The Legend of Zelda: Twilight Princess FAQ/Walkthrough By: Super Slash Version: 1.0 Email: ganonpuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.0 - Submitted the guide NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "IV. Walkthrough", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Game Basics IV.........Walkthrough V.........Bosses VI.........Item List VII.........Golden Bugs VIII.........Poe Souls IX.........Side Quests X.........Hidden Skills XI.........Pieces of Heart XII.........Equipment Upgrades XIII.........Fishing XIV.........Cave of Ordeals XV.........Mini-Games XVI.........Shops XVII.........Secrets XVIII.........Frequently Asked Questions XIX.........Email Info XX.........Credits XXI.........Copyrights ------------------------------------------------------------------------------- ========= I. Story ========= "Deep in the southernmost region of the kingdom of Hyrule lies a village by the name of Ordon. Cradled in the scenic beauty of pristine farmland, the villagers of Ordon make a living by raising livestock. Among the villagers is a boy known as the most skillful rider in all the land. A boy who, it is expected, will one day take over the responsibility of leading Ordon as the village chief. His name is Link... Trusted and liked by all of the villagers, Link is especially loved by the other children of Ordon, among whom he hold unofficial status as the leader of the pack. Link spends his days as a ranch hand and learns the ways of the sword from the village's lone swordsman, Rusl, in his spare time. He often displays his newly honed skills to the village youths, which makes him even more popular. One day Link is showing off his swordsmanship as usual, when a monkey appears. "Hey! That's the monkey that's been causing trouble all over the village! Let's get him!", cry the children. They run after the monkey and into the forest. Link rushes into the heart of the woods after them and is shocked to find that the dark thickets are teeming with countless monsters. After fighting his way through their ranks, Link rescues the child and the monkey from the cage where they are held captive. Until now, the forest had always been a safe place... The next day, after much encouragement by Rusl, Link prepares to set out and deliver the village's tribute to Hyrule Castle. Having never visited the castle before, Link is in high spirits as he prepares for his journey, but when his childhood friend Ilia notices a wound on Epona's haunch, she gives Link an earful for being so careless with his horse. In a huff, Ilia leads Epona away. Link tracks down Ilia and Epona at the mystical spring nearby and attempts to apologize for injuring Epona. But no matter how many times he says he's sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the village who idolizes Link, steps forward to mediate the situation. Thanks to Colin's explanation, Link is finally able to get Ilia to drop her guard and talk with him. Having warmed back up, Ilia tells Link, "Come back safely, and don't do anything reckless!" Just then... A monster astride a huge boar comes crashing out of the forest. The fearsome monster and its mount break through the gate to the spring and attack the youths. Caught off guard by the sudden assault, Link is helpless to stop the monster from delivering a blow that renders him unconscious. Through the fog of his half-conscious mind, Link watches Colin and Ilia get swept off by the monster..." ------------------------------------------------------------------------------- ============= II. Controls ============= ---------- Wii Remote ---------- Wii Remote: Point the Wii Remote at the screen to do several things such as aim with a weapon, move the cursor in the menu screens, move the blue fairy on the screen, etc. A Button: Press this to talk to people, open doors, etc. This button also zooms on the Map screen B Button: Press this to use the weapon that you have set to the B Button. This also cancels the screen you're on and such. This button also zooms on the Map screen Home Button: Press this to bring up the Home menu - Button: Press this to bring up your inventory, and skip certain scenes + Button: Press this to bring up the Collection screen where you can save your game, see how many Poe Souls you've taken, etc. 1 Button: Press this to bring up the Map screen 2 Button: Press this to toggle the minimap on and off D-Pad: Press Up on the D-Pad to talk to Midna (after you meet her). Press Left, Right, or Down while having an item on the Inventory screen selected to assign the item to that button on the D-Pad. Press the button again out of the Inventory screen to assign that item to the B Button, where you can then use the item with the B Button ------- Nunchuk ------- Z Button: Press this to Z-Target a nearby foe or target. Press it when no foes or targets are nearby, and you'll use your shield C Button: Press this to bring up the First-Person view Control Stick: Use this to move Link. This also moves around the cursor on the Collection screen and such ------------------------------------------------------------------------------- ================= III. Game Basics ================= In this section, I will list the basics of the game. If you're new to the Zelda series in general, be sure to read this section before playing! ------------- Battle System ------------- The battle system is like it always has been (for the most part) in the Zelda franchise. Only this time, you get to have all the battling action using the Wii Remote and Nunchuk attachment! You run through dungeons, fields, and even villages, using your arsenal of weapons and items to defeat monsters and bring order back to Hyrule. Using the Wii Remote you can aim with certain weapons, swing Link's sword, and much more. The Nunchuk is also there to help, as it allows Link to move, enter First-Person view, and Z-Target enemies. Each time you find an enemy, if it spots you, it will attack you on sight. Throughout the dungeons you will face many hard enemies and mini-bosses, and you must find a way to navigate through the dungeons and find the enemy's weaknesses. Each time you get hit, you lose a certain amount of hearts, which is your life meter in this game. Don't worry, though; it's possible to increase the amount of hearts you have by collecting Pieces of Heart and Heart Containers. I will explain below how to battle with the Wii Remote and Nunchuk, in both of Link's forms (normal and wolf). Normal Link ----------- Sword Attack: Flick the Wii Remote to the side Sword Stab: Hold the Z Button and hold Up on the Control Stick, then flick the Wii Remote to the side to do a stab attack Jump Attack: With your sword out, hold the Z Button and press the A Button to perform a jump attack Spin Attack: With your sword out, flick the Nunchuk to the side. After it's done once, your sword must recharge before it can be done again Wolf Link --------- Run: Hold the Z Button and press the A Button to start running fast for a short time Dash Attack: Flick the Wii Remote to the side Tail Spin Attack: Flick the Nunchuk to the side. After it's done once, your tail must recharge before it can be done again Midna Jump: When Midna prompts you to press Up, do so and she'll move to an area you can't reach normally. Z-Target her and press the A Button to leap to Midna Energy Field: Press and hold the B Button, and Midna will create a forcefield around you. If any nearby enemies walk into the forcefield, then release the button to attack all of the enemies at once Wolf Senses: Press Left or Right on the D-Pad to activate Wolf Link's senses. This allows you to spot any nearby spirits and digging places and such Digging: Press Down on the D-Pad and Wolf Link will attempt to dig Both Links ---------- Sidestepping: Press and hold the Z Button, then hold the Control Stick to the Left or Right and press the A Button to sidestep Backflipping: Press and hold the Z Button, then hold the Control Stick Down and press the A Button to backflip Summoning Minda: Press Up on the D-Pad to summon Midna, where you get a few options, like "Talk to Midna" --------------- Other Mechanics --------------- Hearts ------ Hearts are your primary source of health in this game. You start the game out with as little as three hearts, but that's more than enough for the first one or two dungeons. Each time you beat a dungeon, the boss of that dungeon leaves behind a Heart Container. Collecting it adds one whole heart to your life meter. There are also Pieces of Heart scattered everywhere throughout Hyrule, which restore all of your lost health. These also help to gain more life energy, which I'll explain in more detail below. Pieces of Heart --------------- Throughout the game, you'll find many things scattered across Hyrule known as Pieces of Heart. They're well-hidden, but you'll probably stumble across a few as you go through the game normally. There are two in each dungeon (except the last one), which is new (a Zelda game has never had two Pieces of Heart in every dungeon except the last one) to the Zelda franchise. Also new to the Zelda games is the fact that you need five Heart Pieces to gain a new Heart Container, rather than four. Each time you get five pieces, a new heart is added to your life. Pieces of Heart are pretty useful, so search well for them! Rupees ------ Your source of income in Legend of Zelda games. Rupees are colorful jewels that come in several colors. Each Rupee you collect gives you a certain amount of money, which is used at shops and such to buy items. Rupees are essential in beating the game, and you'll find plenty of them throughout Hyrule. This is actually one of the easier Zelda games to find Rupees in. Hidden Skills ------------- This game has a feature similar to The Legend of Zelda: The Minish Cap. You will find an orange, shiny wolf somewhere during the beginning of the game. If you approach it, it attacks you and you're carried to a plain white area where a fallen swordsman is (he's actually the wolf that attacked you, and has a zombie-like appearance). He teaches you hidden sword skills so that you will become the "true master" of Hyrule. Only one hidden skill is required, but it's helpful to get all (or at least a lot) of them. Throughout the game, you'll see several stones with a hole in the center. As a wolf, you can play a melody in front of this stone, which triggers the orange wolf to appear at a certain location of Hyrule, marked on your map. Go to him to learn another sword skill. ------------------------------------------------------------------------------- ================ IV. Walkthrough ================ NOTE: Before starting, know this: the Gamecube version and the Wii version of this game aren't different, except that they're mirrored. So basically, if you're using this walkthrough for the Gamecube version, read east as west, west as east, north as south, and south as north. Now that we've gotten that out of the way, we can begin. Upon creating a new file, you are given the choice to name the main character. By default, his name is Link. Then you get to name your horse, which is named Epona by default. I will refer to them as Link and Epona throughout the guide, so take note of that. After the brightness adjusting screen, we get on with the game, starting at the village of Ordon by the springs. You will see Link's swordfighting teacher, Rusl. He talks about the two worlds, and about how sadness occurs as dusk falls. He says that he was supposed to deliver something to the royal family of Hyrule, but he wants Link to do it for him. After a little bit of dialogue, the two go back to the village. Link carries Epona with them, as well. ============== Ordon Village ============== Eventually, after a short cinema, Link will be back in his house. That evening, someone calls Link's name. He wants you to help him herd in the loose goats. Epona is nowhere in sight, however, so now we must go find him. When you gain control of Link, head east and through the path leading to the next area. In the next area, follow the path north until you get to the middle (look on the map). Then, head east and to the springs, where you'll find Link's childhood friend, along with Epona. Talk to her after the cinema, and she'll ask you to pick up a piece of grass nearby to play a song that Epona likes. Go in front of the grass to the right and press A to pick it up. Press A again to blow a tune, and Epona will come to you. Run up to Epona's saddle and press A to get on. Riding Epona is easy. Just press A while running to make her go faster, but you can only do it a few times, then she has to gain her energy back again. Head out of the spring area, and go south back to where Link's house is. Then, go south and continue to the next area, which is where all of the villagers and their homes are. After a cinema showing the people and the houses, you'll see three nearby villagers. You can talk to them while on Epona by Z-Targetting them and pressing A. By the way, to dismount Epona, just stop and press A when prompted. Those three villagers speak of some sort of monkey that's been roaming around lately. Head down the path and speak with the other people if you want. Rusl (the one with the sword) will tell you about a fishing rod that a boy named Colin is working on. It should be ready by the next day, so for now, just continue south and to the next area. This is the ranch. ============ Ordon Ranch ============ Head into the field, and make sure you still have Epona mounted. Then, head up to the guy ahead, whos name is Fado. There's many goats around, and they refuse to go back into the barn. If you're on Epona, Fado asks you to help herd them back in. Accept his offer, and a (rather boring) mini-game begins. You have to herd ten goats back into their barn. To do this, you have to run around on Epona and press A in front of the goats. This makes them run. Lure them to the barn until they go in. When you get all ten goats in the barn, the mini-game ends. Fado then asks if you'd like to practice with Epona around the fences. He sets up the fences for you, and tells you to leave through the gate you came in when you're ready. Practice up with Epona if you want; just give her speed by pressing A and jump over the fences a few times. Whenever you're ready, have Epona jump over the gate going back to the ranch. You'll get the option to save, then the game will tell you about how to save. ============== Ordon Village ============== The next day, Link will be woken up by the villagers. You'll then appear on a platform in Link's house. Climb down to the ground, and explore Link's house if you wish. You can go in the basement, but it's pitch dark. You can come later when you get an item that allows you to see in dark places, then you can get the chest in the basement which contains 50 Rupees. Anyway, exit Link's house, and climb down the ladder. Talk to one of the kids ahead, and you'll hear them gossip about a slingshot. Apparently they want it, but have no Rupees on them. It's sold at the shop in this village. Look behind you and talk to the kid next to Epona. He is Colin. He was going to give you a fishing rod, but his dad has it and told him that you should come get it. Continue south to the next area. At the village area, talk to the man by Fado's house (the first house you see), and he'll show you the beehive above the house. He says that he wants to knock it down, and that his wife isn't in a good mood. He needs something that'll cheer her up. Continue through the village to the vine wall, and someone will tell you to talk to him while Z-Targeting. He'll ask you to climb up the vines; just run up to them to climb them. Climb up, and he'll show