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Sep 10, 2009
GC Feature | Pac Man World 3

It was released way back at the start of the 80s. So surely anything worth saying about Pac-Man has been said already? Actually, we don't think so. You may have heard how Pac-Man is gaming's premiere pop culture icon and how he single-handedly pushed electronic entertainment into the big time. But what you haven't heard until now is why Pac-Man is the original Resident Evil. Or why Pac-Man is more like Grand Theft Auto than you could ever ...

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Sep 11, 2009
GC Feature | Paper Mario: The Thousand Year Door
GC - Paper Mario: The Thousand Year Door - The complete history of Mario RPGs

Mario has done it all, appearing in nearly every type of game imaginable. His (usual) success in every field is unparalleled in the realm of gaming mascots, but of all his spin-offs, our favorites have been Mario's forays into the world of role-playing games. Just like in every other genre, Mario made it his own while still keeping it fun for the level-grinding, loot-collectors. ...

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Mar 27, 2008
GC Feature | Paper Mario: The Thousand Year Door
GC - Paper Mario: The Thousand Year Door - The world's best counterfeit games Not happy with what the devs are doing with your favourite games? Then let the gamers take over production. ...
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Mar 7, 2007
GC Feature | Paper Mario: The Thousand Year Door
20. Metal Gear Solid: The Twin Snakes Silicon Knights | Konami | 2004 A slick remake of the revolutionary spy drama that's still considered by many to be the best entry in the Metal Gear saga What made it so great? Take the single greatest game of the PSone generation, inject a fresh graphical update and all the cool new gameplay features from its PS2 sequel, and you've got an instant classic. Developed by Canadian developer Silicon Knights and filled with new cutscenes by Japanese film ...
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Mar 6, 2007
GC Feature | Paper Mario: The Thousand Year Door
20. Metal Gear Solid: The Twin Snakes Silicon Knights | Konami | 2004 A slick remake of the revolutionary spy drama that's still considered by many to be the best entry in the Metal Gear saga What made it so great? Take the single greatest game of the PSone generation, inject a fresh graphical update and all the cool new gameplay features from its PS2 sequel, and you've got an instant classic. Developed by Canadian developer Silicon Knights and filled with new cutscenes by Japanese film ...
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Sep 7, 2009
GC Feature | Phantasy Star Online Episode III CARD Revolution

This week marks the 10-year anniversary of the launch of Sega’s Dreamcast, possibly the most beloved failed console of all time. Following a thunderous, record-breaking launch on Sept. 9, 1999, the Dreamcast died a quiet death less than two years later, when Sega opted to pull the plug rather than compete head-on with Sony’s PlayStation 2 juggernaut. In that time, however, it built up an impressive library that included some of ...

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Sep 3, 2009
GC Feature | Pikmin

Japan has a well-earned reputation for daft, brilliant and disturbingly odd TV game commercials, but it took a long (sometimes painful) evolution along a course signposted by geeky TV celebs in bad jumpers during the 1980s and PlayStation-sophistication in the 1990s, for that rep to be won and maintained.

Back at the end of the 1970s, Japanese gamecorps started trying to convince their public that games were not something to be afraid ...

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Jul 14, 2009
GC Feature | Pikmin
GC - Pikmin - The Pikmin Suicides

You may be familiar with Andy Riley's superb book The Bunny Suicides. We liked it so much, we thought we'd create an homage to it, using everyone's favourite flower-headed people.

These Pikmin burned too bright for this world. Rest in pieces ...

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Jan 7, 2009
GC Feature | Pikmin
GC - Pikmin - GamesRadar's Anti-Awards 2008

Just a few weeks ago we celebrated the very best of 2008 with our Platinum Chalice Awards.Today though, we must temper our merriment with disdain and head-sagging shame, for these are the moments that truly made our stomachs turn. ...

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Feb 11, 2008
GC Feature | Pikmin

We've killed billions of bad guys since taking up videogames. But we did actually feel bad about some of them, honest. Here they are. ...

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