. Whew, it's not you. It turns out that our beloved gatekeeper is now a porker. Super. Not so much for him, though I wouldn't mind living like a...oh, never mind. Go through the gate to the outskirts of town. Look in the shed for a Black Key. Familiar? You'll need it later. Continue right and be sure to tattle on the three new enemies: *Hyper Goomba*, *Hyper Spiky Goomba*, and, of course, *Hyper Paragoomba*. Continue until you're blocked by a fallen tree. Use Koops to retrieve the Shop Key on the other side. Head back to town and revisit the Item shop. Talk to the woman, then open the storage room. Help yourself to the Jammin Jelly, Boo's Sheet, Life Shroom, *Defend Plus* badge in the chest, and, oh look, it's that funky black chest. Talk to it 2x, then open it with the key. Here we go again. Let's get this over with. Whee...hee...hee...oh...no...not...again. Was that good enough? You get the Tube Mode ability. Personally, this is my favourite one, because you can roll around as long as you want, and the Tube game at Pianta Parlor is awesome. You get RDM Issue 3 in the e-mail. Go right through town again to that fallen tree and use Tube Mode to roll under it. Get the *Star Piece* in the top left of this side. Use Flurrie to blow the next tree away, get the *Star Piece* from behind the pipe, then take it down and walk left into the woods. Tattle on the new enemy, *Crayzee Dayzee* (taken from Paper Mario, N64). They either run away from battle or attack by singing. Try to guard yourself from falling asleep. If you're lucky, you'll encounter a shiny gold type called *Amayzee Dayzee*. These are rare enemies that can be found here if you keep trying. If you do find one, tattle on it, and try to beat it before it runs away. It gives you loads of Star Points. Check out the Secrets page for more help if you're so lucky to encounter one. I was so stoked when I beat one (I got 45 Star Points!). Anyway, use Paper Mode to slip through the grass, get the Earth Quake from the item block, then go left 1x. Another new enemy, *Hyper Cleft* is around here. That Earth Quake is a good item for them. Hit the red item block for the *Hammer Throw* badge. Use Flurrie to blow away the tree at the end, then go through it into the b.g. In the next screen, have Flurrie blow off the dark spot, then Spin Jump it to make a hole. Hop in, then push the boulder in the b.g., also moving the bigger one in the f.g. Hop into the second hole, jump behind the last tree for a *Shine Sprite*, then go right to Creepy Steeple. Creepy Steeple Refresh and save when you arrive. The gate is locked. Go down the well. Get the *Shine Sprite* and tattle on the *Buzzy Beetle*. Jump and headbonk are best here. Head right...smack into several Buzzy Beetles and another new enemy, *Spike Top*. You'll need to use POW Block/Earth Quake/Earth Tremor on those new guys (or if you have good timing and patience, use Guard Action Command, B Button). When you're clear, get the *Tornado Jump* badge from the item block, then exit the well. Use Tube Mode to roll through the gap near the well to the house (you can open the gate from this side for a quicker route). Left of the gates along the fence is a *Star Piece*. Now into the steeple. The stained glass is so beautiful, eh? Very peaceful. Use Tube Mode and roll into the top opening in the wall. Ooh, goodies! Get the Cookbook, *Shine Sprite*, *Star Piece* (behind the furniture) and *Ice Smash* badge. Roll back to the main room. At far right, push the statue of the Crystal Star to fall down a hole under it. Here, use Flurrie to blow the wall north of the spring. Enter that opening and head right to get the *Flower Saver* badge. Go back and through the left door. Open the box and tons of Boos come out. Say 200 to get an Ultra Shroom (math nerd). Go back right, use the spring, then talk to the ghost. Say you won't be mean to it. You can get a badge now if you want. Get twisted to do the Super Hammer trick, wait until about 4 ghosts surround you, then spin the hammer to knock them off. If you did it right, they will form a big ghost called *Atomic Boo*. If it doesn't work, they'll drop you off outside and you'll have to come back in. Anyway, tattle on it. It's pretty easy, though you can't use your hammer. Stick to jumps and Headbonks. For winning, you get the *Lucky Start* badge. Now the Boos will not surround you, but instead hang around like normal enemies on the field. Go through the bottom door. A new enemy, *Swooper* attacks. Do I need to say tattle? You can't use the normal hammer on these guys. If they hang from the ceiling, you need to knock them down with Quake Hammer/Body Slam (Flurrie)/POW Block/Earth Quake/Earth Tremor in order to reach them with a jump. Go right and press the red switch. Take the door here, Spin Jump in the south floor area for a *Star Piece*, then take the stairs up and through the door. Walk the path, then use Yoshi to hover over the gap. Collect the Steeple Key. Drop down and take the top door. Repeat the process, but this time hit the red switch 2x. Take the door here, up the stairs, unlock the door at the end, refresh, go back and save in the previous room, then ascend the staircase in the last room. Take the spring to a secret attic. Time to fight, boy-o! Let the awesome circus music begin! Tattle on *???*. It has no name (there's a reason, we'll get to that later). Keep using Power Smashes and Multibonks. It's not hard. He eventually turns into Shadow Mario (from Super Mario Sunshine, GC). Again, not hard. You get the Crystal Star (Ruby). Huh? That was it? Doesn't Mario look a bit weird to you? Everyone leaves, and Shadow Mario is alone. Wait...it's you. Press A to get up. Cool, you're Shadow Mario. You will be fighting enemies alone for now. Check out the start menu (it's different now). Even your profile when you're in the field's b.g. is dark. Go down the stairs and out of Creepy Steeple. A cinema of the Shadow Sirens plays. They have (or should I say "had") a Superbobomb. Now back to Shadow Mario. Refresh and save, then head all the way left until you reach the shed. The imposter Maro pops out of the papery sky. He wants you to guess his name. Notice the "p" is missing in the menu. You can't possibly guess his name now, so put in anything you want. You enter a battle. Try to hit him. You can't, can you? Well, neither can he. All you can do is run away, so do it. You run off automatically into the next screen. Aw, shucks. You're back in town. Head left 1x. Vivian will be searching for the Superbobomb in the grass. Help her out and shake the bushes until you find it. Give it to her. She'll discover it's broken. Pick either reply, and she will ask to hook up with you. Sure, why not? Vivian joins your party. Great, another girl ghost. Don't be jealous, Flurrie. Vivian is a GREAT attacker in battle (notice the CAPS on GREAT). She can burn enemies and also help you hide from major