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7 Oct 2009
GC Feature | The Legend of Zelda: Ocarina of Time
GC - The Legend of Zelda: Ocarina of Time - The absolute WORST water levels

You know that friend nobody likes? The one that keeps showing up because no one’s told him to buzz off? That’s what water levels are to videogames. Upon arrival, they kill the mood and alienate anyone who was on the fence about staying or leaving. In short, they tend to ruin the entire flow of a game that’s otherwise just fine, and very few titles have been able to do liquid environments right. ...

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6 Oct 2009
GC Feature | Gamecube
GC - Gamecube - 6 things about games that aren't true

Anything new and relatively untested will be subject to more misconceptions than facts. Ridiculous and sensational news reports about the seedy underbelly of Animal Crossing and batshit-insane lawyers like Jack Thompson have diluted the truth about gaming. Combine their ignorance with our own misconceptions as gamers, and there’s a lot of nonsense to sort out. We can’t sort it all out, but we can at least hit some of the bigger points of confusion with our hammer of truth and brief internet research ...

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1 Oct 2009
GC Feature | The Legend of Zelda: Ocarina of Time
GC - The Legend of Zelda: Ocarina of Time - The 12 most misunderstood videogame villains

One reason we like games is that the stakes are high. The good guys are really good, the bad guys are really bad, and the princesses are really doe-eyed. But sometimes, games manage to work in villains that operate in shades of gray… and other times, they accidentally make a villain out of the most sympathetic guy in the story. ...

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30 Sep 2009
GC Feature | Gamecube
GC - Gamecube - 13 iPhone RPGs with some bite

Waiting sucks. Period. Fortunately, there is a cure. While many iPhone games lean towards the short, cute, and casual end of the spectrum, we’ve consulted the dark tome of Baphomet to summon forth a demonically delicious sampling of portable RPG gems capable of consuming voluminous amounts of time and possibly a few souls.

Not afraid to geek out in public? We’ve got your back ...

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30 Sep 2009
GC Feature | Gamecube
GC - Gamecube - Game censorship around the world

Games are banned in two primary ways. The first is by corporate policy. When a company refuses to sell or distribute an unrated game, it is effectively censoring the game, but they can’t be entirely lampooned for attempting to maintain a positive image. Nintendo has every right to prevent “Sextrobes: Pornigins” from being released on the Wii ...

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29 Sep 2009
GC Feature | Gamecube
GC - Gamecube - 9 Facebook games worth playing

Question: what gaming platform has a userbase that rivals the entire current generation of consoles? If you answered Facebook, well, you're partly right. It may not have been originally designed for games, but the social networking platform has steadily built up a library of titles that are sure to distract you when you should really be getting some work done. The problem is, the games section is filled with so much crap that it can be tough to find a good game ...

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23 Sep 2009
GC Feature | Disney's Extreme Skate Adventure
GC - Disney's Extreme Skate Adventure - The best and worst of Mickey Mouse

There’s an ancient and oft cited survey floating around the web that claims that Mario is more popular than Mickey Mouse. Sure, sounds believable. Even if the source of the poll has gone unaccredited since 1990. So, in order to present the following article in terms our audience can understand: Mickey is basically the Mario of everything else. ...

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23 Sep 2009
GC Feature | BloodRayne
GC - BloodRayne - Game launch sites that inexplicably still exist

The internet is often thought of as a well of information, but that’s a flawed metaphor. It’s much more like a worldwide network of networks, if you follow my logic. And as the internet ages, it’s becoming littered with servers, and those servers are becoming littered with old data. ...

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22 Sep 2009
GC Feature | Disney's Extreme Skate Adventure
GC - Disney's Extreme Skate Adventure - The Disney games you forgot existed

Licensed games come and go, so most of us don’t bat an eye when titles based on movies and TV shows fall into obscurity. Today, they’re ephemeral by nature, seemingly designed with an expiration date only as far off as the coinciding property’s DVD release date. ...

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17 Sep 2009
GC Feature | Eternal Darkness
GC - Eternal Darkness - Myth in games

We’ve all had our fun spotting recurring elements in games. So many kidnapped princesses! So many spiky-haired antiheroes! But why the constant repetitions? Are developers that lazy? Or could games, in their transition from high-score one-upmanship to narrative medium, have tapped into the basics of mythic tropes? ...

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