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Dec 13, 2007
GC News | Gamecube
Dec 13, 2007 Everyone hates a dull holiday party. So, after a very scientific survey involving people raising their hands as we shouted out questions, we've determined that there are two main causes for sucky year-end get togethers. The first is relatives and friends who don't play video games. The second is sobriety. Thus, we here at GamesRadar have set out to eradicate these two poopers of the holiday party. Thanks to some surprisingly enthusiastic lab testing, we've come up with this list ...
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Dec 13, 2007
GC News | SSX: On Tour
Played the Burnout Paradise demo yet? Stupidly good, isn't it? Since we got hold of the Xbox Live preview we've been having an almost illegally good time discovering the new delights of Paradise City. It's been a non-stop orgy of melting tarmac, leaping off carpark roofs, barrell-rolling across beaches and handbrake turning into parking spaces at 100 miles per hour. What's got us extra excited about the demo though is something entirely unrelated to Burnout. While it was great to discover that ...
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Dec 12, 2007
GC News | Gamecube
1) Super duper Mario spaceman So this is how Mario managed to look so at home during his astronautical adventure - intensive weightlessness training with none other than Buzz Aldrin, the first man to be beaten to the moon by Neil Armstrong. Seconds after these shots were taken, Mario freaked out and brought the aircraft down with a misplaced fireball, but the occupants landed safely thanks to the spring costume and Marios giant soft head. Buzz Aldrin said: “Mario did excellent, just ...
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Dec 12, 2007
GC News | Gamecube
Designing a box for a game is tough. With one image, you need to stand out on the shelf, catch the eye of the casual consumer and convince them that your game is worth their money. Some games get it wrong; others get it so wrong that potential customers actually recoil in horror. We've all seen terrible old atrocities like Mega Man and Alex Kidd in Miracle World, but don't think for a second that awful cover art is a thing of the past, left behind by a more sophisticated games industry. To ...
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Dec 12, 2007
GC News | Gamecube
Dec 12, 2007 Everybody loves top ten lists, so this year Next Generation decided to put one together for design decisions. In order to make it on this list a game not only had to be innovative in its own right, but also had to contain an innovation that could have a major impact on game design in the future... 10. Am I Having Fun? - flOw PS3 Raph Koster once posed the following question to me: "Can we make a game about the taste of a peach?" Maybe not, but we can certainly make a game about ...
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Dec 11, 2007
GC News | Goldeneye: Rogue Agent
Dec 11, 2007 Is Bizarre Creations working on a James Bond game? Well, that's the rumour - 1up.com is reporting (via US mag Electronic Gaming Monthly) that the UK game studio is plugging away on a 007 title that features a hefty amount of driving elements. Hmm... The James Bond IP is owned by Activision, which acquired Bizarre in September this year. In October, the publisher let slip that one of two teams at the UK developer, and a team that is "very talented in the action genre," is working ...
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Dec 10, 2007
GC News | Gamecube
Dec 10, 2007 Christmas is the sad time of year when well-meaning relatives and friends waste their money on gifts you pretend to like. You know what were talking about. Sweaters youll never wear, candles youll never light, and gift cards for stores you rarely visit are just some of the typical offenders that scream “I dont know you, but I had to get you something!” But the worst presents for gamers are awful games, because you know the gift givers hands were inches away from a ...
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Dec 7, 2007
GC News | Gamecube
Dec 7, 2007 Ah, the holidays. Whether you celebrate with a tree, a manger, a dradle, kinara candles or a Festivus pole, you can be pretty sure of two things. One: You're going to have to buy stuff for other people whether you like them or not. And two: it's not a total waste because you're going to get some loot in return as well. This process isn't inherently right or wrong, but we all know it has the potential to be a whole lot of either. So, GamesRadar is here to help you make sure you ...
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Dec 7, 2007
GC News | Gamecube
Dec 7, 2007 Pirates vs. Ninjas Dodgeball Screens The pirates vs ninjas meme is deader than Ol Dirty Bastard. Why, then, must we suffer a video in which a bunch of Ren-fair dropouts run around Staten Island shouting, “Arrrr!!” at random motorists? Let it die already, please. It is a matter of historical fact that ninjas are the true holders of real ultimate power. Watch the video if you must, but you might pay for it with a raging case of scurvy. Suggest you immediately apply a ...
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Dec 6, 2007
GC News | Gamecube
Dec 6, 2007 What do James Earl Cash, Tommy Vercetti and Sam Fisher all have in common? Two things: First, they've all got criminal records and hard time under their belts. Second, they're not real. They're characters in games. But for every fictional Riddick or Torque, there are dozens of people with very real criminal records who've lent their likenesses and/or voices to games. After literally minutes of exhaustive research at sources like The Smoking Gun (which is also where we lifted most ...
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