attacks. She can also hide you in the field. Great partner. If you go to the Mayor's House, you will see "Mario" (funny...seeing yourself in person) getting kudos and your partners' seemingly bewildered reactions. Find the crows on the tree closest to the gate out of town. Get close until you see the speech bubble with "..." in it. Press X to hide. Soon you will overhear their conversation. Someone at Creepy Steeple knows the ghost's name. Head all the way back to Creepy Steeple. At the shed, the imposter will come back. Guess some obscure name again, then run away from the battle (again). When you finally arrive, go down the well. Now that you have Vivian as a partner, go right and push against the wall at right. When you're a few feet up, press X with Vivian and hide under the floor. The wall moves back down, leaving you on the other side. Head through the door. Get the *Shine Sprite* and save. In Tube Mode, roll up the stairs to a wooden panel. Spin Jump it to fall through it. We were in this room before, but now we're in the back. Walk right for a *Star Piece*, then use Tube Mode to roll through the left opening. Pretty bird, pretty bird. And it's a bonanza of prizes! Open the two chests for the *Power Plus* badge and Mr. Softener. Open the two boxes for a letter "p" and a Steeple Key. Also, Spin Jump here for a *Star Piece* Boy, wouldn't Ms. Mowz be jealous. He, he, he. Press X with Vivian when you see the speech bubble on the bird. He will blurt out the name of the imposter. Get ready for this...it's Doopliss. Cue Nelson from The Simpsons (haw-haw!). Unlock the door, then exit the Creepy Steeple (refresh and save outside if you want). Head left until you meet up with (*giggle*) Doopliss. Now the "p" is restored in the menu. Make sure you guess it correctly "Doopliss" (with a capital D). He will go loco, and runs away. Sorry to do this again, but...head back to Creepy Steeple, and go into the house. Go back up to the top room where you first fought him (take the top door, hit the switch 1x, take the door, stairs, walk left). Refresh and save if you want, then head up to the secret attic. You'll have to fight Doopliss without a partner. Drag. He's just as easy as before, but he has employed your own partners against you (because they think he's you). He'll use Goombella throughout the fight. Focus only on Doopliss, as your partners are not enemies to beat. Vivian will return as your partner. Use Power Smashes and Shade Fists on Doopliss. If you're desperate, Veil is also good. When you win, Vivian joins your party for good, and you're re-rewarded with the Ruby Star. Your partners discover their mistake, and everyone is banded together with the real Mario, and you receive the Special Move, Art Attack. Hurrah! "Meanwhile..." Cinemas The two remaining Shadow Sirens probably hook up with Doopliss here. Now to Peach. TEC is debating whether to protect the Princess or follow orders from Grodus. He decides to quiz Peach in order to get around it. Here are the 5 answers: Thousand Year Door opens, To conquer the world, A 1000-year-old demon's soul, Bring the demon back to life, Crystal Stars. Now the plot seems to be coming together. You get to use the communicator. Bowser is at Rogueport Station, heading for Glitzville (you'd think he'd figure out that Mario is gone from there by now...but no). He leaves in his balloon thing (from Super Mario World, SNES). He runs out of gas on the way and falls into the ocean. Cool, a water level! Propel Bowser through the level, and use the spring at the end to return to Rogueport at the dock. I hear Bloopers are a rare delicacy. Mmm...inky. Prep for Chapter 5 Head back to Rogueport via the pipe at far left in Twilight Town. Peach's e- mail comes in. Yadda, yadda, yadda...we already knew all that. Take the up pipe to the west side for some errands. Enter the rightmost house, and use Tube Mode to roll through the hole at right to the outside. Get the *Shine Sprite* then roll back through the flowers to appear in a drawer in the left house. Head back east to the Shine Sprite Shop and upgrade Vivian. She now has the awesome Fiery Jinx move. Head into the sewers. Now to get a great badge we desperately need. Go through the second pipe, then through the bars to the bottom part. Go right and go through the bars here into a cave. Avoid the spikes by walking over the holes and use Vivian to hide before they come up. Carefully make your way through to the chest for the *Spike Shield* badge. You should definitely equip this so you can jump on spiky enemies. Too bad it doesn't help with these spikes. You have to make your way through them again to the exit. Once outside, go left and take the pipe. Take the spring up to the Door. Get the next mark on the map. Frankly is afraid (very afraid) of the demon story from Peach. He reveals the next Star location to be Keelhaul Key. Go to the Inn in the plaza and talk to the pompous guy, Flavio, singing to his skull gem (*cough* weirdo *cough*). Pick any option and he will join you for a quest of rrrrromance. Okey dokey. Before we continue, check out the Trouble Center and feel free to do any troubles you haven't done yet. There is one in particular we should do. Choose the trouble from ???, then head back into the Inn, upstairs and out the door. Go left up on the roof and talk to...Ms. Mowz. Hoo boy. She asks you to find a badge in Hooktail's Castle. Oh crap, I thought we were finished with that place. Get the *Star Piece* behind her on the roof's edge, then drop down and take the pipe to the sewers. The quickest way to get there is to take the pipe to Petal Meadows. Once there, head into the castle. You must go all the way through to the room where you fought Hooktail. Shouldn't be hard to remember. In that room, walk until you're stopped by a ! Use Flurrie to blow away the blockade and open the chest for the *Attack FX B* badge. Head ALL the way back to Ms. Mowz on Zess T.'s roof. She will admit she hid the badge to test you, and she joins your party. She is an optional partner, not the greatest in battle, but very good at finding items in the field. You also get to keep the badge. Alrighty then! Go to the dock of the harbor and talk to Flavio. We are missing a navigator and lazy Flavio sends you to look for him. Go to Robbo Turf, use Yoshi to cross over (under the bridge), and cross over to the chimney. Use Tube Mode to roll through it into the locked house. An old Bob-omb lives here. Talk to him 2x (he will not co-operate), then go into his back room to get the *Shine Sprite*, and exit. Upgrade Ms. Mowz at the Shine Sprite Shop, then go back to the house (first in Robbo Turf) and talk to Bobbery again. Then go to the Inn and talk to the bartender. Say yes to receive the old letter. Bring it to Bobbery, the old sea dog (um, he's a bomb), and he will agree to come on the voyage, going ahead to the dock. After receiving an e-mail from Petuni, head to the harbor dock, hop aboard the ship, and tell Flavio we can depart. An X- Naut reports that a trooper is on board. You know, that four-eyed guy with the bandanna did look suspicious... