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13 Dec 2007
GC News | SSX: On Tour
Played the Burnout Paradise demo yet? Stupidly good, isn't it? Since we got hold of the Xbox Live preview we've been having an almost illegally good time discovering the new delights of Paradise City. It's been a non-stop orgy of melting tarmac, leaping off carpark roofs, barrell-rolling across beaches and handbrake turning into parking spaces at 100 miles per hour. What's got us extra excited about the demo though is something entirely unrelated to Burnout. While it was great to discover that ...
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15 Nov 2009
GC News from N4G | Star Fox Adventures
GC - Star Fox Adventures - David Wise, composer since 1985, leaves Rare MundoRare writes: "Recent times and cancellations have shown that all is not well in Rare-land. As if the cancellations of both Perfect Dark 2 and Kameo 2 in favor of Project Natal have shaken the faith of even the most loyal Rare fans, David Wise's departure from Rare could very well be the killing blow. [...]

From his Facebook: "I think the business of Rare has changed a great deal, and at the moment there is just not the opportunity to create the soundtracks that Rare were fortunately very famous for."

Unfortunately, though, this is only the most recent loss of a distinguished employee within the British developer in the recent months.

Back in August, Steve Burke, another prominent Rare musician from Kameo fame, also left the company to take a year's sabbatical "to go travelling," according to some Rare sources; no word if the real reason could be or not related with his well known desires to work for the film industry. Burke and Wise's departures only follow the trade open by Grant Kirkhope a year ago.

Out of the musical department, there has recently been huge losses, with Microsoft's recent restructuring process affecting several engineers and artists, including Steve Malpass, designer for Banjo-Tooie, Perfect Dark, Ghoulies and Nuts & Bolts. Moreover, some programmers have also left, like veteran Mark Edmonds, one of the remaining members of the original GoldenEye 007 team, who abandoned Rare in late 2008 after 14 years of work at Twycross."
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12 Nov 2004
GC News | Star Fox: Assault
The famed fur-fighter Fox McCloud is obviously feeling the strain after his last brush with evil. For the equipped brown fox has lazily decided to share his next adventure with the three other members of the Star Fox team - Slippy Toad, Peppy Hare and Falco Lombardi. As you can see from these five glittering screens, you can take control of any member of the animal army and even fight against four friends in deathmatch battles. But that is just the start of the multiplayer massacres on offer ...
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10 Jun 2008
GC News | Star Wars: Rebel Strike Rogue Squadron III

LucasArts has reaffirmed the company's commitment to its internal studio and has denied rumours that will cease development after The Force Unleashed.

"We're committed to our internal studio," Lucas rep Margaret Grohne told Joystiq. "We're working on the next Indiana Jones game internally."

Grohne refused to comment on whether this would include future efforts, but did say that the company planned on outsourcing projects to other ...

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13 Sep 2007
GC News | Star Wars: Rebel Strike Rogue Squadron III
Sept 13, 2007 Despite its fire-breathing credentials, developer Factor 5's PS3 dragon-driver, Lair, struggled to raise the temperature of the game's critical reception to anything much above chilly. We can't imagine that gamers will be petitioning for a sequel anytime soon. However, love for the developer's Star Wars: Rogue Squadron series is much more abundant, with fans hoping for another chance to slip into the cockpit of an X-wing and fight in a galaxy far, far away all over again. We ...
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13 Sep 2007
GC News | Star Wars Rogue Squadron II
Sept 13, 2007 Despite its fire-breathing credentials, developer Factor 5's PS3 dragon-driver, Lair, struggled to raise the temperature of the game's critical reception to anything much above chilly. We can't imagine that gamers will be petitioning for a sequel anytime soon. However, love for the developer's Star Wars: Rogue Squadron series is much more abundant, with fans hoping for another chance to slip into the cockpit of an X-wing and fight in a galaxy far, far away all over again. We ...
» Read More
9 Jan 2008
GC News | Super Mario Sunshine
9th Dec, 2008 Just what in the hell is going on with Mario and Peach? It was so simple back in the old NES days of Super Mario Bros. She got herself kidnapped, he went after her with the help of Luigi, and all ended happily ever after. Or so we thought. The thing is that it didn't really. It's become ever more apparent that since that first rescue things have only ever got messier, dirtier and more manipulative in their relationship. Far from the innocent damsel and hero set-up that appeared ...
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15 Jan 2008
GC News | Super Monkey Ball
15th Jan, 2007 The end credits of a game are usually by far the worst part. We're not talking about the game's ending here. Those can be spectacular. No, what we mean is the actual credits themselves. Not only are they the visual death toll of another game over, but all they offer you in consolation is the boring visage of a lot of names scrolling up the screen. And these days it's a lot of names. Back in the 8-bit home computer days we usually got away with one guy's signature on a title ...
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26 Jul 2006
GC News | Super Monkey Ball Adventure
If the ultra-vague shipping dates are to be believed, we'll be knee-deep in monkey madness early next week thanks to Super Monkey Ball Adventure. This marks the first time the simian superstars have broken free from their prison balls and actually tried to accomplish something - saving all of the monkeyverse. If it plays half as stupid as it sounds, then we may have something here. Either way, we've got new screens of minigame goodness to soak up and all you have to do is hit the Images tab ...
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27 Jun 2006
GC News | Super Monkey Ball Adventure
You know, we were so hoping to see the four simian heroes of Super Monkey Ball Adventure happily scampering across our television sets by now. But now that the game's due out in August, we have to make do with these five new screens from the PS2 version. You can see them here. Adventure is also coming to GameCube and PSP. June 27, ...
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