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17 Sep 2009
GC Feature | Eternal Darkness
GC - Eternal Darkness - Myth in games

We’ve all had our fun spotting recurring elements in games. So many kidnapped princesses! So many spiky-haired antiheroes! But why the constant repetitions? Are developers that lazy? Or could games, in their transition from high-score one-upmanship to narrative medium, have tapped into the basics of mythic tropes? ...

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17 Sep 2009
GC Feature | Gamecube
It could be the first game you bought after escaping the bonds of your parents with your very own driver's license, or the first game you bought with money you earned from your first job. In other words, what was the first game you acquired without having to beg for a Christmahanaquanzika present? ...
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17 Sep 2009
GC Feature | Gamecube

We decide the winners of 27 years of system rage, so you don't have to. ...

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16 Sep 2009
GC Feature | Enter the Matrix
GC - Enter the Matrix - Gaming's would-be innovators

We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.

We’d have had no trouble whipping up a counter-list of dismal flops. ...

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15 Sep 2009
GC Feature | Resident Evil 2
GC - Resident Evil 2 - 10 great Japan-only PSN games and how to download them

North American gamers have it pretty good. We pay less for our games and often see them on store shelves earlier than our European and Oceanic counterparts. We’re spoiled, really. But despite our privileged geographic position, we always want more. We envy Japanese gamers, the ones who play the real thing on day one and don’t have to wait for the localization of highly anticipated titles like Final Fantasy XIII. ...

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14 Sep 2009
GC Feature | Doshin the Giant

They (whoever “they” are) say you should never meet your heroes. The logic behind that tidy parcel of wisdom is that if you get too close you'll see how human and pathetically ordinary your heroes actually are. But things are quite different in Japan. Meet the oddest Japanese videogame heroes and you won't be underwhelmed or disappointed: instead, you'll be hypnotised by some podger's perpetual hip gyration dance and ripped to ...

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11 Sep 2009
GC Feature | Paper Mario: The Thousand Year Door
GC - Paper Mario: The Thousand Year Door - The complete history of Mario RPGs

Mario has done it all, appearing in nearly every type of game imaginable. His (usual) success in every field is unparalleled in the realm of gaming mascots, but of all his spin-offs, our favorites have been Mario's forays into the world of role-playing games. Just like in every other genre, Mario made it his own while still keeping it fun for the level-grinding, loot-collectors. ...

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10 Sep 2009
GC Feature | Ikaruga
GC - Ikaruga - 16 Dreamcast imports that should've come overseas

In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders. ...

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10 Sep 2009
GC Feature | Gamecube
Hey everyone - this week is the 10th anniversary of the Dreamcast! Ohyou noticed? Well, it's almost over, so you won't have to deal with our blubbering nostalgia for much longer, but if you're also the type for reminiscin', then tell us what Sega console or game makes you feel all bubbly inside just to think about. We won't judge. ...
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10 Sep 2009
GC Feature | Pac Man World 3

It was released way back at the start of the 80s. So surely anything worth saying about Pac-Man has been said already? Actually, we don't think so. You may have heard how Pac-Man is gaming's premiere pop culture icon and how he single-handedly pushed electronic entertainment into the big time. But what you haven't heard until now is why Pac-Man is the original Resident Evil. Or why Pac-Man is more like Grand Theft Auto than you could ever ...

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