you Sera's cat. Sera is the girl that's in a bad mood. The cat won't stop staring at the creek. He shows you a piece of grass on the platform ahead. He tells you that you can jump to it by just holding Up and jumping off of the platform to the next. Do so, and take a piece of grass. Howl into it to call a big hawk. Point the Wii Remote at the screen, and turn around with the Control Stick. Look at the top of the brown house, and point the cursor at the beehive. Press A when the cursor is on the beehive to release the hawk, then it'll ram into it and knock it down, making the bees flee. Yay! Go back to the man by Fado's house and speak with him. He'll thank you for it. Go around the house to find a hill going up. At the top is a long vine wall. Climb it all the way up to the top of a tree bark. Walk across the tree and get the Blue Rupee and the Yellow Rupee (worth five and ten, respectively). Jump off the tree, and go north to a few pumpkins. Pick them up, along with any other similar object such as rocks, and press A to throw them. Throw them against the wall and get any Rupees that come out. You will need at least 30 Rupees, but you won't be able to get them all immediately. Head south and speak with the girl by the river. She'll tell you that a cradle has gone missing. Continue south, and talk to the guy by the house. After his speech, someone will yell because of a goat that's roaming around the place. This is a rather pointless thing to do. Sidestep to the goat's direction, and hold A in front of the goat's horns to toss him aside. You get no reward for this. Now, go back to where the guy was that taught you about Z-Targeting. Climb up the vines again and jump to the rock where the grass is. Jump to the roof of the pink building, then across to the next two rocks. Pick up the grass on the last rock, and play the tune. When you summon the hawk, point the cursor at the monkey on the small rock across from you. Release it, and the hawk will snag the cradle away from it, then give it to you. Now, with the cradle in your hands, jump back across to the other two rock platforms and jump down to the ground. Go to the lady that wanted the cradle, and she'll thank you. Then, she'll ask you to bring it back to her house. Follow her to her house, and she'll give you something she forgot to give you earlier. It's the Fishing Rod, your first main item. Press the - Button to bring up the Inventory screen. Since the only item you have right now is the Fishing Rod, assign it to the B Button (press B to do so). Now that we have a fishing rod, it's time to put it to use. Head west until you see a wooden bridge. Cross it, and go behind the house to find Sera's cat by the creek. He runs away as soon as you get near him. Get on the wooden platform nearby, and take out your Fishing Rod with B. Pull back on the Wii Remote, then flick it forward to cast it. While it's in the water, pulling back on the Wii Remote makes you pull the line in. Don't move the Wii Remote at all, and when you get a nibble (your hook sinks deeper into the water), pull back to hook the fish that nibbled. Keep pulling back like you would a real fishing rod until you pull it in. You automatically let this one go, so you have to catch another one. After you catch a second fish, it will be released to the ground. Sera's cat will snag it and run into the cat door installed into Sera's shop. Now, go back to the northern part of the village, and enter the pink house. Talk to Sera, the owner of the shop. After she talks about her cat, she'll give you a bottle that's half-filled with milk. It may only be half full, but at least we got a bottle now! Talk to her again and you'll be able to look at the items she's selling. The main thing we want is the Slingshot, which is sold for 30 Rupees. Exit the shop for now, and head west. Throw the pumpkins against the wall and get any Rupees that come out. Enter the shop and exit it to make the pumpkins respawn. Repeat this until you get 30 Rupees, then buy the Slingshot from Sera's shop. When you get the Slingshot, press the - Button and assign it to Left, Right, or Down on the D-Pad. Press the button you assigned it to, and you can use it with the B Button. Exit the shop, and head north to the next area. You will see Rusl, and before leaving, he tells you that he put something in your room. Talk to the three kids, and they'll be excited that you bought the Slingshot. Then, you'll have to take a Slingshot tutorial. You have to hit all of the targets and scarecrows. You can Z-Target the scarecrows, but not the targets. Use the Slingshot and point the Wii Remote at the screen, then hold B and release it to shoot a bullet. Shoot the targets and scarecrows, and after you shoot all of them, they ask you what Colin's dad brought to your house. So, look on the ladder leading up to your house to find a Skulltula. Shoot it down with the Slingshot, then climb up the ladder and enter your house. You'll find a treasure chest. Open it to get the Wooden Sword. You can swing the sword by flicking the Wii Remote to the side, but not in houses. Exit Link's house, and talk to the kids again. Now they want you to show them the Wooden Sword in action. Tell them you will, and another tutorial begins. They want you to show them the normal sword slice first; just flick the Wii Remote to the side. Next is the stab. Follow their instructions to do the sword attacks. They will also want you to show them the Spin Attack, then the Jump Attack. After you do all of those sword attacks, a monkey appears then runs off. The kids run after it. Head east of Link's house and go to the next area. ============ Ordon Woods ============ Go through the path leading all the way north. Speak to the girl if you wish. She tells you that the two kids, Talo and Malo, are chasing the monkey. Follow the path, and talk to the fat kid if you wish. Keep going and cross the bridge, then enter the next area, which is the Faron Woods. ============ Faron Woods ============ At the woods, head north and you'll see a closed gate. Ignore it for a moment, and go back to find some grass you can use to call Epona. Call her, then mount her and use her to jump over the gate. Aren't you glad you have your own horse? Continue to the next area, then follow the path left to a cave at the end. You can't go in there with Epona, so dismount her and head west to a building. Talk to the guy near the building, and he'll give you the Lantern. Now we can see our way through dark places! Your lantern requires oil, though (don't worry, the lantern has full oil right now). He sells the oil, by the way. Also, not only can your lantern light your way through dark places, but it can also burn things and cut through fog. The guy tells you to try and light the firewood near him. Assign your Lantern to a directional button and then assign it to B. Press B to activate it and swing it; do that in front of the firewood to start a fire. Now you can scoop up nasty soup from the pot, but don't do it (obviously). Instead, head back to the cave and you'll find your first enemy, the Deku Baba. Kill it, and go north towards the cave to find a play wooden sword. It belongs to Talo! Enter the cave. Inside, follow the dark path and you'll find a bat, known as the Keese. Defeat it, and light the torch you come to using your Lantern. Now, keep going through the cave and defeat the Deku Baba, then you'll come to a web wall. Burn the web using the Lantern, and continue. When the path splits, light the torch and head right. Defeat the enemies, and open the chest to get a Yellow Rupee. Head back west, then go north. Burn the web wall, and continue out of the cave. In this foggy area, head north and jump to the lower ground. Head to the northwestern part of the map where the red circle is, and you'll find a cave with Keese near it. Enter it. In the next area, defeat the enemies and open the chest to get a Small Key. Light the two torches, then get on the ledge ahead. Open the chest for a Piece of Heart. Go back to the previous area, and head to the southeastern part of the map, where the second red circle is. You will find two Bokoblins by a locked gate. Defeat them, then unlock the gate using the Small Key you just found. Defeat the Bokoblin that's there to greet you, then head to the next area. You're now outside. Two Bokoblins are up ahead, so go to them and defeat them. Follow the path to another Bokoblin, then defeat it and head east. You'll see a talking blue bird. He offers you to buy something from him. Enter his "shop", and examine the two pots. The red one is a Red Potion, and the yellow one is Lantern Oil. The Red Potion costs 30 Rupees, while the oil costs 20. Just scoop up either one (preferably the Lantern Oil), and run out of his shop. That's right, you can steal from him! Continue north, and head east. Defeat the Deku Baba, and open the chest to get 10 Rupees. Continue north, and you'll see Talo and the monkey in a cage. Follow the path up to where they're at, then defeat the two Bokoblins. Go by the cage and use a Spin Attack to destroy it, freeing Talon and the monkey. Then, you'll see a scene where Talo asks Link not to tell his dad about him going in the forest, since he always tells him not to because it's dangerous. Rusl then appears, and talks about how odd the forest has been lately. Then, he says you'll be leaving for Hyrule tommorow. You'll appear at Ordon Ranch. ============ Ordon Ranch ============ After Link gets up, Fado will ask you to herd the goats in again. Use the nearby grass to summon Epona, then mount her and the mini-game begins. Now you have to herd in twenty goats. Not only that, but if you press A in front of them too much in a short time, they'll get mad and turn red. They can knock you off Epona if they touch you while they're like this, so be careful! They turn back to normal after a few seconds, though. After you herd in twenty goats, go ahead and jump across the gate leading back to the village. ============== Ordon Village ============== Back at the village, you'll notice the mayor and Ilia. Ilia runs over to Link and Epona, and Link dismounts her. The mayor tells Link about the gift that Rusl has prepared for him on his journey to Hyrule. Ilia notices that Epona has an injury on her haunch due to Link riding her so much. She gets ticked off at Link, and scolds him. She then takes off with Epona to the forest spring to get her healed. Head all the way north to the next area, then Colin will talk to you. He wants to go with you to visit Ilia, so head north and Talo and Malo will stop you. Eventually one of them will ask to borrow your Wooden Sword. Say that you'll let them borrow it. Then, continue heading north to the woods. ============ Ordon Woods ============ Head all the way north, then look east to find the springs. It's blocked off by a gate. Walk up to it and press A, and Ilia still refuses to let you enter. Colin will explain to you how to enter the springs, via a crawlspace. Head back south and turn west (from your current perspective) to find a small hole by the grass. Get in front of it and press A to enter it, then use the Control Stick to crawl through, collecting the Green Rupee as you go. When you crawl through, you'll see a scene with Ilia and Colin. Ilia sees Link, and she tells Link to come home safely. She's in a better mood now. Right after their chat, though, a couple of monsters come busting through the gate while riding a wild boar. The boar knocks Ilia down, and one of the monsters hits Link on the head with a club. This makes both Ilia and Link unconscious. The head honcho of those monsters blows a horn, causing a strange portal to appear in the sky. Link wakes up, noticing that both Colin and Ilia have been taken away. He runs off to find them, and comes to a strange black curtain. A black hand then grabs him and pulls him into the curtain. You then see a black monster choking Link, then the symbol of the Triforce appears on Link's hand. The monster throws him to the ground, then Link transforms into a wolf! The black monsters drag him across the ground. You're offered to save your game. Then, you'll appear in a cell at Hyrule Castle. ======================= Hyrule Castle Waterway ======================= Link wakes up, noticing that he's in a cell. His leg is chained up. Move around for a bit until a cinema plays. Link notices an odd shadowy creature inside of his cell. She jumps towards Link, and you'll find out that she somehow knows that Link was once a human. She uses her magic to free Link of his chained foot. She exits the cell with ease, and promises to help you if you can find a way out of the cell yourself. What a selfish girl. Break the box in the upper right corner of the cell, and you'll find a broken part of the ground. Get in front of it and press Down on the D-Pad to dig out of the cell. The girl then gets on Link's back, and she tells you that if you need her help, then press Up on the D-Pad to call her. When the cinema is over, you'll have to find a way to navigate through this watery path. Head south and push open the next cell door. You'll hear the girl laugh from the Wii Remote. Press Up on the D-Pad to see what she has to say, then Z-Target the chain and press A to jump and grab onto it. This opens the small gate in front of you, so continue following the path and to the next area. In the next area, head through the narrow tunnel, and when you come out, you'll notice a green flame. The girl tells you to activate your senses using Left or Right on the D-Pad. This reveals a soldier. Unfortunately, he cannot hear nor see you, but you can listen to what he says. Follow the path and the girl will explain more about what that soldier spirit was. At the path split, jump to the eastern ledge. At the end, Z-Target the chain and jump to it to grab it, pulling it down. This opens a gate leading to a small area with a crate. Break it for some supplies (a heart or Rupees), then exit the small tunnel and head to the western part of the map, while defeating the small bug creature. Pulling the next chain opens a gate leading to a bug and a skull you can break for supplies. Continue, and look on the map. Instead of going to the western end of the map, head south to a flood gate and a chain. Pull the chain to make the flood gate open, pouring water into the whole area. Head all the way north, and swim past the spikes below you. Use your senses to find another soldier spirit. Listen to what he has to say, then head west of him. The girl will teleport through the gate ahead, and tells you to help yourself for a change. She isn't leaving us, though. Head directly east from here, and at the end you'll find another flood gate, a chain, and a soldier spirit. Pull the chain to raise the flood gate, draining all of the water. Head back to the western end of the map, and get on the ground. In the left corner is a crawlspace. Crawl through it, then activate your senses to find a soldier spirit. Listen to him, then follow the path to where the girl is. She'll get on your back again. Now, head west on the map to a spiral stairway. Lots of it is broke. There are several tightropes in this area. Head to the end of the staircase, and jump. You'll miss the platform ahead. Head out of the water and back to the end of the staircase. Then, the girl will help you get across. Z-Target her and press A to jump where she is. Do this twice, then continue around the stairs until the girl wants you to summon her with Up. Do so, and do the jumping thing again. Keep climbing up the room, and at the end of the staircase, walk across the tightrope. Make your way to the end of the room (after doing the jumping thing again), and you'll see a closed