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.6] *Chapter 5: The Key to Pirates* Badges: 6 // 38/100- Head Rattle, Ice Power, P-Down D-Up, Defend Plus P, HP Drain, Double Dip Shine Sprites: 9 // 30/42 Star Pieces: 14 // 58/100 Partners Gained: 0 // 5/7 Tattles: 10 // 76/106- Ember, Putrid Piranha, Lava Bubble, Bullet Bill, Bill Blaster, Bulky Bob-omb, Parabuzzy, Cortez, Lord Crump, Magikoopa Special Moves/Items: Boat Mode, Sapphire Star, Sweet Feast Keelhaul Key Read Flavio's over-dramatic, boring diary. Suddenly one day, a band of ghosts attacks the ship. We soon surface on Keelhaul Key, but unfortunately three men, including Bobbery, are missing. In the first screen, Spin Jump above the rock slab at right for a *Star Piece*. Also, explore the north end to bump into a mole named Whacka (from Paper Mario, N64). If you hit Whacka you get Whacka's Bump. You'll only be able to get so many of his bumps (how can you eat a bump?) In the second screen, Flavio and a pirate Bob-omb with an eyepatch named Pa-Patch are fighting. Soon a ghost arrives and you must battle it. Tattle on the *Ember*. Stick to hammer attacks. Koops is a viable partner. Flavio tells you to explore the island. Find a *Star Piece* in the south end of the shallow water. Another *Star Piece* can be found on the east side behind the rocks. Refresh, buy items, and save here if you want, then go right 1x into the jungle. Shake the first bush here for another *Star Piece*. Get the *Head Rattle* badge from the item block ahead, and a Courage Shell from the other block. Head right 1x. A new enemy is here, *Putrid Piranha*. Koops, Yoshi and Vivian are helpful against them. Guard well so you aren't poisoned. Shake the bush nearby for a Mini Mr. Mini. When you see an item block, jump above it to form another one. Find a *Star Piece* along the eastern root, then jump up and head left across the item block, hovering with Yoshi. At left on the high platform, hover left to the block and jump for a *Shine Sprite*. Hover back right, get the Thunder Rage from the item block, then go right. You'll see your three shipmates getting beat up. When you approach, Bobbery offers himself as a sacrifice, so the others run off, carrying you along. Notice the X-Naut guy addresses you the player to not tell Mario about who he really is. What a nutbar. Head back right and Bobbery is gone. Find an Inn Coupon behind the back bush. Cross the bridge and get the *Shine Sprite* hidden by the tree. With Paper Mode, drop through the right slat of the bridge to get the *Ice Power* badge. You should apply it now. Head back left and under the bridge. Hover to the pipe with Yoshi and take it into the b.g. Hammer the tree for a Coconut. Try to hang onto this for later. Take a couple if you want. Hover left and cross the bridge again, going right 1x. Bobbery was chased up a tree and is being ambushed by the Embers. An easy first strike for you. Use Koops as your partner and hammer away to win. Hammer the tree to knock down Bobbery. He believes he is done for and wants his Chuckola Cola as a last request. Head back left to camp and talk to Flavio. He will give you the cola in exchange for an exotic food as replacement. Give him the Coconut and he will give you the cola. Take it back to Bobbery, and he falls off. Hammer him to revive him, and he joins your party for good. His attacks are great both in battle and on the field. Remember any cracked walls you saw earlier? Well, Bobbery can blast them to bits. He's a good ally. Head back left to camp and talk to Flavio. He will follow you for now, though he's really useless. Go right until you come to the tree where Bobbery was before. Shake the rightmost bush for a Spite Pouch. Go right until you reach a dead end. Flavio stands back to wait. Press A at the skull to get a clue, then talk to Flavio and ask for the Skull Gem. Place it in the skull's eye, then like the song says, Spin Jump the red statue 3x and hammer the blue one 4x to make an opening. Throw Bobbery up there to blow open the cave. The Skull Gem drops at Flavio's feet and he runs back to camp, leaving you to find HIS treasure (lazy bum). Check behind the red stone slab for a *Star Piece*, then enter the Pirate's Grotto. Pirate's Grotto Doesn't this remind you of the Lavalava Volcano in Paper Mario, N64? Behind the barrels here is a Ruin Powder. Save, then head right 1x. Drop to the very bottom and go right again. Tattle on the new enemy, *Lava Bubble*. Ice Power is a great badge to use here, because it lets you jump on fire enemies. Go right to a small ship and jump while on the bow to get a *Shine Sprite*. Along the bottom of the next platform, jump across to the *Star Piece*. Along the top, use Yoshi to quickly run over the spikes when they're down. Head right 1x. Two new enemies: *Bullet Bill* and *Bill Blaster*. You can use Vivian to avoid the shooting Bullet Bills if you want. Vivian is the best partner against these guys, because she can burn them. Your best bet is hammering the Blaster and jumping or hammering the Bullets. When you clear the area, go right 1x. Jump across the gap, then hover with Yoshi over the next one. Another new enemy *Bulky Bob-omb*. He's so cute...and so fat. These guys are easy to beat, because they take forever to load up their attack. Head right 1x. Save, then head up the stairs. Tattle on the *Parabuzzy*, then to get the *Shine Sprite*, hit the invisible block right of it, then hammer it. Jump across the gap over the river in the back, then throw Bobbery up at the switch to open the door. Go through, and Spin Jump here for a *Star Piece*. Go up over the small mountain, then through the door at left. Use Koops' delayed hit while standing on the moving platform when near the red switch. Go stand on the chained platform & let go of Koops to ride up. Jump to the crate at left and wait until it goes back up. Jump left to get the *Shine Sprite* and a *Star Piece* hidden in the open barrel at the end. Repeat the process, and this time jump right off the chained platform to the edge and get the Grotto Key. Go right 2x, unlock the door, save, then enter it. Fight or ignore the Parabuzzy squad, Spin Jump for a *Star Piece*, then go south. Use Koops to get the *Shine Sprite* at right. With Tube Mode, roll under the spikes at left, stopping under the gaps, making your way left 1x. Hammer the invisible block under the *Shine Sprite*, then jump to get it. Cross the river on the barrels, and to the boat. Use Bobbery to bomb the wooden door, then enter. Watch out for the two barrages of Bullet Bills/Bill Blasters. Go left 1x. Head left through a small ship. Get the *P-Down D-Up* badge from behind the very familiar black chest. Talk to