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Dec 3, 2007
GC News | Gamecube
3 Dec, 2007 Youve put the hours in. Youve sweated, cursed, grumbled and jumped through myriad hoops, in return for what was (hopefully) a rollercoaster of top-flight entertainment. Youve finished the game. Its now time to step away from the controller and bask in your badassness as the camera rolls on some swish cut-scene finery that documents just how awesomely and valiantly you saved the world. Well, thats the theory. Sometimes, things dont end well. Sometimes they dont end at all. ...
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Nov 30, 2007
GC News | Gamecube
Nov 30, 2007 PAIN Screens If you loved Crusty Demons and Flat Out, you will simply adore PAIN's insane ragdoll playground. Using a giant slingshot, you launch donkeys and mimes at monkeys and exploding barrels. Forget Home's tedious vacant lots overgrowing with virtual weeds; this is PlayStation Network's killer app. Mimes ...
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Nov 29, 2007
GC News | Gamecube
Nov 29, 2007 noob Pronunciation: \nüb\ Function: noun 1: A longtime member of a community who is disliked and bothers others with ignorant and rude behavior 2: Someone who reads (or writes) an article about how to not be a noob Elitism has a way of rearing its ugly head wherever people gather. It seems we cant resist creating a hierarchy of leaders, followers, those who are cool, and those who just plain suck. Online gaming is no exception, and at the bottom of the food chain lies the ...
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Nov 28, 2007
GC News | Gamecube
Nov 28, 2007 We can all agree that Final Fantasy is the world's favorite RPG series. The problem with its immense popularity is that the number two favorite series, Dragon Quest, is owned by the same company - Square-Enix. Millions of devoted gamers stick to these two franchises (or others created by mega-developer) instead of branching out and trying something that doesn't have "Square" or "Enix" on the box. But you really should take a chance on something else for a change. Let the other ...
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Nov 26, 2007
GC News | Gamecube
Nov 26, 2007 Gaming - the ultimate escapism. One press of a button can transform you into anything, or anyone, imaginable. Want to be a space explorer or a powerful wizard? You can. How about a military hero or a star athlete? No problem. Have you always longed for the glamorous life of a farmer, a mathematician or a bladder control specialist? Now's your chance! ... Wait, hold on. Nobody wishes for those last three, and yet, entire gaming franchises have been built on the crazy notion that ...
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Nov 26, 2007
GC News | Gamecube
26 Nov, 2007 We've previously filled your head sponge with 101 things you didn't know about games, well now we continue our virtual factual feastery by proudly presenting this rather fascinating list of gaming firsts. The first console, the first video game, the first four-player, the first boss, the first co-op, the first sequel, the first online game, the first jump, the first black protagonist, the first character described as "homosexual", the first female game designer, the first game ...
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Nov 22, 2007
GC News | Gamecube
Nov 22, 2007 We hate losing, everyone does. Maybe thats why we always have some inventive explanation as to why we lost. After all, it couldnt be that we just plain suck. Could it? Wait, dont answer that. Instead, read on for our Top 10 Excuses for ...
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Nov 20, 2007
GC News | Gamecube
Nov 20, 2007 The female of the species is reportedly deadlier than the male. But judging by the appearance of the Frag Dolls (Ubisoft-sponsored female pro gamers), ‘deadly means ‘clothing optional. In many a publicity event and magazine spread, the Dolls wear tiny hot pants, work out on exercise bikes and say things like, “Breasts and butt only come into play as an advantageous distraction.” Is it sexist? Regardless, its a clichéd, age-old representation of women ...
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Nov 20, 2007
GC News | Gamecube
Nov 20, 2007 Blizzard, Bizarre, Rockstar, Creative Assembly... These are some of gaming's biggest names in development, with some of the world's best games under their belts. But who owns these brainiac studios? And, more importantly, which publisher has the best collection of in-house devs? We thought we'd find out. We've taken stock of the more notable studios (that is, those devs not condemned to creating endless mobile phone games) and the big-name publishers who pay their wages, issue ...
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Nov 19, 2007
GC News | Gamecube
Nov 19, 2007 Rock Band has taken game peripheral innovation to a whole new level with its revolutionary controllers. But why stop at musical instruments? For the full rock and roll experience, we suggest that someone out there immediately begin production of the following Rock Band USB ...
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