door in front of you, and an open one above you. Defeat the Twilight Keese, and walk onto the small ledge ahead. Press Up when prompted to talk to the girl. Do the jumping trick again, then head through the door leading outside. ============== Hyrule Castle ============== Here, the girl will speak of the black clouds of the twilight. If you haven't figured it out by now, we're in the Twilight realm. She wants to introduce us to someone, but we need to enter the tower first. Follow the narrow path to a soldier spirit. Use your senses and listen to what he's saying. You'll find out that you're at Hyrule Castle (as if you didn't know already by looking at this guide). Head left, and get in front of the crate. Hold A and push the Control Stick forward to push the crate. Push it up against the wall, then climb onto it and onto the platform. Follow the path and you'll come to a big bird. To defeat it, Z-Target it and press A to attack it when it flies towards you. Continue heading north to find another monstrous bird. Defeat it, and keep following the path. Head east at the end of the path, then press Up to talk to the girl. Do your jumping thing and head across the roof, defeating the birds as you go on. At the end, climb up the platforms and head inside the castle. Jump down the alcove you're in, and head west, up the staircase. Push the door on the right open, then enter the room and a cinema will commence. You'll see a person with a cloak and a hood on. It turns out to be a young girl. You'll find out that the girl who's guided you here is Midna. The young woman notices that Link has been imprisoned. I'll just go ahead and tell you: this young girl is Princess Zelda, but you probably figured that out already. Zelda explains that the land of Hyrule has been taken over by the king of the twilight. You then see a flashback of a war with Princess Zelda and her warriors against the leader of twilight, and other twilight monsters. You then see a flashback of the villagers of Hyrule Town looking at the castle in flames. The twilight covers the land in the flashback. They're not even aware that they've taken forms of a spirit. Back in the present, Zelda takes off her hood and tells you that she remains the princess of Hyrule. Zelda says that you must leave this place quickly. Head through the door to the south, and head down the staircase. A guard opens the door below, so Midna and Link quickly head back outside to avoid detection. Midna realizes that Link needs help to rescue his friends of Ordon, and then she uses her twilight powers to teleport them away from the castle and back to the light world, at the Ordon Woods. ============ Ordon Woods ============ Here, Midna tells Link that he still appears to be a wolf, and she doesn't think that he'll return to a human anytime soon. You will regain control of Link. Now, exit the spring area, and Midna will suddenly pop out in front of you. Midna says that if you want to get past the curtain of twilight, then you'll need the cooperation of someone from the twilight, like her. She says to go and search for a sword and a shield. Head all the way south to the village itself, defeating the Bokoblin on the way. At the area where Link's house is are a few Bokoblins. Defeat them, and attempt to leave the area. You will hear the voice of a squirrel; apparently animals can talk to other animals. Since you're an animal, you can understand him. The squirrel tells you that the village children have all been kidnapped. When he leaves, continue to the next area. You'll see a father on the rock ahead. Head north, and cross the wooden bridge to the right. You'll see some people talking quietly. Slowly walk over there until you see "Listen" appear onscreen, then press A to listne to them. Walk a little closer and do the same thing, but make sure they don't see you! You'll hear the mayor ask a man if the shield he has is still in his house. He says it's in the storage loft. The mayor says that Rusl was injured badly. You also find out that Rusl's sword is at his house. They then spot you and run away, then Midna notices an open window on the roof of the house. When you regain control, speak to the dog around this area if you want. He'll tell you that if you activate your senses with Left or Right, then you might find some spots to dig. You'll know there's a place to dig if you activate your senses and see a sparkling circle on the ground. Press Down on that spot to dig and find something, like a Rupee or heart. Anyway, we have to find a way on the roof of the house, so head back south of the house and cross the wooden bridge. The guy on the rock platform will use a piece of grass to call a hawk, then he will release the hawk and it'll knock you down! Head north and stand on the small rock by Sera's shop. The cat nearby tells you that you can scare that guy from behind somehow. Midna also alerts you, so press Up and she'll tell you to get on the roof. Use her to jump over to the roof, then jump to the next two rock platforms. The man will notice you and get terrified, running off of the platform. Now, press Up when Midna alerts you, and use her to jump over to the roof of the building across from you. Enter the window. Inside the building, jump on the table, and press Up when Midna alerts you. The shield is on the wall on a high platform across from you. Jump with Midna's help to reach it, then ram into the wall where the shield is twice to break the wood and knock it down. Pick it up to get the Ordon Shield. Look to the left to find a window, then climb on it to exit the building. You'll see Rusl and his wife. They both heard you fall into the water, so Rusl goes off on a search. He says that he has placed the sword that was a gift to Hyrule on the couch of his home. Swim north and climb onto the ground, then head south on the map to see Rusl with a torch. Approach him, and Midna will tell you to go and take the sword in the house. We have to find a way in, first. Rusl will notice you and attempt to attack with his sword, so activate your senses and run to the eastern end of the house. There's a digging spot right by the wall and a log. Dig there to enter the house. Inside, look on the couch to see a sword, then press A in front of it to pick it up. You now have the Ordon Sword, crafted by Rusl himself. Midna tells you to go back to where you became a wolf at. Exit the house and head to the northern part of the map, going to the area where Link's house is. Then, follow the path north to the area leading to the springs. In that area, follow the path north and you'll soon hear a voice that is coming from the springs. It tells you to come to the springs, so do it and a few purple pillars will surround the spring. A strange portal will be created, and a twilight monster will come out of it. To defeat it, Z-Target it and press A to jump on its chest. From there, tap A repedeately. Do this twice to defeat it, then you'll see a cinema. The spring lights up, and a strange light will appear out of the spring, revealing what appears to be a goat. It's one of the four light spirits that protect Hyrule, named Ordona. The black shadow being you killed had come to destroy the power of light that Ordona holds. You'll see a flashback of three of those shadow beings going to the springs, and making the world turn into pure twilight. After the flashback, Ordona will tell you that you must revive the light of the three light spirits. Apparently, Link's the only one who can do this. He says that if you were to revive the light spirit at Faron Woods, then you could return to your original form again. Ordona disappears, and you'll regain control. Stay in the spring if you're damaged, because it'll slowly heal you. Head out of the spring, and all the way north to the curtain of twilight. Tell Midna you'd like to go, and a hand will pull you into the world of twilight. ============ Faron Woods ============ Midna swings your sword around a few times, and tells you that she'll hold onto the sword and shield. for you. She says that in exchange for her help, she wants you to help her gather some things that she needs. When you regain control of Link, head through the path, and shadow pillars will drop down into the area. Head to the center and a portal will be created, then three shadow beings will appear. Midna will temporarily leave you, because she thinks you can handle the three by yourself. Defeat two of them, and the last remaining one will scream, reviving the other two! Walk over to Midna at the end of the arena, and she'll tell you that you'll have to defeat them all at once. She rejoins you, and says that you can expand an energy field with B. Walk back to the monsters, and hold B to expand the energy field. When all of them get in the field, release B to attack all three of them and kill them. When you defeat them, head north and you'll see an odd thing at the springs. Walk to the end of the spring, and press A to examine it. A mysterious light will give you the Vessel of Light, which you'll need in order to collect the tears that cut through the darkness. The dark insects which you need to kill are marked on your map. Now, follow the path up on the minimap and activate your senses. You'll see two dark insects. Defeat the Twilight Deku Baba, then defeat the two insects. Each time you defeat one, you'll find a blue tear floating around. Collect both of them and continue following the path, defeating the two Deku Babas along the way. You'll find a dark insect that retreats by going through the gate in front of you. Ignore the gate for now, and head west to the area where you got the Lantern. Turn left and go up the hill, then go to the end of the platform. Midna alerts you, so press Up and she'll guide you over to a platform on the building. Jump to it with Midna's help, and enter the building. Inside, jump down, and Midna will alert you. She tells you that there's a spirit in here. Activate your senses and listen to what the guy is saying. Two dark insects then enter the room. Defeat both of them and the guy will get confused. Collect the two tears they leave behind. Climb up the platform in the corner, then climb onto the walkway and exit the house. Back outside, jump off of the building and activate your senses. Head to the eastern side of the building to find a dark insect on the wall. Ram into it and it will fly down. Defeat it and collect its tear, then head east back to the gate. Use your senses to find a digging spot in the corner. Dig through it to get past the gate, then defeat the two dark insects and get the tears. Enter the cave ahead, and make your way to the northern end of it and exit it. Back outside, you'll see that this place is full of dark purple fog. Turn left and ram into the wall where the two insects are to bring them to the ground. Kill them and get their tears. Now, get in the dark fog and you'll pass out. Midna will wonder what we are to do in order to navigate through here. So, head to the right and Midna will alert you. Press Up and she'll say that we can cross over from here. Use her help to jump repedeately over to the other side. Head to the end of the path, and use Midna to jump over to the middle. Activate your senses and defeat the three dark insects, then collect their tears and head right. Use Midna to cross through more of this area, but be careful of the Deku Babas! When you see the swinging log in the air, press Up when Midna alerts you and she'll move to the next platform. When the log is out of the way, jump to her and head north. Jump with Midna yet again, then you'll see two dark insects dig into the ground. Activate your senses to spot their shadows, then go on their shadows and dig to dig them out. Defeat them and get their tears, then follow the path outside. You will have to fight three more shadow beasts out here. Lure the one on the far right over to the other two, then enclose all three in the energy field and defeat them. Follow the path all the way to the end of the area, then activate your sense to see a monkey. She's scared, because there's two dark insects near her. Defeat them and the monkey will wonder what just happened. She'll say something about her boss entering the temple ahead. Get the two tears. Now that you have all tears, the Vessel of Light will enter the Faron spring and the area will become normal again. The light spirit Faron will appear. He explains that you turning into a wolf is a sign that the powers of the chosen one are within you and are awakening. You will see that Link is back to normal again, and has a green tunic on! He says that you are the chosen hero of Hyrule, then he tells you that there is a dark power within the temple of this forest, and he wants you to head there. Midna appears, and also suggests that we head to the temple if you want to rescue the villagers of Ordon. Follow the path north and Midna will alert you. Talk to her, and she'll explain how to use your sword and shield. Continue north and you'll come to a locked gate. Since you're no longer a wolf, you cannot dig past it. Head west from there, to the guy you got the Lantern from. Speak to him, and he'll tell you that he closed off the temple due to all of the monsters around the forest. He'll give you a Small Key to use to unlock the gate we came to, and he says that you'll need your lantern, so make sure it is full of oil. He offers a bottle for a price of 100 Rupees. You may not have it right now, so if you don't, refuse his offer. Come back and get it later when you do get 100 Rupees, though. Head back to the locked gate and unlock it, then enter the cave. Inside, follow the path all the way north and exit to the foggy area. Activate your lantern and head north. A monkey will steal it, then swing it around to make the fog disappear for a short time. Follow the monkey around the whole area until you get to the gate at the end. The monkey will drop your lantern and leave. Pick it up, and you'll find out that it is all out of oil! If you have a bottle full of oil (you should, if you have been following this guide), then equip the bottle and lantern, and refill the lantern by using the bottle. Continue through the gate leading outside, and head north to two Bokoblins. Defeat them, and follow the path. Head right, to the bird's shop. If you stole from him before, he'll try and attack you. Just get a bottle full of oil and quickly leave, then continue all the way north. You'll find an orange wolf that will attempt to attack you, then you'll appear in a strange white area. The wolf will turn into a zombie-like warrior and attack you. Attempt to attack him, and he'll knock you down with his sword. He says that you'll be worthy of learning the secrets he holds if you have enough courage to stand up to the evils of Hyrule. He'll teach you the Ending Blow, the first hidden sword technique. When you Z-Target an enemy and knock it over, you'll see "Finish" briefly appear on the screen. When you see that, press A to finish off the enemy with a down thrust. This will instantly kill the enemy. Use it on the warrior, and you'll learn the Ending Blow. You still have six more skills to learn, though. He tells you about the statues that howl with the sound of the wind, which apparently calls the orange beast. Back at the forest, head all the way north and defeat the enemies, then burn the web and enter the temple. ============== Forest Temple ============== At the start of this dungeon, defeat the Keese and continue into the actual dungeon itself. In the first room, follow the path and defeat the Deku Babas and the Bokoblin. Near the vine wall is a cage. Use a Spin Attack to break it open and free the monkey inside. She'll jump on the