the chest who will summon an Ember for you to fight for the Black Key. Do just that, then open the chest. Oh Mario, you are so dumb. You get the ultimate move: Boat Mode. This is such a creative, adorable move. Sail right to the other dock, then go right 4x, up once, then left once. Save, then go up & left once. Sail right through a watery door, then through the small waterfall & right to a platform for the *Defend Plus P* badge. Sail back & left 1x. Go down the waterfall & left until you reach a boat panel. Get off there & go left to collect a Gate Handle. Use Yoshi to run over the spikes again, then go right 2x. Place the handle in the winch at right to open the gate. Go right once, and up and left once to the waterfall again, and sail down & right through the gate. Head right through a watery door, and all the way right, avoiding the waves. You'll see a number of Toads trapped on a platform. Head right to a boat panel. Take the pipe there down into the b.g. and go to the boat there. Walk to the leftmost pipe & take it. Use the airplane panel to fly to the first pipe. Take it down, hit the switch, then fall down & take the leftmost pipe to the left f.g. Fly again to the second pipe. Take it, hit that switch, and the Toads are free. Frankie & Francesca are among them. Take the far right pipe in the b.g. to the boat panel, and jump right. After a reunion, go right to a new room. The X-Naut (dumb Mario still hasn't figured it out) follows you. Refresh, save, then enter the ship here to fight *Cortez*, the resident pirate ghost. Tattle, then switch to Vivian. No hammering in this battle. Use jumps on Cortez, and Shade Fist for the first two phases. In the last phase, use Fiery Jinx to immediately vanquish the sharp weapons. Keep whacking on Cortez. You get the Sapphire Star, and the Special Move Sweet Feast. Awesome! Exit the ship, hover with Yoshi to the platform, refresh and save if you want, then go left to the refugees. Use Bobbery to bomb the cracked wall and escape the cavern. Two Toad siblings are reunited, Mario is chastised for giving up all that treasure, then ka-boom. What? What ka-booming goes on around here? It's Lord Crump! He was that four-eyed loser pirate all along. What nerve! Take Flavio back inside the hole you created in the rocks, go right, and into Cortez's ship. Flavio unexpectedly convinces Cortez to help you out. The ship makes a grand entrance. Now you must fight Lord Crump...again. Tattle on *Lord Crump* (as opposed to Magnus von Grapple). Power Smashes, Spin Jumps and Multibonks will work. Ignore the X-Nauts as they just reappear once defeated. After his HP goes down to 0, he refreshes it. Continue the same strategy. Crump runs away. Baby. "Meanwhile..." Cinemas Crump is given his last warning by Grodus. What a chump. As Peach, you visit TEC (what a surprise). You must retrieve a data disk for TEC to analyze information regarding the situation. A little puzzle is underway. Take the elevator & go three doors left to the potion room (the one before the pink button elevator). Read the memos if you want, but I'll tell you what to do. Pick up all four potions from the table and place them in order (from left to right) red, blue, orange, green in the machine. Press the button at left. This is somewhat fast, so be careful. Press the button in front of each section as the beaker stops there. When it finishes, it will be heated up for 30 seconds. Use the second hand on a watch or clock, or count to 30 slowly. Press the button when finished. The potion should be green if it worked. If it didn't, try it again. You can drink any other potions for funny effects. When you drink the green potion, your head is invisible. Peach strips (to the side) to become completely invisible. Exit the room and head right. You'll see a small shadow on the ground to see where you're going. Enter the rightmost door to the chamber, then the next door to Grodus' room. Get the Data Disk from the shelf, then enter it into the computer. You'll hear Final Fantasy music and see tiny Mario and Luigi characters on the screen. Neat! I guess TEC was playing on the job. Replace the Disk on the shelf, then return to the potion room. Drink the green potion to restore Peach to normal, then exit. Somehow, she gets back to TEC's room, where she e-mails Mario. Bowser is in Twilight Town. Talk to Lord Crump and he'll find the Superbobomb. Soon, they form their armies. Crump throws the bomb but it doesn't go off. Bowser breathes fire on it. Oh crud. Boom. Prep for Chapter 6 Board the ship to return to Rogueport. Any time you want to return to Keelhaul Key, the ship will always be waiting at the dock. You get Peach's e- mail. You'll also get RDM Issue 4 in the e-mail. Rag mag. Head to the sewers and to the Thousand Year Door. You know the drill. You return to Frankly's and learn the next star is in Poshley Heights, and you must board a ritzy train to get there. Now (*in a big booming voice*) to unveil multiple secrets we could not reveal before. At the harbour, use the Boat Panel in the bottom right and sail left to a small hideout (probably Ms. Mowz's). Open the chest for the *HP Drain* badge and get the *Star Piece* behind the barrel. Sail back right. Spin Jump by the stairs for another *Star Piece*. Go to the east side where you'll see Merlon in front of the Shine Sprite place. Talk to him and learn the weird message he received. We'll get that eventually. Go inside and upgrade Bobbery. Head east to Robbo Turf, and use Paper Mode to go through the crack. Use the Boat Panel to sail north, then left to a chest. Inside is a *Double Dip* badge. Eureka! Sail back up, then head to the West side. Left of the Item Shop, use Bobbery to bomb the cracked wall. At the end is a *Shine Sprite*. Now we should get that thing for Merlon. Go into the sewers and right to the area where you fought the Blooper. Use the Boat Panel and sail to another *Shine Sprite*. Now take the pipe to Petal Meadows. Go right and take the pipe here to Hooktail's Castle. Aw, this place again? Well, at least the enemies are easy to beat if they catch you in a fight. Once in the castle, go two rooms right to the room where you fought Red Bones. Use Paper Mode to get through the bars, then Spin Jump the left side for a *Star Piece*. Head all the way right to the room where you got the cricket noise badge (Attack FX R). Slip through the bars at the right, and into the room with the black chest. Go right to the spike room. Bomb the right wall with Bobbery. Ooh, a secret cave! Hit the blue block, then open the chest for an Up Arrow. Huh? Oh well. In the room where you jumped out the window, get on that level and instead of using the window, fall down that gap to a ledge with a *Star Piece*. Head back left to Rogueport. While in the sewers, go to the first area and bomb the cracked wall at left. This opens the pipe to Chet Rippo's place. I don't like using this