Gamecube



Oct 10, 2008
GC Feature | Gamecube
It's not just about bad acting and Jill sandwiches ... » Read More
Oct 6, 2008
GC Feature | Gamecube
Imagine the room you’re in spiraling inward as soothing celesta music transports you to another time and place. You’re in LA; it’s 2006 and you’ve just walked onto the E3 show floor. Everyone is buzzing about the Wii and the DS Lite. Jokes about the PS3’s $600 pricetag are circulating, but anticipation of Sony’s powerhouse is hardly damaged. Flashing lights and beautiful women accompany lavish displays of ... » Read More
Oct 3, 2008
GC Feature | Gamecube
GC - Gamecube - Games vs Movies: 20 cutscenes compared If you’ve played a movie-based game in your lifetime, we’re sorry. We’re sure you know that most games strive to stick as close to the film as possible. Even when taking “creative license” with the source material - in cases like Superman Returns, Hulk or any other boring action film - you’re bound to see some semblance of the movie’s story acted out in glorious 3D. ... » Read More
Oct 2, 2008
GC Feature | Gamecube
GC - Gamecube - Evolution of the tree You don’t know how good you’ve got it. With the latest generation, you’ve got one of the most sophisticated pieces of technology in the world sitting under your television (or sitting on your desk), obediently pumping out hundreds of thousands of polygons a second and making trillions of calculations, all so you can sit there grunting about how the draw distance isn’t that great, or how the characters’ faces aren't that well animated. ... » Read More
Oct 1, 2008
GC Feature | Gamecube
GC - Gamecube - What's your gaming pet hate? You remember your first set-piece. They’re exciting to begin with. You’re playing a level, you turn the corner, and – OH MY GOD! – a spaceship has just nuked that building! But... but... but Alpha Team was in there. Commander Jenkins! Michael. He saved my life in the Martian Wars. Good god. We’ve got to get in there, and now. ... » Read More
Sep 26, 2008
GC Feature | Gamecube
GC - Gamecube - World of Nintendo Proof that you don’t have to be handy with a paintbrush, a sewing kit, a craft knife or a soldering iron in order to make your mark on the Nintendo world: they’re training surgeons using a copy of Kororinpa. Address all malpractice correspondence to Satoru Iwata, Nintendo Company Limited, Tokyo. Next up: tattoo artists and Mario Paint. ... » Read More
Sep 24, 2008
GC Feature | Gamecube
GC - Gamecube - Can you really rocket jump? We take a lot of things for granted in games. Such as guns that leave nothing but skeletons when they hit the enemy, or that you can hack a computer by playing a simple puzzle game. But no more. PC Gamer wanted to find out how far science was being abused for the sake of our entertainment. ... » Read More
Sep 24, 2008
GC Feature | Gamecube
GC - Gamecube - Game moments you don't want a loved one walking in on There’s ‘do you think anyone smelt me dropping that beef biscuit?’ embarrassment. And then there’s ‘accidentally relieving your bowels in public after one too many beers and a chicken vindaloo’ embarrassment. Guess which category the following gaming shames fall into? ... » Read More
Sep 19, 2008
GC Feature | Gamecube
GC - Gamecube - The Guide to our favorite Guides Congratulations on finding your way to our Guide to Guides! If you’re on the wrong console page, use our helpful links to figure out what game you would like to become excellent at first. ... » Read More
Sep 18, 2008
GC Feature | Gamecube
GC - Gamecube - Kickass Bruce Lee clones Fact: Bruce Lee is better than Chuck Norris. Lee never hawked Bowflexes in his quest for the perfect mixed martial arts form. Lee kicked Norris’ ass in Way of the Dragon. And it was Lee who brought his proprietary blend of Kung Fu kickass-ery to the mainstream with his wild whoops, and a roundhouse kick that packed more power than the millions of stale internet jokes about his co-star. So why all the Lee love on a videogame site? ... » Read More
Sep 16, 2008
GC Feature | Gamecube
GC - Gamecube - Top 10 TalkRadar moments of all time O HAI! I didn’t see you click in. I’m one of the co-hosts of GamesRadar’s super-ific, fantastical podcast, TalkRadar. What started out as an excuse for us to bite back at the internet and industry that feeds us quickly gained a following we weren’t quite expecting. That other podcast you like? This one’s funnier, better even. ... » Read More
Sep 12, 2008
GC Feature | Gamecube
GC - Gamecube - TalkRadar 18  After a long two-week absence, Shane Patterson rejoins the crew just in time to celebrate TalkRadar’s 18th birthday. With our podcast finally old enough to vote, buy cigarettes and go to the mall by itself, we briefly put aside our usual yammering for a weirdly serious talk about the ethics of software piracy. ... » Read More
Sep 12, 2008
GC Feature | Gamecube
GC - Gamecube - The Least Faithful Movie Games There’s probably no genre more reviled than movie-based titles. We think it’s agreed upon that most of these games generally suck. And we get it. With the development team having to hit a specific release date, there is no way programmers have the necessary time to make a stellar title. That’s why we get crap like Enter the Matrix. More often than not, we get titles that take great liberty with the material. ... » Read More
Sep 12, 2008
GC Feature | Gamecube
We look at the ace bits of atrocious games ... » Read More
Sep 11, 2008
GC Feature | Gamecube
This article is dedicated to the game characters that time forgot. You may want to light a candle of remembrance as you read ... » Read More
Sep 10, 2008
GC Feature | Gamecube
Spore’s cumbersome DRM (three installs per copy) has enraged much of the gaming lot, and some cite the restriction as a reason they might download a pirated copy of the game. Unrelated developer Positech recently asked gamers why they pirate games, and sure enough, restrictive DRM was among the biggest complaints. The others were fairly obvious: price, quality, convenience, and so on. The information is useful (and Positech ... » Read More
Sep 9, 2008
GC Feature | Gamecube
GC - Gamecube - Finish Spore with a Star Destroyer! Did we play Spore correctly? We have the sinking feeling that we were supposed to be using Spore’s dynamic editors to create our own original creatures, vehicles, and cities. ... » Read More
Sep 8, 2008
GC Feature | Gamecube
Mario is a cultural phenomenon. Final Fantasy is epic. Resident Evil, Fallout, Diablo... all of these classic franchises will eventually be tossed away, but they won't be stamped with expiration dates anytime in the foreseeable future.Other franchises started growing mold before they even left the grocery store shelves.The somehow-less-inspired franchises may sell millions, contain lovable ... » Read More
Sep 8, 2008
GC Feature | Gamecube
GC - Gamecube - What to do with your Lancer Gears of War’s Lancer is perhaps one of the finest “default” weapons in any videogame ever. Awesome firepower aside, the Lancer’s gratuitous chainsaw bayonet is capable of chewing enemies into puddles of gore. When we heard that a special bundle was shipping with a battery-operated replica Lancer, we knew we had to have it. Oh yes, it must be ours… ... » Read More
Sep 3, 2008
GC Feature | Gamecube
Nobody really expected Lego Star Wars to be as good as it was, or to sell as well as it did, when the game dropped in 2005 - but developer Traveller's Tales surprised us all by turning what should have been the ultimate crappy licensed game into a fun, well-designed runaway hit. Since then, the Lego-game dynasty has grown to include Indiana Jones and Batman, both based on existing Lego toy lines, and both fun despite being essentially ... » Read More
The Knowledge

Gamecube

Developed by: Nintendo
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