upper ledge, and Midna will point out that this is the same monkey that stole your lantern earlier. She likes you, apparently, so use the Slingshot to kill the two Skulltulas on the vine wall, then head west and climb the vine wall. Open the chest to find a Yellow Rupee, then head east and climb the vines up to the platform. Follow the monkey and go through the door. In the next room, follow the path and the monkey will follow you. You will see a big spider. To defeat it, shoot a Slingshot bullet at it, then just attack it from there. Repeat this until it's defeated. Now, go around the big platform to find an odd enemy whos head looks like a bomb. Attack it and it will drop to the ground. It really is a bomb! Pick it up and place it by the cracked rock in the wall. This blows it up, revealing a chest containing a Red Rupee. Get it, and head back around the platform. Walk up the platform, and light the torches in the corners. This causes a stairway to form, leading to a doorway. Follow the monkey to the door and look left. Open the chest to get the Dungeon Map, then go through the door. In the next area, you'll see a bridge. Suddenly, a big monkey appears and uses a boomerang to cut the ropes off of the bridge, causing it to collapse. Since we obviously can't go any further from here, follow the monkey back to the room we were just in. Follow the monkey to the eastern side of the platform, where she'll hang off of the rope and act as a vine. Jump to her and swing over to the other side, where you will find a door. Go through it, and the monkey will continue to follow. In the next room, head right and attack the spider bomb, then use it to blow up the two rocks in front of it. Break the pots there to reveal a strange creature that looks like a baby chicken. Talk to her, and she'll tell you that she's looking for something. She thinks that you're also looking for something, so she joins you (her name is Ooccoo, and you get her as an item). You can use her if you ever want to warp out of the dungeon. Head all the way west to a web. Burn it with the Lantern, and defeat the Deku Baba nearby. Head east and follow the monkey across the platforms, then she'll stop at the end of the platform and get scared. Shoot the spider hanging off of the web, and let it fall into the water to defeat it. Turn back around and enter the door behind you, because the one the monkey is leading you to is locked. In the next area, you'll see a wooden bridge that moves according to the direction of the wind. Cross the bridge over to a door, then go through it. Open the chest to the right to find a Small Key, then exit this room and go back to the room where the monkey is. There, head right and jump across to the platform, then unlock the door ahead. In the next room, you'll see another monkey in a cage on top of a pillar. The monkey that's been following you will try to rescue the other monkey, but to no avail. Head right and cross the bridge, then it will split in two. Go down to the floor, and roll into the pillar a few times repedeately to knock over the monkey cage, breaking it and freeing the second monkey. Two Bokoblins will enter the room, so defeat them and open the chest in the northeastern corner to get a Yellow Rupee. Follow the monkeys to the broken bridge, where they will act as vines for you to get across. Swing across them to the other platform and go through the door. The monkeys will follow you. Back in this room, jump into the water to the right, and swim through the small tunnel in the wall. Open the chest inside for a Yellow Rupee. Swim out of the tunnel, and climb up the vine wall leading back onto the platform. Now, jump across the eastern ledges, and follow the tunnel to a door. Go through it. Back at the main room, one of the monkeys will act as a vine. Swing across it to the middle platform, then head to the eastern end and one of the monkeys will act as a vine again. Swing across to the platform and burn the web, then go through the door. In the next room, head north and defeat the two red Deku Babas. They're the same as the normal ones, but when you cut their stem off, they move around. Head up the nearby steps, and attack the spider bomb. Take the bomb and head north, then throw it at the gap. It will land in a piranha's mouth, making it die. Now that the path is clear, go back and get another bomb. Take it and jump over the gap, then quickly throw it at the rock in the wall ahead. It will blow up, destroying the rock and revealing a door. Climb up the ledge and go through the door. In the next room, you'll see a monkey inside a locked cell on a platform way across from you. Jump off the patform you're on, and ram into the pillar on the right (from where the tiles ahead are). This knocks over a chest, which contains a Small Key. Open the chest from the back, and head north. Be careful, because a few of the tiles have snakes inside of them. They'll pop up when you stand on one, knocking you down. Light the two unlit torches, and a stairway to the locked cell will form. Head up the stairway and defeat the spider, then unlock the cell to free the third monkey. Go back to the previous room, and look to the left to find two Skulltulas on a vine wall. Shoot them down with the Slingshot and jump on the vine wall. Climb it up to the platform and go through the door. In this room, you'll see the fourth monkey inside a cell. A giant plant will eat the key and feed it to its belly. To defeat the plant, let it try to attack you, then avoid it and attack. Keep doing this until you defeat the head. Then, go to the end of the room and attack the spider bomb. Throw the bomb into the belly to destroy it, making the Small Key appear. Pick up the key, and use it on the monkey's cell. Now we have four monkeys freed, so go back to the previous room. Turn left and attack the spider bomb, then throw the bomb down the gap and into a piranha's mouth. This will destroy it, so jump down to the ground and you'll see a chest in the small area it was blocking. Open it for a Piece of Heart, then head through the door to the left, which leads back to the main room. There, use the monkey as a vine to get to the central platform, then go through the middle door. Outside, the four monkeys will all act as vines to get across to the door ahead. Swing across the four monkeys and go through the door at the end. In the next room, the door will lock and you'll see the big monkey that destroyed the bridge earlier. He'll use the boomerang he has to cut down two Deku Babas from the ceiling, then you'll have to fight him. Kill the two Deku Babas. To defeat this mini-boss, you have to wait until it stops on one of the many pillars. Then, when he throws the boomerang, roll into the pillar a few times until the boomerang hits him and knocks him off. From there, attack him. Throughout the fight, you'll have to kill some Deku Babas. Just repeat this process and you'll defeat the big monkey. When you defeat him, he'll run into the central pillar and spit out a dark insect. Then the monkey will run off, leaving behind the boomerang it carried. The boomerang spins around, and the Fairy of Winds tells you that it resides in the weapon. It'll then spin into Link's hands, and you'll get the Gale Boomerang. With it, you can aim by pointing the Wii Remote at the screen, and you can press Z to target up to five things. Throwing this boomerang makes a wind gust come from it. Now, look above the locked door to find a fan. Use your new weapon, the Gale Boomerang to make it spin. This removes the wooden gate that blocks the door slightly. Throw it at the fan a few times until the gate fully unblocks the door, then go through it. Back outside, turn left to find a wooden bridge that's controlled by the fan on it. Wait until the wooden bridge moves so you can cross it, then go to the end of the bridge to find another one. Throw the Gale Boomerang at the fan on that bridge to turn it around towards you, then get on it and walk north to the monkey cage ahead. Defeat the Bokoblin, and use the Gale Boomerang on the web that's holding up the monkey cage. It'll drop down and break, freeing the next monkey. The monkey will jump over to the door where the mini-boss was. Midna says that you should rescue all of the monkeys and see what we can do with them. Head south of where you are to find two more bridges. Cross the first one, then throw the Gale Boomerang at the next one on the end. Cross both bridges to the door, then go through it. In this room, make your way to the floor and go through the western door. Back at the main room, jump to the monkey and use it to reach the central platform, then look up to find a chest connected to web. Use the Gale Boomerang to send the chest to the ground, then open it to get the Compass. Midna says that with this item, you should be able to see the locations of the monkeys on your map. They are indicated by red dots. Now, head west and swing to the platform ahead, then go through the door. Head west into the room and defeat the Deku Baba, and shoot the Skulltula with the Slingshot on the vine wall to the left. Climb up the wall and head right, then drop onto the platform. Jump across the platforms and you'll see four fans by a locked gate. Stand south by the bridge, and look at the pattern on the floor. It shows the shape of a Z. Target each fan in the same fashion (bottom-left one first, bottom-right one second, top-left one third, and top-right one fourth), and throw the Gale Boomerang. If you did it right, you'll open the gate, revealing a chest. Open it to get the Big Key. Now, cross the nearby bridge and jump to the platform to the right, then go through the door. Out here, you'll see a wooden bridge with a fan. When it connects to the platforms, cross it and you will find the monkey you freed earlier. Follow him to a door, then go through it. In this room, use the Gale Boomerang on the fan of the wooden bridge so that it connects to the platform. Get on the bridge and throw the Gale Boomerang at the fan again. This makes the bridge move and connect to the left and right platforms. Head right and defeat the Bokoblin, then go through the door. In this room, there is a hole at the end, along with a web covering a hole to the left and right. Spiders will come down by those webs. Defeat them and stand on the left web. Activate the Lantern and burn the web. You'll fall down to a lower room, on a platform with a monkey in a cage. Break it with your sword to free him, then jump down and look for a vine wall. Climb it up back to the upper floor, then exit this room. Get on the bridge and use the Gale Boomerang to turn it around, then go through the door to the north. In the next room, you'll see a lot of monkeys on platforms sticking out of the wall. The one you just freed will also get on an empty one. Midna says that in order to check out the rest of the temple, we'll need the help of all of the monkeys. Head right and get on the bridge, then throw the Gale Boomerang at the fan to make it connect with another bridge. Get on the second bridge, and use the Gale Boomerang at the fan to connect it to the platform ahead. Defeat the Bokoblin and kill the Skulltulas up on the vine wall, then climb the wall up to a platform. Go east and kill the Skulltula on the next vine wall, then climb that one up to another platform. Head west and defeat the Bokoblin, then go through the door. In the next area, defeat the Deku Babas, and look to the left and right. You will see a spider bomb on a platform you cannot reach, along with a piranha and a chest on two other platforms you can't reach at the moment. Target the spider bomb with the Gale Boomerang and throw it. You'll catch it. Throw it at the piranha to the right to destroy it, making the platform safe to jump to. Jump to the platform and to the chest, then open it to get a Small Key. Jump back to the central platform, then head north and defeat the Deku Baba. On the ledge above you is a big rock. Target the spider bomb with the Gale Boomerang, then target the rock and throw it. The spider bomb will hit the rock and blow it up, so climb up the vine wall to the platform. Defeat the Bokoblin, and use the Gale Boomerang on the two Deku Babas hanging from the ceiling. Defeat them, and use the Gale Boomerang to target the spider bomb. Throw it to bring the bomb to you and catch it, then throw it at the rock wall to the north. It'll blow it up and free another monkey, so exit this room. Back in the previous room, the monkey you freed will have joined the other ones on the platforms. Now, climb down the vine wall to the left, and jump down to the eastern floor. Use the Gale Boomerang to shift around the bridges until you get over to the other side, then go through the door. Here, use the Gale Boomerang on the center bridge, then walk on it and throw the boomerang at the fan on the bridge again. Head left and unlock the door. Here, throw the Gale Boomerang at the tiles to reveal monsters that are under the tiles. Attack them with your sword to defeat them, then head east and go through the tunnel you see. Jump down at the end and defeat the spider, then defeat the two Skulltulas on the vine wall. Climb the vine wall up, then head east and around to a gate. Use the Gale Boomerang to target both fans, then throw it to open up the gate, freeing the last monkey. Head north and defeat the Deku Baba hanging from the ceiling, then head west and jump to the ledge ahead. Open the chest to get a Red Rupee, then jump off the platform and go through the door to the right, leading back to the previous room. Get on the bridge and throw the Gale Boomerang at the fan to move it. Go through the northern door. You'll now see all of the monkeys gathered up, and they will all hang off of the tree limb as one long vine. Jump to them and swing across to the platform ahead, then head north to the boss door. Break the pots near the door to find hearts and a fairy. Capture the fairy in a bottle, then unlock the door leading to the boss. Inside, you'll see spider bombs, then the purple water will bubble up. Two giant Deku Babas will emerge from the water, and you'll have to fight Diababa, the first boss of the game. Read the Bosses section for help on winning this battle. Once you win, he'll leave a Heart Container behind, and disappear. Then you'll see a strange piece of a mask float down to you. Midna comes out and explains that this is what she was looking for: a Fused Shadow. It's what the light spirit referred to as the dark power, and Midna says that there are three in total. She thinks the light spirits have the others. She isn't going to tell you what they're for yet, and says she will after you've gotten more. She creates a portal and tells you to take the Heart Container on the ground. Do so, then talk to Midna and tell her to carry you out of the dungeon. You will get the option to save, as well. ============ Faron Woods ============ Back at the springs, Faron the light spirit will talk to you. He says that the twilight isn't over yet, and to leave the woods and go west. You'll find the land protected by the light spirit, Eldin there. He talks about "those you seek", and that the lands are still covered in twilight. Midna says she'll help you out once you turn into a beast again. When you regain control, head all the way north, and head west at the path split. Talk to Coro sitting on the rock and if you have 100 Rupees, buy the bottle full of oil from him. Now we have two bottles (you may have gotten it earlier). Continue west, and take the exit to Hyrule Field. ============= Hyrule Field ============= Welcome to Hyrule Field. You'll be exploring a whole lot here, as Hyrule Field in this game is