guy, but you might. He upgrades one level (HP, FP or BP), but drops another. I don't think it's worth it, unless you're desperate for an upgrade now. Head left to Dazzle. You can trade Star Pieces for badges. Bomb the left cracked structure to join the west and east sides of the sewer. Head east and take the second pipe down. Slip through the bars. You might want to tattle on the new enemy, *Magikoopa*. Now it's time to get that train ticket. Go back to Rogueport and go to the mafia's place on the West side. Talk to Don Pianta, who misses his daughter, and you'll reveal she's at Keelhaul Key. Now you must find them for him. Head back to Keelhaul Key via the ship in the harbour. Go right 2x to find the lovebirds. When you talk to them, you'll learn Francesca lost her wedding ring. D'oh! You'll also have to endure Frankie saying "I love you" 99x! Aaaaarrrrggghhhh! So hit the A button (or B, which is a bit faster) 99 more times. Oy vay. Go right 2x and you'll find the ring left of the tree where you revived Bobbery. Bring it back to Francesca, and they will head left to the ship. Uh, you're welcome? Take the ship back to Rogueport, then head back to Don Pianta. After the Don retires and leaves Frankie to take his place, you receive your Train Ticket for the Excess Express. Before we go, visit Merlon and give him the Up Arrow. He will suddenly remember something and the Ultra Stone drops from the attic. Now you can upgrade your partners a second time. Woo hoo! I suggest upgrading Goombella, Vivian, and Bobbery. Now go to the West side and north to the station. The blimp is on your right, the train on your left. Talk to the conductor, and you will board the train. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.7] *Chapter 6: 3 Days of Excess* Badges: 9 // 85/100- HP Plus, P-Up D-Down, Close Call P, HP Drain P, L Emblem, Defend Plus, FP Plus, Flower Saver P, Defend Plus P Shine Sprites: 9 // 39/42 Star Pieces: 11 // 69/100 Partners Gained: 0 // 5/7 New Enemies Tattled On: 7 // 83/106- Ruff Puff, Poison Pokey, Spiky Parabuzzy, Smorg, Dark Boo, Koopatrol, Spunia Special Moves/Items: Ultra Boots, Orange Star, Showstopper, Ultra Hammer Day One This is probably my favourite chapter next to Chapter 7. I find the train adventure really creative, like something out of Strangers on a Train or Murder on the Orient Express. It is Day One. A note is on the ground, threatening you. So, I guess our enemy is on board. Hit the yellow block behind the lamp for a *Shine Sprite*. You can also get a Dried Shroom from your dresser. Ew. Exit (notice the cool peeling paper effect), and go left until you reach Room 008. Inside is the Bob-omb family. Find a *Star Piece* in the dresser. Talk to the conductor at left. Now go right to the dining room. Talk to the penguin detective to learn that a pot of stew is missing from the kitchen. It's YOU, you gluttonous woman! Ha ha ha. Look at the ground at right where you'll notice messy footprints. Don't lick it to check, but it's stew. Go right to Room 003. Talk to the fat toad, then check his drawer to find the Galley Pot. Ah-ha! Sure, always blame the fat people for stealing food. Return the pot to Chef Shimi in the kitchen for a *Star Piece*. Head to Room 006 and talk to Pennington. So, Luigi (!), you are now his assistant. It is now sunset and the rooms have a dark yellowish glow. Head to Room 008, and talk to Bob-ombs. Say yes to figure out what the kid wants most for his birthday. Talk to him 2x more to learn he wants someone's autograph. Talk to the conductor at left to learn that the kid wants to be a train engineer. Head to the dining room and talk to the girl here. We must find her shell earrings. Go to Room 002 and talk to the girl there to take on the task of finding her lost ring. Now go right to the engineering room. Spin Jump here for a *Star Piece*, then talk to the engineer to get his Autograph. Bring it to the kid in Room 008 to get a *Shine Sprite*. Now it is evening. Go to Room 006 and talk to Pennington for your next assignment. Go to the conductor at the far left to learn he's missing a blanket (call me Blanket P.I.!) Go to Room 004, Spin Jump for a *Star Piece*, then use Vivian to hide under the floor. A ghost will appear. Oooooh.... Talk to him to learn he needs a diary from the baggage compartment. Go back to the conductor, who will let you through. Use Paper Mode to slip between the crates and get the Ragged Diary. DON'T READ IT (you'll get a game over)! Bring it to the ghost in Room 004 to get the blanket. Bring it to the conductor to get a Mushroom. Now go to your room (005) and sleep. Day Two Go to Room 006 (RDM Issue 5 comes in). A businessman has lost his precious briefcase. If you've figured it out, the gold ring and shell earrings mixed with his Nitro Honey will cause a sticky explosion. Elementary, my dear Luigi. Head to Room 001. You'll find a Vital Paper on the floor. Take it to Room 006 and give it to Pennington. Now to find the occupant of that room, the actor Zip Toad. Go to Room 005 (yours). Another paper. Use Vivian to hide under the floor. The toad pops up from his hiding spot. Come back up and he'll run around. Stand on the couch to eventually stop him. You get the three stolen items back. Give the rat businessman his Briefcase. Now you'll be stopping at Riverside Station. Riverside Station Zip Toad is revealed as really being Doopliss. Dagnabit! Go to the dining room and give the girl the Shell Earrings for a *Star Piece*. Head to Room 002 and give the girl there the Gold Ring for 30 coins. Now exit the train at the south door here. Talk to the blue Toad near the bridge who is upset that the train cannot proceed because the drawbridge is up. He gives you the Station Key. Refresh and save here if you want, then unlock the door to the station. Inside, go right 1x, then use Tube Mode to roll under the wooden part. Hit the switch to form stairs. Take them up and go through the door to the next room. Tattle on the new enemy *Ruff Puff*, then take the stairs and hop across the rotors. Roll under the piece here with Tube Mode, then stand on the yellow wheel, jump to the rotating tube with the missing piece, then to the platform. Use Yoshi to hover under the moving wall to the Station Key. Behind that platform is a *Star Piece*. Exit one room back, and unlock the door. It looks like we're outside. Tattle on the new enemy *Poison Pokey*. With Tube Mode, roll under the stairs through the opening to get the *HP Plus* badge. Roll back right, jump above the block to get a Thunder Rage, and get the *Shine Sprite*. Go left to the dead end wall. Use Flurrie to blow off the papers, revealing a door. Take it inside. Tattle on the *Spiky Parabuzzy*, then roll with Tube Mode into the left opening. In the maze, go right, jump right, jump left, then up the stairs to reach the *P-Up D-Down* badge. Take the maze again, spring at right, and hug the left side. Make your way to the bottom floor at left. Go left 2x, then defeat all the Goombas here (how easy). Hit the switches the number of times indicated to form stairs. Take them up, using Koops to get the *Shine Sprite*, then open the big chest for the Ultra Boots. Woo hoo! Now you can reach the piping along the ceiling. Use Spring Jump in the back right corner and climb over the boxes. Use Paper Mode to fall through the vent, then use Yoshi to hover to the box next to the fence, and Spring Jump to get over the fence. Spring Jump under the shelf to knock down the Elevator Key (ouch). Make your way back to the first room of the station. Spring Jump under the shelf at left to get the *Close Call P* badge. What pain Mario goes through for these things! Use the key on the elevator to take it down. These weird enemies are mingling about. They look like Fuzzies, but are somewhat different. Hammer away at them until they take off. Flip the switch they were blocking to form stairs. Hit the blue switch there to lower the drawbridge for the train. Take the elevator back up, and exit the station. Refresh and save here if you want, then enter the train. Sleep tight. Day Three Ah, the last day of train travel. But...where is everyone? Go right to the engineer and talk to him. Soon, legions of those Fuzzy-like creatures stick all over the train. Go all the way left to the baggage compartment. Hammer away at the creatures to save the conductor and the girl from the kitchen. Use Spring Jump to reach the piping and go left through the door. Wow, we're on top of the moving train! Awesome. Hammer your way right through the uber- Fuzzies (well, what would you call them?). They eventually form a *Smorg*. At least that's what it keeps saying. Time to battle! Let the awesome music begin! Tattle, of course. Use basic attacks to clear the tentacles, then use big attacks on the body, especially Power Smash. Its defense and attack drops when you clear the tentacles. It's probably best to use Bobbery to attack the multiple parts (aren't you glad you upgraded him?) Soon it will form a piranha-like figure. Just keep attacking the body. And voila! Poshley Heights You're in your room and everyone is safe and sound. Take the south door by room 001 and 002 to exit the train once you arrive in Poshley Heights. There are several Star Pieces here. *Star Piece* behind the lawn chair at the leftmost house. Spin Jump near the Save Block for a *Star Piece*. In the blue house, use Paper Mode to slip through the wall and get the *HP Drain P* badge from the chest. Walk in the hedges by the red house for another *Star Piece*. Go to the next screen. A *Star Piece* is behind the hedge at right at the house left of the Inn. An Inn Coupon is behind the vendor. Do you carry kukulash? (Simpsons joke). In the next screen is the Poshley Sanctum. Right of it is a *Shine Sprite*. Use Spring Jump to get it. Try to enter the Sanctum. D'oh, it's locked. Pennington appears and opens the door for you. Lucky for you, it's his place. Inside the Shadow Sirens make off with the Crystal Star. Or did they? Pennington reveals that one was a fake. Now to find the real one. Spring Jump on the star tile at left, then climb right to the other side of the room. Go up until you reach an airplane panel. Fly to the left side of the room. Spring Jump up to the blue switch and hit it. Pay no attention to the pipe behind the curtain. Well, screw it. Take it away. New enemies in this room: *Dark Boo*. Take out as many as you want in order to easily maneuver in this room. Spring Jump up to the upper right, then fly left to get a *Shine Sprite* and the *L Emblem* badge. Now drop down and collect the Crystal Star, learning the new move Showstopper. Sweet deal. Head back down to Pennington, then exit the sanctum. Cue the cinemas... "Meanwhile..." Cinemas Take Peach to TEC, where you learn he has analyzed the newfound data. He does not tell you (the player) everything, but you are on stationed on the moon. Betcha didn't see that coming. He allows Peach to send Mario an e-mail, but Grodus barges in as you are typing. TEC is unplugged. Oh darn. I-l-o-v-e-y-o- u... Well, shucks. Bowser is back in Rogueport. Kammy learns that there is a Crystal Star in an underground area. Now for the last (*sniff*) old-school SMB level, a castle level no less. Make your way through (it's not so hard). Bowser gets a Crystal Star! Wow, it's Rawk Hawk. Time for battle! Squish. Well, maybe not. Another fake. Another crushing blow for Bowser. Haw, haw! Prep for Chapter 7 The train returns to Rogueport Station. The incomplete e-mail from Peach arrives. Uh-oh, what happened to her? Now for the ultimate item. In the main plaza, Spring Jump under the giant chest near the Inn, then open it for the Ultra Hammer. Sweeeeeeet! At Merlon's, upgrade Koops and Yoshi. In the West side, slip through into the sewers and take the down pipe. Slip through the bars and tattle on the new enemy, *Koopatrol*. Go left to a pipe, but don't take it. Take the left tunnel to a Boat Panel. Sail right until you reach a new room with several Spania enemies and three Shine Sprites. Beat all the enemies here, and be sure to tattle on the *Spunia* at the top. Get the *Shine Sprite* (x2), then use Spring Jump to get another *Shine Sprite*. At the top, use Yoshi to hover to the moving platform, and retrieve the *Defend Plus* badge. Sail back left to the boat panel. Head right to the second pipe shortcut room. Ultra Hammer the huge block, then Spin Jump the two blue switches to open up the two pipes. The left one goes to Poshley Heights, the right to Keelhaul Key. Next to the left pipe is the *FP Plus* badge. Take the up pipe to the first room of the west sewers. A red X is on the ground at left. Spring Jump on it, then climb left to the *Flower Saver P* badge. Spring Jump to climb back. Go to the west side of the sewers where Dazzle is (take the up pipe, slip through the sewer grate, go right across the platforms). Take the lift up and go straight back to the vertical piping. Spring Jump here and climb right. Go right to the top of the pillar and Spring Jump for a *Shine Sprite*. Go right until you reach the room with the Petal Meadows pipe (and where you fought the Blooper). Spring Jump while standing next to the vertical piping, then climb right all the way to a pipe. Take it into the b.g. house and get a *Star Piece* on the hammock (climb the boxes to get it). Come back out and climb the piping left to a dead end wall. Use Bobbery to bomb it, then open the chest for the *Defend Plus P* badge. Now to begin Chapter 7. Head to the Thousand Year Door for the next mark. Frankly deduces it's on the moon (a regular Einstein). He needs a few moments to figure out how to get there. Dawdle around town for a while. Perhaps you can fulfill some Troubles at the Trouble Center or other side quests. Check back with Frankly until he finally has a solution. You must go to Fahr Outpost to be shot from their cannon. Of course! Elementary, my dear Frankly (if only Pennington could see you now). In the west side, drop into the west sewers, then hover with Yoshi to the left. Hammer the metal block, then take the blue pipe to Fahr Outpost. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.8] *Chapter 7: Mario Shoots the Moon* Badges: 4 // 42/100- Double Dip P, HP Plus P, Feeling Fine, Feeling Fine P Shine Sprites: 2 // 41/42 Star Pieces: 9 // 48/100 Partners Gained: 0 // 5/7 New Enemies Tattled On: 10 // 93/106- Ice Puff, Frost Piranha, Moon Cleft, Z-Yux, Mini Z-Yux, Elite X-Naut, X-Naut PhD, X-Yux, Mini X-Yux, Magnus von Grapple 2.0 Special Moves/Items: Aqua Star, Supernova Fahr Outpost It is STUPID cold out here (you said it Yoshi)! Spin Jump left of the pipe for a *Star Piece*. In front of the rightmost tree, jump to a hidden block which carries the *Double Dip P* badge. Head right 1x. Tattle on the new enemies, *Ice Puff* and *Frost Piranha*. Behind the second tree, partially hidden, is a *Shine Sprite*. At right in a bush is a *Star Piece*. Next screen. Get the *HP Plus P* badge from the item block, then walk along the front wall for a *Star Piece*. Head right once again to reach Fahr Outpost. Walk along the front wall for another *Star Piece*, then go right 1x. Get the Inn Coupon behind the Inn's stairs. Another *Star Piece* lies in the house right of the Item shop. A *Shine Sprite* is to the right of that house. Finally, Spin Jump left of the cannon for a *Star Piece*. With Bobbery as your partner, talk to the green Bob-omb to learn you need permission from Goldbob and General White before launching the cannon. Goldbob & General White Head back to Rogueport Sewers and take the shortcut pipe to Poshley Heights. Go left 2x and talk to Goldbob. He will ask for money. Offer him all your coins and say yes until he takes them. I'm not kidding, trust me. He gives you the Goldbob Guide...and returns your coins. See? No harm done. General White is not so easy to find, but we'll do it. You'll receive RDM Issue 6 in the e-mail. Take the shortcut pipe to Petalburg and talk to the mayor. He says General White moved on. Take the shortcut pipe to Keelhaul Key and talk to Pa-Patch at your old camp. He says you just missed 'em, mate. Head to Glitzville via the blimp and talk to the bartender at the Juice Bar. Missed him again. In case you're wondering, yes this is necessary to find him. I'm not pulling your leg. Go to the Great Tree (shortcut pipe) and talk to the first Puni there. Man, oh man. Head to Twilight Town and talk to the man in front of the Inn. This is getting pretty old. Go back to Fahr Outpost and talk to the green Bob-omb. You'll see a mustachioed man in front of that house in the b.g. Hmmm... Head inside that house. He's asleep, and quite a sound sleeper. Keep jumping on him until he wakes up. HE'S been looking EVERYWHERE for YOU! Grrrr... Talk to the green Bob-omb here again and in the left screen to start the process. You are shot to the moon. Cue Rocket Man by Elton John. *And I think it's going to be a long, long time*. Ahem. Gravity takes effect while you're moonwalking. In other words, Mario is slooooooow. Imagine if you wore the Slow Go badge here? Talk about cement shoes. A tip: Hide from the Cleft enemies by standing in the deep craters. They can't get inside. Ha, ha, ha. Bomb the back left rock for a Stop Watch. Save and go right 1x. Bomb the front cracked rock for a Volt Shroom. Keep going right. Be sure to tattle on the new enemy, *Moon Cleft*. Use Yoshi's Gulp and it's a snap. Or Bobbery's Bomb if you're low on FP. Also tattle on the *Z-Yux* and *Mini Z-Yux*. In the fourth area (also the last) with the fortress in the b.g., get a *Star Piece* behind a rock. Blow up the front one for a Power Punch. Bomb the back one for a pipe. Take it into the b.g., and enter the fortress. X-Naut Fortress Okay, maybe this is a close second of my favourite levels in this game. This is awesome! Even though Mario is unaware of where you are, it's the X-Naut Fortress. Take the conveyor belt up and go right 1x. Tattle on the *Elite X- Naut*. You must fight two to proceed. Refresh and save. Awesome music, eh? This level is designed from its interior to its music like Mega Man, don't you think? I consider this whole game an homage to older games. Anyway, go right 2x to an electric room. The floor is electrically charged and the safe walking pattern flashes green when you enter. Missed it? The pattern changes from game to game. You can exit to refresh, but the pattern will be different. Open the chest for an Elevator Key. The floor turns neutral, so you can walk on it. Get the Super Shroom from the block, then exit. Use the key on the elevator and go to Sublevel 2. This is where Peach was held captive, but she's gone. The first door at right is a shortcut to Rogueport Sewers. At right is a new enemy to tattle on, *X-Naut PhD*. Not much of a brain, considering they're easy to beat. In the third room down, read the two memos for two pieces of vital information: The code for the door is 014029, and the switches for the crane are left, right, middle. O-kay. Doesn't mean much now, but it will. The next room is Grodus' chamber. A new enemy, *X-Yux* and its *Mini X-Yux* is there. Enter the next room in the chamber and get the Card Key sticking out of the computer. Go left 2x, then two doors left of the green button elevator (the far left door). Another electric room. This one has the safe pattern on the wall. If you can't figure it out, it's down 2x (from the door), left 3, up 1, left 1, up all the way, left to the item block, down 4, left 1, down 1, left all the way, then up to the chest for another Card Key. The floor neutralizes. Get the Sleepy Sheep from the block, then exit. Go two doors right of the green-button elevator to the transporter room. Spring Jump through the upper right hatch that's open. If you go in the rightmost vent, and into the changeroom, you'll become 8-bit Mario (and your partners will also be 8-bit). Check out the Party section of the Start menu! In the air duct, go left all the way for a *Star Piece*. Use Paper Mode on the vent just left of where you came in. Use Koops to get the Cog. Drop down, and take the elevator to Sublevel 1. Go through the first door at left. Put the Cog in the crane, then press the buttons in order left, right, middle (sound familiar?) The crane is activated. Use it to get the *Star Piece* and the two badges, *Feeling Fine* and *Feeling Fine P*. The coins probably aren't worth it. A tip: The colour changes when the crane is over the item, so that's when to press the button. Once you're finished here, exit, then take the far right door. Enter the access code 014029. Talk to the Thwomp to play a little game. Here are the answers: Elevator Key, Koopie Koo, six, Hooktail's belly, Prince Mush. If you miss