bigger than in any other Zelda game. Upon entering the field, you'll see two Bokoblins. Defeat them, and proceed north to the actual field. Head all the way to the left and eventually, you'll hear a voice that shouts. This is the postman. He says that there is a black wall blocking the way ahead, then he'll give you your first letter. He tells you how to read them, then he runs off. Now, continue following the path left, and follow the road to a curtain of twilight. Midna says you may be a wolf for awhile if you step into the curtain. Walk up to the curtain of twilight and tell Midna you want to go. You'll be dragged into the curtain. You will also turn into a wolf again. After Midna talks, follow the path to a strange scent. Walk up to it and press A to sniff it, then you'll see a vision of the Ordon children. You will then have the Youth's Scent. Midna says now that you have found a scent, use your senses. Keep your senses activated and follow the path of the scent. You'll come to three shadow beings, so use your energy field attack to defeat all three of them. It appears that the bridge is out, so we cannot pass! Midna makes you open the map, and she tells you that every time you defeat a pack of shadow beasts, a portal is created in that same spot. Warp to the North Faron Woods at the Faron Province. ============ Faron Woods ============ Here, Midna says to look hard for the bridge we need. Head right to find it, then Midna will alert you. Press Up, and Midna will ask you if we should take the bridge. Select "Warp", and warp to the Kakariko Gorge of the Eldin Province to warp back to Hyrule Field with the bridge. ============= Hyrule Field ============= Back at Hyrule Field, the bridge will be warped and connected. Now we can continue! Activate your senses and follow the path north on the map. Keep following the scent, and you'll come to a closed gate with two enemies behind it. Midna finds a spot we can dig in through, so dig there to get past the gate. Defeat the enemies, and follow the path to Kakariko Village. ================= Kakariko Village ================= You will see that there are some shadow beasts ahead. Head over to them, and defeat the one that's all the way to the north. Then, defeat the last two using your energy field attack. Another portal is created. Take note, however, that we can only warp as a wolf. Then, a light spirit will talk to you and tell you to come over to it at the spring. Walk up to it and talk to it, then it'll give you a Vessel of Light. We've gotta go hunt for more of those tears to return to our normal form. The spirit marks the location of the dark insects you need to kill on your map. Head north of here, and go around the right side of the building. When Midna alerts you, press Up and she'll let you jump to the top of the building. When you jump to the top, walk on the patch of wood to fall through the roof and into the building. Inside, activate your senses to find a bunch of people that are spirits. You'll eventually find out that there is a cellar in this sanctuary, and that it can only be opened when all of the candles in the room have been lit. Barnes puts a flame into a pot. After the long cinema, Midna will talk for a moment and you'll regain control. In front of you is a stick that you can pick up. Pick it up, and light one end of the stick using the flame in the pot. Then, head up the stairs and jump across to the other ones, lighting the candles on the wall. When all of the candles have been lit, the center statue moves, revealing a hole. Jump down the hole to the cellar. In the cellar, head north and activate your senses to find three dark insects. Defeat them and get their tears, then go north to the end of the area. Midna will alert you, so press Up and she'll say that you can climb the scaffolding. Press Up again and use Midna to jump out of the sanctuary and into the graveyard. ========== Graveyard ========== Here, turn on your senses and look for the shadow of a dark insect. Dig in the exact spot where the shadow is to dig out the insect, then defeat it and get its tear. Watch out for the Twilight Keese around this graveyard. Head east and exit the graveyard. ================= Kakariko Village ================= Back at the village, head east and go to the first white dot on the right (look on the map). The building there has a crawlspace on the eastern corner of it. Go there to find an entrance, then press A in front of it to enter. Inside, go north and climb into the room. Climb onto the ledges and activate your senses, then look in the corner to find a dark insect. Defeat it and get the tear, then drop back down into the hole and exit the building. Back outside, head south and go up the hill where the sign is. At the end, jump to the wooden platform. If you don't make it, run back up the hill and try again. When you make it, enter the building. Jump down, and pick up a stick by the fireplace. Then, go to the table in the room and jump to the flame, lighting the stick. With the stick, light the fireplace. This will cause the top to have smoke come out of it. Activate your senses and look around for a dark insect, then defeat it and get the tear. Go to the next room of the building, and you'll see two enemies. Defeat them and open the chest in the corner by the stairs. It contains a Red Rupee. Head up the stairs and defeat the enemy, then ram into the two shelves. Behind one is a Blue Rupee, so take it and head into the next room. Activate your senses and defeat the dark insect roaming about this room, then take the tear and head back to the first room. Climb up the ledges and exit the building. Outside, head left and jump down the building, then head all the way to the right until you see some ledges you can climb to the left. Climb them up, then on the roof, look to the left and dash through the glass window and into the house. Head west and up the stairs, then dash into the shelf to knock it over, revealing a dark insect. Activate your senses, then defeat it and get the tear, then exit the building via the window. Back outside, head all the way south and climb up the ledge by the buildings on the left. Climb to the roof of the building and head north, jumping to the next building. Stand on the patch on the roof to fall through. Inside the building, look to the right to find a crate. Push it and a dark insect will be revealed, so activate your senses and defeat the bug, then get the tear. Head left and Midna will alert you, so press Up and use her help to jump out of the building. Jump off of the roof, and head north. Look to the left and climb up the two ledges, then jump through the left window. Back in this building, head up the stairs and climb on the shelf on the ground, then onto the ledges. Exit the building from there. Now, head up the roof and go left. You'll see a dark insect crawl into a building, so follow it to a crawlspace and enter it. Inside there, take a stick by the fireplace and light the stick using the nearby fire. Light the fireplace and you'll cause electricity to bounce around the whole room, making the entire building go in flames! Midna will be freaked out and leave. Crawl through the crawlspace before you die. Outside, Midna will be with you again, and you'll see three tears. Get them, and go back south and head up the hill. Look on the left side of the building you come to, and dig at the digging spot there to get inside. Break the pots by the stairs, and activate your senses to find a dark insect. Defeat it and get the tear, then dig out of the building. Outside, jump down and go north. At the path split, head left to Death Mountain. =============== Death Mountain =============== At this place, Midna will say that the mountain is impassable, but she will get you up there if need be. Head west and onto the rock platform, and Midna will alert you. Press Up and use her help to jump up to the platform ahead. Activate your senses to find a Goron, so listen to what he has to say if you want. Head through the path and defeat the enemies along the way. Climb up the ledges at the end and onto the higher platform, and continue heading north. In this area full of steam, activate your senses and look around for a dark insect. If it is buried underground, dig it out and kill it. Get the tear, and go by the statue and press A in front of it. A melody will be played, and you have to howl the melody in the same order that was shown. In this case, the order shown is: top, middle, down, top, middle, down. When the melody finishes playing, hold A and move the Control Stick in the right directions. Howl the tune, and the golden beast will appear. Press A and howl the tune again, then the golden beast will be marked on your map. He is at the Ordon woods. Anyway, back on Death Mountain, follow the path going to the next area, which is where the true part of Death Mountain starts. There are some shadow beasts ahead, and this time there are four. Go around the barrier walls and defeat the one that's alone, then defeat a second one. Use the energy field attack to defeat the last two, and another portal will be created. Now, use your senses and look on the wall to find a dark insect. Ram into the wall to make it fly down, then defeat it and collect the tear. Go left and up the small platform. Midna will alert you, so press Up and jump to her when the steam isn't blowing. If you hit the steam, you'll get knocked down. After you jump to Midna, use your senses to find a Goron. Listen to him if you want, then follow the path east. Head up the narrow hill and Midna will alert you. Press Up and jump to her, then follow the path north. There's a Goron here, so use your senses and talk to him if you want, then jump east and down to the springs. There are many enemies here. Use your senses and defeat the dark insect, then get the last tear. You'll be back at Kakariko Village. ================= Kakariko Village ================= Now that the Vessel of Light is filled with Tears of Light, it will enter the Kakariko spring and Link will return to his normal self. After Midna talks, the light spirit named Eldin will appear. He tells you that the dark power you seek lies in the sacred grounds of Death Mountain, where the Gorons live. Apparently the Gorons have been consumed by evil, and we have to go and save them. When Eldin leaves, all of the children from the village of Ordon run over to Link, knocking over Colin in the process. A shaman from this village will talk to Link. His name is Renado. He introduces the Bomb Shop owner, Barnes, along with his daughter Luda. Renado says that the Gorons were once their friends, but they have suddenly been treating the humans like enemies for some reason. Renado thinks that something in the mines is the cause of the Goron's sudden change. He wants Link to take the children back to Ordon, but he says that he will remain here. When you regain control, head all the way north and enter Death Mountain again. =============== Death Mountain =============== At the mountain, head north and climb up the wall to the top. Head north and the Goron will stop you from going any further. He'll roll, and even if you try to stop him, he'll knock you off. Head south and go back to the village. ================= Kakariko Village ================= Back here, Renado will say that he saw you trying to go up the trail of the mountain, and that he's glad you're safe. He says that the only thing the Goron's recognize is strength, and that Bo, the mayor of Ordon Village, might be able to help. He also wants you to tell everyone that the children are okay. Head south through the village, and you'll see Epona running wild through the village! Two monsters are riding it, but then fall off. Link tries to tame it, but can't. Now you have to do a mini-game sort of thing. Hold the direction of the Control Stick shown on the screen, and when it changes, immediately switch to the next direction. Do it quickly, or you'll fall off and have to try it again by getting on Epona. Eventually you'll see "Seize" appear onscreen. When you see this, press A to tame Epona and gain control of her again. While on Epona, ride to the east and out of the village. ============= Hyrule Field ============= Speed up Epona and jump the gate, then keep going and the postman will come and give you a letter from Ooccoo. When he leaves, read the letter and head all the way to the southern part of the map. Continue to the Faron Woods, then go past Coro and head south to the Ordon Woods. ============ Ordon Woods ============ Here, simply head south and head east to the springs. Dismount Epona and head east of the springs to find the golden beast. Go in front of him, and you'll appear in the white area again. The warrior will ask you if you're ready to learn the next skill. Tell him you are, and he'll want to make sure you've mastered the Ending Blow before teaching you the next skill. Z-Target him and attack him, and when he falls down, press A to do the Ending Blow. He'll then teach you the Shield Attack. To do it, thrust the Nunchuk forward to make the enemy vulnerable, then attack. Once you do it, the warrior also tells you that this technique can repel projectiles. He will want you to repel his projectile he'll shoot at you. Thrust the Nunchuk forward when the projectile gets near you to repel it back at him. Once you learn the technique and appear back at the woods, then simply head all the way south and continue to Ordon Village. ============== Ordon Village ============== At the village, climb up the ladder and enter Link's house. If you didn't do this earlier, head into Link's basement and activate the Lantern. Open the chest inside for a Purple Rupee (worth 50), then exit Link's basement and his house. Back outside, climb down the ladder and follow the path to the actual village. Now, if you want feel free to walk around the village and talk to everyone. When you're ready, head all the way south and you'll find Bo, the mayor. He tells you to come inside, and you both automatically appear inside. A conversation ensues, and Link tells Bo about the Gorons. He says that he defeated the Gorons with a certain secret and earned their trust. He will teach you the secret, on the one codition that you never reveal it to anyone. Accept his offer, and he leads you into a room with a ring. He says that Gorons like sumo wrestling matches to test their strength, and that it's no different than stopping a charging goat. Tell him you want to hear more if you have no idea what to do. Regardless, tell him "No" whenever you're ready to begin a sumo wrestling match. The first match is easy. Just sidestep by moving Left or Right with the Control Stick, and strike him by thrusting the Wii Remote at the screen. Press A to try and grab him. If you grab him, tap A repedeately. He can grab you, too, so tap A repedeately if this happens. Whoever gets pushed out of the ring first wins. When you beat him once, you'll have to do it a second time in order to proceed. The second sumo wrestling match can get annoying, too. He's more tricky, and is just harder to beat overall. When you win both matches, Bo reveals the secret to defeating the Gorons, which is locked away in the chest in his room. Open it to get the Iron Boots! These are so heavy, you'll easily be able to take on the Gorons now. Exit his house, and head all the way north to the area where Link's house is, then continue to the woods. Head to the springs and call Epona using the grass, then ride her to the Faron Woods. Go to the north, and then west at the path split. Go to Hyrule Field. ============= Hyrule Field ============= Outside at the field, ride Epona all the way to the western part of the field to where Kakariko Village is located. Jump the gate with Epona and continue to the village. ================= Kakariko Village ================= You'll see a cinema with a monster riding a wild boar. The Ordon children will run away, and Colin will be held by the big monster. Link suddenly enters the village on Epona, and you'll gain control. Ride Epona to the northern end of the village, then jump the gate leading out to Hyrule Field. ============= Hyrule Field ============= Out here, you'll see the monster with Colin tied up to a spear, unconscious. Get ready for your first battle on Epona. The monster will blow the horn to call out some minions. In case you didn't know already, you can use your sword on Epona. Z-Target the leader and speed up to catch up to him. Attack him with your sword repedeately, and don't worry about his minions. When you kill them, the leader will just blow his horn to call out more. Keep attacking him, and eventually, the leader will lead Link to a bridge where a monster will shoot an arrow at the fence Link jumped over. Since it's a flaming arrow, it'll catch the fence on fire. The fences on both sides are in flames, and now you have to battle the leader on this bridge. To defeat him, speed up Epona and go towards him, and when you get near him, you'll get a glimpse of a Control Stick and Wii Remote icon on the screen. When you see the icons, move to the left or right and attack. If you did it right, the monster will fall off of the bridge and down the cliff. If he knocks you off, however, you restart this part of the battle with one less heart. If you get a Game Over, you still restart here, so don't worry. When you defeat him, you'll appear back at Kakariko Village. ================= Kakariko Village ================= Here, you'll see a cinema of Colin waking up, along with the rest of the kids and Renado right next to him and Link. Some dialogue will commence, then Colin will go unconscious again, and the others take him back to the sanctuary. When you regain control, head north and go east, then enter the first building. This is the General Store, where you can buy the Hylian Shield for 200 Rupees. If you don't have it, just come back for it later. The Hylian Shield is metal and can't burn, therefore it's great for the next dungeon. Exit the shop, and make your way north and go to Death Mountain. =============== Death Mountain =============== Head north and climb up the mountain to the top of the ledge. Then, get out the Iron Boots and equip them. When the Goron rolls at you, hold A so that you'll stop him and throw him off of the ledge. The Goron then rolls away, so take off the Iron Boots and head all the way north, stopping the Gorons with the Iron Boots equipped along the way. Eventually you'll get to an area where lots of monsters are shooting flaming arrows at you. Head past them and continue to an area where the mountain is erupting at. You'll see two Gorons, and one will use the second Goron's back to reach a platform. Jump down the platform and avoid the rocks that fall from the mountain. Eventually, a huge rock will fall down into the middle of the ground, which we'll be using a bit later in the game. Anyway, once the rock falls into the center, Midna will comment on the rock. Now, look around for a Goron, and attack it. He'll block your attacks, so use the shield to block his attack, then strike it with your sword while he's off guard. He'll roll into a ball and roll away to the wall. Climb on the Goron's back and you will be launched up, so land on the upper platform and head north to another Goron. Fight it and get on its back, then get on the next platform. You will see yet another Goron. Fight it and use its back to reach the platform above you, then head left and some steam will shoot out. It won't stop, so put on the Iron Boots and walk through the steam. Continue and avoid the rolling Gorons, then you'll come to a Goron by the wall. Fight it and use its back to reach the platform, then do the same with the next Goron. Finally, enter the next area which is the sacred ground of the Gorons. Head north, and a few Gorons will charge at you. However, the leader of the Goron tribe stops them. He introduces himself as Gor Coron, and says that he must be the leader of the Goron tribe in place of Darbus, their patriarch. He says that the mines are restricted to Gorons only, but he'll make an exception for you if you beat him at a contest of strength. Accept his challenge, and you will have to fight him in a sumo wrestling match just like you did with Bo. He will immediately hit you, sending you flying out of the ring. He says to come back when you're heavier. Equip the Iron Boots and speak to him, then tell him that you wish to try again. Now it's just like the sumo wrestling match with Bo. This one's a little hard, too. Just do it the same way you did last time. When you win, he'll tell you about how the four Goron elders and Darbus went to investigate, to see why the mountain was erupting so much. He says that there is a treasue that they must protect, and the moment Darbus touched it, everything turned into chaos. Then he became a huge beast. They had to seal him in the mountain due to him causing so many eruptions. He orders the two Gorons to let you pass, then you regain control. Now, unequip the Iron Boots, and head southeast to a Goron. He says that when you want to leave, you should use the elevator, so he moves away. For now, just head north and enter the Goron Mines, the second dungeon of the game. ============ Goron Mines ============ When you enter this dungeon, head east and follow the path to a platform. Jump to it, and you'll see two lava geysers. There are many of these throughout the dungeon, so wait until they stop, then jump to the platform. Jump to either platform, and make your way north. Follow the path, and hit the boarded wall with your sword to destroy it. Head left and step on the switch, then equip the Iron Boots to press it in and activate it. This causes a wall of fire to stop shooting fire. Unequip the Iron Boots and destroy the boarded wall to the north. Head north before the wall of fire reactivates, then follow the path and look to the left to find another switch. Use the Iron Boots to press the switch and make another wall of fire deactivate. Head north, and go around to the right to find a ladder. Climb it up, and head north. Jump to the platform ahead and defeat the fire enemy, then open the chest for a Red Rupee. Jump back to the platform, then jump to the platform on the right and jump over to the other side. Jump to the eastern platform and go up to the switch, then defeat the enemy that falls down and press the switch with the Iron Boots. This makes a wall of fire deactivate for a short time. Go all the way north and past the fire enemy, then turn right. You'll be able to make it a few seconds before the wall of fire reactivates. Follow the path to a caged floor, then jump to the platform ahead. Put on the Iron Boots and the platform will move down, causing the gate in front of you to open. Go through the door that was revealed. In the next room, you'll see an odd thing with blue stuff on the bottom of it. Head north, then head west at the path split. Follow the path to three Bokoblins and a chest, then defeat them and open the chest for a Small Key. Go back to the path split and head east this time, then follow the path to some moving platforms. When they stop, jump across them. Unlock the door at the end. Here, follow the path to a Dodongo, a classic Zelda enemy. To defeat it, attack the tail. It attacks by shooting a line of flame at you, so avoid that and defeat it. Now, jump to the platforms on the left while waiting on the lava geysers to deactivate, then defeat the Dodongo on the platform. Jump to the platform to the left and defeat the Dodongo, then grab the chain in the wall with A. Pull back until you pull the wall all the way out, but don't let go of the chain just yet. Look through the gate to see when the geysers start. A couple of seconds after they start, release the chain and run back to the platform. Jump across to where the Dodongo was, then jump to the platform on the right. Jump to the tunnel next to you, then run past the wall of spikes and go through the door. In this room, you'll see an odd blue part of the wall which goes all the way up to the door at the end. Jump in the water and equip the Iron Boots to sink. Be careful, though; once the blue bar on the screen empties, you'll drown. Head north and to a switch. Press it, and a magnetic field will activate. Your Iron Boots will make you go to the top of the blue magnetic field, and now you can walk around on it. Neat, huh? The controls are opposite while you're upside down, though. Walk up and to the door, then unequip the Iron Boots and enter it. In the next room, head north and speak with the Goron. He's one of the four Goron elders, named Gor Amoto. He will give you a Key Shard, which is one of the three pieces to the Big Key. He says that when you merge them together, you can unlock the door leading to Darbus the patriarch, and that each of the three elders in this dungeon has a Key Shard. Open the chest behind him to get the Dungeon Map, then climb up the nearby ladder to the top. Follow the path to some pots, and you'll see one of them wiggle. Lift it, and Ooccoo will break out of it. He joins you as a useable item again, just like in other dungeons. When you get him, go through the door ahead. Look to the left and right to find magnetic fields. Use the Iron Boots to walk on either one, then defeat the Fire Slugs along the way. At the end of the path, unequip the boots and go through the door. In the next room, step on the switch with the Iron Boots equipped and you'll rise up to a magnetic field. Head east and kill the Fire Slugs, then drop down where the chest is. Open the chest to get a Piece of Heart. Go back on the magnetic field and head south, then west. Follow the path, and at the path split, head right and to a platform. Unequip the Iron Boots to drop onto the platform, then go through the door. In here, you'll see four Bokoblins ahead, along with a switch. Head north and go around the big pillar to find them. Defeat them and press the switch using the Iron Boots, then you'll activate a magnetic field attached to some sort of a crane. It moves around the whole room. Unequip the Iron Boots and head west on the map. Equip the Iron Boots, and the magnetic field will take you up onto it when it moves over you. Let it carry you east from where you are, then drop down and head up the path. Defeat the Bokoblins and activate the switch, then this will activate another crane and magnetic field. Your boots will attract to it, making you stand on the magnetic field. When the crane takes you over to another platform, drop down and defeat the Bokoblins, then go through the door. This room is full of water and Tektites. Defeat the Tektites, and jump in the water. Head left and sink using the Iron Boots, then open the chest at the end for a Small Key. Resurface, then head and right and sink. Push the blue block forward and enter the cage. Unequip the boots and climb onto the platform. Press the switch at the end with the Iron Boots to activate a magnetic beam behind you. Go up to the magnetic beam with the Iron Boots on to stand on the field. Head north and drop down, then activate the switch to activate another magnetic beam below. Jump down and equip the boots, then the magnetic beam will pull you over to another field. Follow the path and drop down at the end, then you'll see a crystal switch. Open the chest to the left for a Red Rupee, then hit the crystal switch with your sword. This opens the gate down below for a short time. Jump down and go through the gate before it closes. Defeat the two Bokoblins in this room, and ignore the Beamos (the moving statues) for now. If their red eye sees you, then they'll shoot out a laser at you, so be careful. At the right side of the room is a magnetic field. Walk across it with the Iron Boots on, and walk northeast to a platform with a chest. Open it to get a Piece of Heart, then jump off the platform and walk on the magnetic field again. Walk northwest this time, and get on the next platform. Cut the two ropes that are held together by the nail to cut a red bridge down, revealing a locked door. Jump down and climb up the middle platform, then head north and unlock the door leading to the next area. Here, you'll be outside and will see a magnetic crane across from you. This area is full of Bokoblins shooting flame arrows, so the Hylian Shield is good here. The Ordon Shield is likely to burn in this room, and if it does, Midna will constantly nag you about it every two seconds, which gets annoying fast. Anyway, head north and break the boarded wall, then cross the walkway while avoiding the Bokoblins that shoot arrows. There will be a locked door to the left and another path to the right. Head right, and open the chest in the right-hand corner to get a Small Key. Head left and go to the locked door, then unlock it. In the next room, jump across the rotating platform, then you'll see a big rotating platform in the middle. On each side of the platform is a magnetic field. One side has three while the other has one, and in the middle. Head up the ramp to the right to reach the platform. Now, get on the first of the three magnetic fields when it flips over to that side, and equip the Iron Boots. Wait until it flips back over to the top, then unequip them and run over to the second one. Repeat this until you get to the last one, then when it flips over to the top one last time, head to the platform ahead and go through the door. There is another Goron elder in this room, named Gor Ebizo. Talk to him, and he will give you the second Key Shard. Gor Ebizo also mentions that you'll need a sacred weapon of the Gorons in order to be safe through the rest of the dungeon. He says it's in the room up ahead, and that the guard in there should let you pass to get the weapon. Climb up the ladder to the north and follow the path to a door, then go through it. Back in this area, look right to find a magnetic field. Walk across it with the Iron Boots, and at the end, drop down to a platform. Head right and open the chest for a Yellow Rupee, then go through the door to the left. The door will lock. Head north to a ring with a magnetic field on it, and you'll see a big Goron with metal armor equipped. Apparently he doesn't like you, so he's gonna fight. He jumps onto the arena, breaking the chains. The platform also falls into the lava, and a battle begins. By the way, equip the Iron Boots. While he has his arms raised, attack his stomach repedeately with your sword until he curls up into a ball. From there, hold A to grab him and throw him behind you. If you're in the right spot, you'll throw him into the lava. When you throw him into the lava, unequip the Iron Boots and run to the center. Reequip them when the Goron lands on the platform, and repeat this process two more times to win the battle. His mask will pop off, and he'll say that he'll let you have the weapon, but that you must help save the patriarch in wreturn. The lava rises with the platform, and both doors unlock. Head south and go through that door, and in that room, open the chest to get the Hero's Bow! Equip it and shoot the ropes holding the bridge up behind the chest. When the bridge falls, head north and shoot the Fire Slug you see on the ceiling, then head all the way north and face the Beamos statue. It will come to life, so back up and shoot the red eye with an arrow to destroy it and send the statue down. Go back to the other