these, you fight two X-Yux. Well, you should win. You get another Elevator Key. Exit, take the green button elevator to Sublevel 2. Go right to the pink-button elevator and use the new key on it. Go to Sublevel 4. Head left to Peach's room. She's gone. It's so funny...if you go into the bathroom at left, there's an X-Naut in the tub! TEC's door is locked. Head to Sublevel 3. Go left to a third electric floor room. This is trickier. I suggest jumping to the middle block once the chain of three blocks lines up with the solo one. It might be fast, so wait for it to slow down. Stay on the middle one to be safe. Follow it along to the chest for the Card Key. The floor returns to normal. Get the HP Drain from the block, then exit. Go right to find 3 slots. Place the Card Keys (in no particular order) into the slots to advance. This part is just like the old Jumpman game with Donkey Kong. Fight the X-Naut, then throw Bobbery over the fence to bomb the switch, creating an opening. Use Paper Mode to slip behind it, then use Vivian to hide under the blockade. Take the platform up, then hop left to a pipe. Take it into the b.g. You can go across, then up and left to an Ultra Shroom. Make your way right to a cog. Carefully hop across to another, then into a pipe that is encased. In the f.g. now, hit the blue switch to form stairs. Take the pipe here into the b.g., go right to the high pipe (over the enclosure, use the platforms at right, not the cogs). Take it and use the airplane panel to fly left to a Card Key. Drop down, refresh and save, then use the pipe to go through the b.g. area again. Take the encased pipe back, then use the stairs to reach the door. Prepare yourself for battle, then insert the Card Key, and enter. Lord Crump has "improved" (though not to the greatest extent) the Magnus von Grapple to create *Magnus von Grapple 2.0*. Boy, what a tease. Goombella is a great partner here. Tattle of course, then use Power Smash on Magnus himself, and Goombella's Multibonk. Rid him of his strong X-Punches. The fists have high attack power, so beat them when they appear. A good backup is using Art Attack and Bobbery's Bobomblast move or Vivian's Fiery Jinx. Halfway through the battle, Magnus eats audience members and catapults them at you. Try to block with A, and be sure to heal yourself if you're in trouble. He's not impossibly hard. When you win, you get the last Crystal Star and you learn the awesome move, Supernova. "Meanwhile..." Cinemas Bowser arrives in Poshley Heights. Check the door of the sanctum. Locked. He pounds it down. Huzzah! Enter the sanctum and he will nab the Crystal Star. Um, Bowser, it's a fake. What a dum-dum. Say Koopa Koot if you've played Paper Mario, because his line is so funny. So is Pennington's. LUIGI beat me here?!?!?! Wow, that's pretty bad, Bowser. Notice the Paragoomba settles on Pennington's head. He he he. Onward! Only one cinema?!?!? Well, this is kind of a cinema, but Mario's involved. Go to Sublevel 4 and right to TEC's room. The door is now unlocked and the power flickers on. TEC explains the situation and powers the teleporter so you can return to Rogueport. What a hero! The rooms are now infra-red! Neat. Head to Sublevel 2 and two doors left to the teleporter room. Press the button and step into the portal to be swept away to Rogueport. So long, TEC. Prep for Chapter 8 Exit the room to be in the west sewers. Frankly calls you over, then heads to the Thousand Year Door. The last issue of RDM arrives. Oh boy, I'm going to miss that (dripping sarcasm). But seriously, it was cute and creative. At this point, you should complete all side quests, except for the Pit of 100 Trials now. Get all the Shine Sprites, Star Pieces, Merlon's upgrades (just Flurrie, and Ms. Mowz left), Troubles, and any other nitpicky things. You will have two badges to get in Chapter 8, and 10 from the Pit. All others should be available to you now. When you're ready, head to the Thousand Year Door, and step on the pedestal. Amazing effects, eh? The door soon opens. Oooh, spooky. Frankly stays behind. He sounds weird. Enter the...gotta love this name...Palace of Shadow. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7.9] *Chapter 8: The Thousand-Year Door* Badges: 2 // 100/100- All or Nothing, P-Up D-Down P, plus 56 badges from Dazzle and Badge Shop Shine Sprites: 0 // 42/42 Star Pieces: 0 // 69/100 Partners Gained: 0 // 5/7 New Enemies Tattled On: 13 // 96/106- Swoopula, Dry Bones, Bombshell Bill, B. Bill Blaster, Phantom Ember, Dark Bones, Chain Chomp, Dark Wizzerd, Gloomtail, Grodus, Grodux X, Kammy Koopa, Shadow Queen- the remaining ten are in Pit of 100 Trials Special Moves/Items: Beating the game Palace of Shadow Fancy digs, eh? Head right 1x. Get the Stopwatch in the upper crevice, then head right. Tattle on the *Swoopula*, then go right 1x. Ht the item block for a Shooting Star, then tattle on the *Dry Bones*. Go down the stairs and be sure to tattle on the *Bombshell Bill* and *B. Bill Blaster*. Vivian is great at dodging the bills in the field and fighting in battle. Go right 1x. Hit the red item block for the *All or Nothing* badge. Watch out for the spikes. If your badge lands in the spikes, use Koops to get it or exit and come back in, and it will reset. Head through the door and save here. Jump over the rotating flames (reminiscent of SMB). If you jump over them several times, they will go faster and eventually disappear leaving behind several coins. Anyway, head right and tattle on the *Phantom Ember*. Hit the invisible item block above the double-flame chain for a Boo's Sheet. This next part is tricky. The most fun way to beat this is using Tube Mode. Roll under the high flames and jump over the low ones until you reach the end. Go through the door and talk to the blue pile of bones at the locked door. This seems strangely familiar...Aaaaahhh! It's raining men...I mean, bones :o) Use the hammer to break through the mob, eventually reaching the *Dark Bones*. Tattle on him. Beat the weaker enemies first, then devote all your power to the Dark one. When you win, you get the Palace Key. Unlock the door. Get the Ultra Shroom from the item block. Go through two sets of B. Bill Blasters (Vivian is great for dodging the Bills). When you clear the room, go through the door right. Get the *P-Up D-Down P* badge and the Jammin Jelly (and 1 coin if you want) from the item blocks, then go right 1x. This is taken from Paper Mario (N64). Go through the doors where the torch beside it is lit. Okay, lazy, it's lower right 2x, upper right 2x, lower right, upper right, lower right. Ooh, an underground city (of lore?). Go over the bridge and tattle on the *Chain Chomp*. Yoshi's Gulp saves the day. Refresh and save here, then go right 1x. Tattle on the *Dark Wizzerd*, then go right again. Fight the Chomp again, then right 2x to two Phantom Embers. Save here and adjust your badges accordingly