statues to the south, and destroy all of them. You can pull them after destroying them. Pull the westernmost one to find a door behind it, then go through it. Talk to the last Goron elder here, whos name is never said. He gives you the last Key Shard which forms the Big Key! Open the chest on the ledge behind him for a Purple Rupee, then exit the room. Back in the Beamos room, push the Beamos statue away, then pull the easternmost one back to find a chest containing the Compass. Once you get it, head to the southern end of the room and pull the Beamos statue away, then go through the door behind it. In the next room, you'll see a magnetic field somewhere in this room, along with many Fire Slugs gathered up on the ceiling in many spots. Head north and defeat the Fire Keese, then roll into the gate to bring it down. Before jumping to the platform ahead, look above the platform and shoot the Fire Slugs with the Hero's Bow. Then jump to the platform, and follow the path to a platform with two Dodongos. Defeat them, and look on the ceiling above the next platform. Kill the Fire Slugs with the Hero's Bow, then jump to the platform. Look above the next platform, kill the Fire Slugs, then kill the other two on the wall ahead. Jump to the platform and follow the path, then at the very end of the path, press the switch with the Iron Boots to activate a magnetic beam. Walk across the magnetic field until you get to the end, then take out your bow. Shoot the Dodongo to send him to the lava below, then shoot the crystal switch in the small opening in front of you. This causes a gate below you to open, so unequip the Iron Boots and go through the door that was revealed. In this area, head right and jump across the platform to a chest. Open the chest to get a Purple Rupee. Jump back to the other platform and follow the path. Shoot the ropes holding the bridge up to make it collapse, then cross it to find a switch. Equip the Iron Boots and stand on it to activate a magnetic beam on a crane. The crane will take you to a platform below. Drop down and go through the door here. In the watery room, you'll notice fish in the water. Take them out with arrows and go to the northern platform. Shoot the crystal switch on the western ledge with an arrow, then the gate will open. Head into that room and defeat the Bokoblins as well as the Beamos. Then, go through the northern door. Outside, head north and defeat the Bokoblin, then continue and you'll see a monster call other ones to shoot flaming arrows. Take them out from afar with your bow, then head all the way north and east. Shoot the Beamos, then pull it all the way back to open a stone wall behind it, revealing a path. Follow the path up to some barrels, but they blow up when hit, so be careful! Either shoot the archers ahead or shoot the barrel behind them to kill them with an explosion. Do whichever makes you feel more evil. At the end of the path is a switch. Press it with the Iron Boots to activate a crane and a magnetic beam. Jump down the platform to the lower platform below, then keep the Iron Boots equipped. Let the magnetic beam take you up to the magnetic field on the crane, then the crane will take you to a red bridge. Take out your bow and the view will be a little screwed. Look around for the rope tied to the bridge and shoot it with an arrow. This brings the bridge down. When the crane moves over it, unequip the Iron Boots and cross the bridge to a door, then go through it. In the next room, follow the path and be careful of the archers. Shoot them with arrows, then take out the Bokoblins. Shoot the ropes tied to the bridge in the wall and it will fall down, revealing a path with many Bokoblins. Show them what you're made of, then unlock the boss door at the end. In the boss's room, you'll see a dark, chainrd up Goron. When Link approaches it, the gem on its head glows and its eyes then turn on. The Goron gets covered in flames and breaks the chains off, then a boss battle begins. See the Bosses section for help on winning. Once you defeat Fyrus, a Heart Container pops out of his forehead, and you get the second Fused Shadow. Midna takes it, and she says she'll tell you an interesting story since you've been so helpful. She says that the leader of the twilight is named Zant, and that you'd stand no chance against him right now. After Midna's rant, she creates a portal. Darbus will turn back into a normal Goron. Talk to him, then take the Heart Container and tell Midna to take you out of the dungeon. You'll get the option to save your game after that. ================= Kakariko Village ================= Back at the village, Eldin the light spirit will speak to you. It says that you'll find the light spirit Lanayru north of here, past the stone bridge. Then the shaman, Colin, and all of the other kids appear outside. Colin tells you that apparently, Ilia has been kidnapped! After the cinema, you'll regain control. There are some things you can get in the village now that the mountain has returned to normal and the Gorons have returned. For one, if you didn't buy the Hylian Shield at the General Store earlier, then do it now. Head all the way north and look at the last building on the left. This is Barnes' Bomb Shop. Inside, speak with Barnes. He's only selling one type of bomb at the moment, but he'll get more in time. Buy it, along with the Bomb Bag for 120 Rupees. He tells you that you can combine bombs and your bow to make Bomb Arrows. He also gives you a letter explaining how to use the Bomb Arrows. To do it, go to the Inventory screen and go to the Bombs, then press Z to combine your bow with the bombs. Be warned, though, that this takes up both arrows and bombs to use (obviously). Leave the Bomb Shop, and talk to the Goron by the shop. Tell him to carry you up to the top of the roof, then climb onto his back and he'll launch you up. Head up the hill to the north to find another Goron. Tell him to launch you up on the roof, then enter the building and look to the left. Open the chest for a Purple Rupee and then exit the building. Climb up the ladder up to the top, then you'll see Talo on the roof. Talk to him, and he'll say that he's being the lookout for the village. He asks if you will show him how to shoot a bow. Accept his offer, and he says to meet Malo down by the springs. You'll automatically appear by Malo and the springs. First Malo will want you to shoot a close by target with your bow. Do it, and he'll want you to shoot a target on the roof of a building. After that, Talo will say that he wants you to shoot a pole by him very far away. It's pretty hard to see and shoot, but keep trying until you shoot it. If you run out of arrows, then you lose. Either way, if you win, you get a Piece of Heart and the Hawkeye item is sold at Malo's shop for 100 Rupees. Get it as soon as you can. The Hawkeye is a mask that allows you to zoom in with the Hero's Bow. Go to the Hero's Bow on the Inventory screen and press Z to combine it. Now you can zoom in and out with the bow using the - Button and + Button. You can also point the Wii Remote at the screen and press A on the zooming icons yourself. Anyway, once you get the Hawkeye, mount Epona and head all the way north. Jump across the gate and out to Hyrule Field. ============= Hyrule Field ============= Head north, and the postman will stop you. He'll give you two letters, one which is from Barnes telling you about using Bomb Arrows. The first one (the one from Barnes is the second) tells you about a sundries shop from Kakariko Goods. Regardless, continue heading north, and cross the Bridge of Eldin (you will come to it as you go north on the map). You'll come to a path blocked by three rocks, so place a bomb there to blow them away. Then, a portal appears in the sky and the Bridge of Eldin gets taken away into the portal! Some shadow beasts appear on the broken bridge. Walk over to the bridge and defeat all three of them using two Spin Attacks. This will make the portal reappear, making another warp point available (although unusable at the moment). Go back to where you blew up the rocks and follow the path from there. Defeat the Bokoblins on the way, and you'll come to a curtain of twilight. Midna says that this will probably be the last you'll ever see of the twilight. Walk up to the curtain and tell Midna you want to go through, then you'll be pulled into the Twilight realm once again, and you'll turn into a wolf. After Midna talks and you regain control, follow the path and defeat the enemies along the way, until you come to a purple scent on the ground. The scent is coming from Ilia's purse. Sniff it, and you'll see a short flashback of Ilia. When it asks you if you'd like to forget the Youth's Scent, say yes to learn the Scent of Ilia. Activate your senses and follow the scent through the path. Eventually you'll get to a whole new area of the field, and you'll see a big castle in the distance. Obviously, that's Hyrule Castle. Continue following the scent after Midna's speech, and eventually you'll enter a new area. Activate your senses and continue following the scent, then you'll eventually arrive at the Hyrule Castle Town. =================== Hyrule Castle Town =================== There are a lot of spirits scattered throughout the village, so activate your senses to reveal them as humans. At the East Road (which is where we are now), head west and to the Central Square. There are many spirits here. Be sure to use your senses and walk around the Central Square. You'll learn from many that the water at Lake Hylia is out, and you'll also learn that no one can enter the light spirit's cave without the water. Uh oh. People also tell you that there is a Zora in the village that has collapsed. Follow the Scent of Ilia to the South Road, and eventually you'll be led inside Telma's Bar. Inside here, activate your senses to find the collapsed Zora boy as well as Ilia! Go up to her and listen to their conversation. Telma (the fat girl) and Ilia will talk about the Zora boy. Head right and keep your senses activated. Talk to the guards, then check the map on the table. The location of Lake Hylia will be marked on your map. Now, leave Telma's Bar. Back outside, make your way back to the East Road and exit to Hyrule Field. ============= Hyrule Field ============= Out here, head all the way to the right side of the map and enter the next area of the field. Follow the path going down, and you'll see a cinema where a long bridge is shown. This is the Great Bridge of Hylia, with Lake Hylia directly below it. Go on the bridge and cross it, and you'll see oil all over it. Midna will eventually say that she smells something funny, then an enemy will shoot an arrow at both side of the bridge on the oil, making both ends on fire! Now we have to find a way off of this bridge. Climb onto one of the two nearby boxes, then jump to the side of the bridge and fall down to Lake Hylia. =========== Lake Hylia =========== You'll land in a body of water, the only body of water in the lake right now. Midna says that the spirit's spring should be around here somewhere. Head onto the land and activate your senses. Listen to the Zoras. They talk about how they do not know the cause of the water draining, and how they can't even enter their own home, Zora's Domain. Head all the way north to a single building and one spirit. Activate your senses and listen to the man. He's trying to open some sort of mini-game thing, but he doesn't seem too enthusiastic about it. He wonders if the Zoras who live upriver is the cause of the lake being drained, or if it was a curse of the lake's spirit. He then notices a monster on some land ahead. Head north and up to where the monster is. He'll spot you, then use a piece of grass to call a big bird to accompany him! Now he rides the big bird, and we have to defeat it. The monster shoots flaming arrows, and you have to Z-Target it and dodge the arrows. When the bird dives at you, jump at it to latch onto it, then press A repedeately. Immediately after that, jump to the bird again while it's at a low altitude. Two combos defeats it. You'll now have to finish off the monster alone. Once you do, Midna will ride the bird and tame it. She says that we can use this bird to get us to the water source of the lake. The bird takes you and Midna up through the river, and you now have to fly through the upper part of the lake. Use the Wii Remote (point it at the screen) to fly through the path. Press A to dash, although it isn't worth it; it can get you killed. If you bump into a wall, you'll fall down. There are also enemies that shoot flaming arrows at you throughout the path, so be careful. If you fall, Midna offers you to try again. Keep trying until you make it. If you choose not to try again, you'll appear at Lake Hylia again where the grass is. You can't pick it up as a wolf, but Midna says that you should be able to howl the same song. Whenever you make it, the bird will drop you and Midna off at the Upper Zora's River. =================== Upper Zora's River =================== Here, Midna will suggest searching around for the home of the Zora's home. Head north and use your senses to find a girl with an afro. Listen to him, and she'll say that she can't work with the water like it currently is. Head north and jump off, then head all the way right and continue to Zora's Domain. ============== Zora's Domain ============== This place is completely frozen right now. This must be the source of the lake, so we have to find out what we can do. Head north and you'll enter the main area of the domain. Midna finds it odd that everything is frozen, and suggests looking for the Zoras. Head all the way north and defeat the enemies, then stand on the ledge ahead. Midna will alert you, so press Up and use her help to climb up. Head up the hill, and an icicle will fall down. Go to either side of the icicle and continue north, then Midna will alert you again. Press Up and use her to climb up more of the domain. Don't tap the button too fast, or else you'll fall all the way to the bottom, losing two hearts! Also, wait until an icicle falls down when you get on one of the ledges. You'll hang onto the last ledge, so climb it up and press Up again. When you reach the top, head all the way north and enter the next area. In the next area, you'll see three shadow beasts in the center. Approach them and a barrier will surround the area, like always. Head around the right side of the barrier and defeat the one that's alone, then use the energy field attack to defeat the last two. When you defeat them, Midna says that we can now warp here. She'll then alert you. Press Up and she'll tell you to look below the ice sheet. Use your senses, and you'll see all of the Zoras frozen under the ice! Midna says that we can't leave them like this, and she suggests warping somewhere to find a way to thaw them out. So, warp to Death Mountain at the Eldin Province. =============== Death Mountain =============== From where you warp, head south and Midna will alert you when you get to the big rock, which is still on fire from when it first landed. Press Up, and tell Midna you want to warp. Warp back to Zora's Domain at the Lanayru Province. She will warp the rock there, as well. ============== Zora's Domain ============== The flaming rock will smash directly into the thick ice sheet, melting it and making all of the water go pouring back into the domain, the river, and the lake once again! When you and Midna appear back at Zora's Domain, Midna will wonder if we can go visit the spirit of the lake now. Use your senses and check on the Zora's if you want. Most of them are coughing, while others are nearly dead. Head towards the exit of this area, and a spirit will tell you to wait. She says that she was once the elder of the Zora's village, and the queen of the Zora's in general. Her name is Rutela. She says that the dark ones invaded the village and executed her in the process. She tells you that she sent her young son, Ralis, to Hyrule Castle to tell Princess Zelda of what had happened. She fears that her son's presence is growing fainter over time, however, and she wants you to save him. If you do so, she'll give you the protection of water, which we'll defenitely be needing real soon. It allows you to swim and respire in the deepest waters. After she leaves and Midna talks, leave the area. You'll notice that the water is flowing rapidly, and Midna says that the water should flow all the way down to Lake Hylia. Jump in the water and head south, letting the stream take you down to Lake Hylia. =========== Lake Hylia =========== Link wakes up unconscious by Midna, who is right by the entrance to the light spirit's cave. Coincidence? I think not. When Link wakes up and Midna finishes talking, head into the cave. Inside, head down the path to the end of the platform. Press A to speak to the light spirit, who is the last of the spirits that is consumed by the twilight. As usual, you get the Vessel of Light, and now we have to gather the Tears of Light again. Exit the cave and head north, then head east and cross the bridge. Activate your senses after crossing the bridge, then defeat the dark insect and get the first tear. Cross the next bridge to the platform ahead, then a barrier will surround you and some shadow beasts will appear. Defeat the one on the right side of the barrier first. Then, lure the other two over to each other and use the energy field attack to finish them off. Now, go across the other bridge to the south, and eventually you'll come to a building. Go behind it and use your senses to find another dark insect. Defeat it and cross the bridges again, then go back to where you fought the shadow beasts. Head west and head up the path left of the bridge. Then, jump off the left side of the platform to another platform, then jump to the next one. Head right and jump to the last platform, then head up and activate your senses. A dark insect will burrow underground, so dig it out and defeat it, then get the tear. Jump off the platform and into the water. Head all the way north to the last white dot on the map, then you'll come to a narrow strip of land with a Zora (use your senses to find the Zora). He sees something in the far distance, so keep your senses on and head all the way north to a dark insect. Defeat it and get the tear, then head back south. Head past the Zora to some land you can climb on. Get on the land and follow the path across the bridges again. Head to the eastern part of the map where the land is. Across from the building is some grass on the stone platform. Use it and howl to call the big black bird, then it'll carry you through the path where you have to fly. There are even some dark insects here. Keep your senses activated until you get all of the tears. To defeat the dark insects while flying, simply dash into them to kill them and get the tear instantly. There are four dark insects in all, so once you kill them, turn your senses off and fly through the rest of the course. When you exit it, you'll appear back at Upper Zora's River. =================== Upper Zora's River =================== Head north and use your senses. Listen to the girl with the afro, and a dark insect will come busting out into the open. The girl will get scared, so defeat it and get the tear. Head north past the girl, and cross the now floating bridge. Head to the right and up the hill, where you'll find a Howling Statue. Howl the song like this: down, middle, down, up, middle, down. This carries you to the area with the orange beast. Howl the song again, and the orange beast's location will appear on your map. He's right next to Hyrule Castle Town. Now, when you're done with that, warp to Zora's Domain. ============== Zora's Domain ============== Go onto the eastern ground, and head to the white dot on the map in this room. Activate your senses, and look all the way up and around the walls. When you find it, dash into the wall and it'll fly down. Defeat it and take the tear, then proceed south to the next area. Out here, jump down where the water is pouring and head to the center. Climb onto one of the floating platforms and use your senses to find two dark insects. Defeat them and get their tears, then head east and climb onto the platform. Head down the path and Midna will alert you, so use her help to climb up the ledges. Keep following the path, using Midna to climb up the ledges along the way. When you come to a hill, ignore it and continue. Head to the end of the path to find a chest. Open it for a Red Rupee, then go back south. Climb up the next set of ledges using Midna's help, then when you get to the platform with a trail of Green Rupees, follow them to another platform. Use your senses to find the next dark insect, then defeat it and get the tear. Jump back down to the center and climb up the eastern ledge again. Make your way up the path with Midna's help, and go to the chest you got a Red Rupee from. Jump off of the end of that platform to land on another one below. Head north and use your senses to find the next dark insect. When it burrows, dig it out and defeat it then get the tear. Jump into the water and head through the stream, back to Upper Zora's River. From there, swim left and let the stream take you to Hyrule Field. ============= Hyrule Field ============= Out here, head left and get onto the ground. Follow the eastern path to the next area, then follow the path south to the black box on the map. Head west when you reach a bridge, and a barrier will block the area. Some shadow beasts will come out of a portal. Head along the west side of the barrier and defeat the lone beast, then use the energy field attack to defeat the last two. Then, continue west and into the town. =================== Hyrule Castle Town =================== In the town, activate your senses and follow the Scent of Ilia to Telma's Bar. Don't enter it, though; instead, head south of it and climb onto the ledge with the boxes. Activate your senses and break the boxes to reveal a dark insect. Defeat it and get the tear, then Midna will alert you. Speak to her, and she'll tell you that there should be one more tear. She sees that the tear is marked on your map; it is located at Lake Hylia. Warp there. =========== Lake Hylia =========== Back here, you'll see a cinema of something big gathering around the lake. The area is stormy, too. Jump into the lake and head to the white dot on the map. Get on one of the platforms, and something invisible will rise up from the water. Use your senses and you'll see that it's really a big, flying insect! To defeat it, wait until it charges at you, then the electricity surrounding it will disappear. From there, charge at it and tap A repedeately to attack the belly. Avoid its attacks and do this two more times, then it'll fall on its back in the water with its legs out. Jump on the belly and use the energy field attack to finish off the legs. This kills the creature, so take the last tear. You'll appear at the light spirit's cave. The Vessel of Light will enter the spirit's spring. Midna reminds you to get the last Fused Shadow, then the light spirit appears and speaks to Link. This spirit's name is Lanayru, but you probably guessed that already. He says that each and every light spirit has now been restored. He tells you that the next Fused Shadow lies deep in the bed of Lake Hylia. You then see a strange scene about the Triforce and the goddesses who created the world, and about how the Triforce can consume a lot of people. Link eventually snaps out of it, then Lanayru tells him that the Fused Shadow is at the Lakebed Temple in Lake Hylia. Exit the cave and head right, then cross the bridges. Then head north and cross the next set of bridges until you get to a building. Talk to the guy there. After ranting about the Lakebed Temple and the Zoras, he'll offer you to take his "fantastic ride" for 10 Rupees. Pay up, and enter the thing he's standing in front of. It'll launch you high up to a platform. Head to the door of the building, and Midna will be reminded that we had to save the Zora queen's son, so that we can get the ability to dive underwater. Enter the building, and climb down the ladder. You'll see a bunch of Cuccos here, and behind you is Falbi. He'll let you play a Cucco-flying mini-game for 20 Rupees; see the Mini-Games section for information on that. Head north and go through the door leading to Hyrule Field. ============= Hyrule Field ============= Head all the way north and up the path until you get to some grass. Use it to call Epona, then get on her and ride her north. Follow the path going around to the left, and to the next area. Here, head west towards the castle town, then dismount her and head east to a platform with a vine wall. Climb it up to the orange beast, then walk to it and it'll dash at you. As always, you'll appear in the white area where the zombie warrior is located. Tell him you're ready to learn another skill, then he'll want to make sure you've mastered the last technique, the Shield Attack. Z-Target him and thrust the Nunchuk forward, then attack while he's off guard. Then, he'll teach you the Back Slice. To do it, Z-Target the foe, hold Left or Right on the Control Stick, then press A. Finally, swing the Wii Remote while rolling around the foe to do a Back Slice. Use the Back Slice on him to learn the skill, then you'll appear back outside at Hyrule Field. Jump off the ledge and head west, then cross the bridge. The postman will deliver you two letters. One of them is from Barnes, telling you that the Bomb Shop has now stocked up on Water Bombs. We'll be needing these. The other letter tells you that the Fishing Hole and the Rapid Ride at Lake Hylia is now open. Regardless, continue to the town. =================== Hyrule Castle Town =================== Now that the entire town isn't covered in twilight, we can actually explore some more. The two people in front of you just mention the Zora boy in the bar. The other guy on the East Road wants you to make a donation. If you donate a total of 1000 Rupees to him, you'll get a Piece of Heart. Anyway, head to the Central Square. There's not too much more to see in the town, but at least now the villagers have returned. Head to the South Road, then head southwest to the path leading to Telma's Bar. Enter the bar. Inside, you'll see the doctor leave because he can't help the collapsed Zora boy. You'll then see Ilia and Telma. Telma says that since a doctor won't help, they could always get the shaman from Kakariko Village to help. The soldiers in the bar don't like the idea, but they say that they'll escort Telma and the others to Kakariko Village. Telma says that to get there, we'll have to cross two plains infested with lots of monsters. One of the soldiers runs away in fear, then Telma notices Link. She talks to Link, and you find out that Ilia has lost her memory. You'll appear outside at Hyrule Field. ============= Hyrule Field ============= Since the western bridge has been destroyed, Telma suggests we cross the east bridge instead. Link, Telma and Ilia then all appear at another part of the field, with Ilia in a wagon and Telma operating it. Link is on Epona. After some talking, you'll have to follow Telma to Kakariko Village while protecting the wagon the entire time. Follow the wagon to the bridge, where a big monster will be riding a boar. You have to fight it. To win, just shoot two arrows at it and the boar will lose its balance, crashing into the bridge. This causes the monster to fall off. You'll then get 2 Gate Keys. Follow Telma through the field some more, and if the archers hit the wagon with their flaming arrows, the wagon will catch fire. Z-Target the wagon and use the Gale Boomerang to put out any fires. Keep doing this until you come to a gate. Dismount Epona and unlock the gate, then mount her again. Now you'll come to an area where lots of monsters riding boars will appear. They wield bows, and shoot flaming arrows. Get in front of them and use the Spin Attack to deal with them. There are also many birds which carry bombs. They'll drop a bomb right in front of the wagon, scaring the horses. This makes the horses retreat back around the field. Z-Target the birds and use arrows to kill them. If you have no arrows, the Gale Boomerang will do, because the bomb explosion kills them. This part can get annoying fast. Once you reach the next section of the field, repeat the same process until you come to a gate. Dismount Epona and unlock it, then mount her again. If there are any nearby monsters shooting flaming arrows, take care of them and put out any fires that are on the wagon. Follow the wagon to Kakariko Village. ================= Kakariko Village ================= Here at the village, Renamon says that as long as the Zora boy rests, then he will be fine. Colin swears to stay here until he's alright. Colin, Link and Renamon proceed outside. Watch the cinema. Colin is upset because Ilia has lost her memory. Telma will introducer herself to Link and such, and says that in her bar is a secret passageway to Hyrule Castle. After Telma leaves, Link will see the Zora queen. Follow her to the south, and to the graveyard. ========== Graveyard ========== Continue following the Zora queen until you get to a stone slab with an image of the Zora's Sapphire on it. The Zora queen will make the stone disappear, revealing a crawlspace. Crawl through it, and you'll be in a new area. The Zora queen will be on a ledge ahead, so jump into the water and climb onto there. The Zora queen is thankful that you saved her son (the collapsed Zora boy), and she says that her husband King Zora rests here in the graveyard. She says that under the grave in front of you lies the armor that protects you from drowning. The grave is pushed aside, then Link takes the Zora Armor! With it, you can swim and be resistant to water, but you're weaker to fire and ice attacks. After the dialogue, the Zora queen will disappear. Midna will tell you that even if you were to go back now after saving all of the people, the whole tragedy would just repeat itself, so you'll need the Fused Shadow in order to save the world from Zant. Crawl through the crawlspace in the graveyard, then make your way out. ================= Kakariko Village ================= In the village, head to Barnes' Bomb Shop. Inside, talk to Barnes and he'll introduce you to the new bombs: Water Bombs. They can be used on ground and under the water! However, since you only have one Bomb Bag right now, you can only carry one type of bomb at a time, and the Water Bomb supply is very limited. You can only carry 15 at once. We'll need them for the next dungeon, though, so you have no choice but to buy them for 30/60/90 Rupees. Go to the buyback counter to the left, and sell your bombs to Barnes for however many Rupees. Buy the Water Bombs (you need as much as possible, so buy however many you can afford), then exit the shop. Go back to the graveyard. ========== Graveyard ========== Go to the end of the area and crawl through the crawlspace. Then, equip the Zora Armor and jump in the water. You can swim with A. Sink with the Iron Boots and get out a Water Bomb. Place it by the boulders to the right to blow them up, revealing a passage leading to Lake Hylia. Go through the passage. =========== Lake Hylia =========== Unequip the Iron Boots, and swim t