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Mar 2, 2007
GC Feature | Harry Potter Goblet of Fire
Last week, we brought you a list of popular, classic games... that we despise. But that's easy; for every work of genius, there's a hater (with good arguments.) This week, we're doing something much, much weirder. We've compiled a list of games that range from "totally sucky" to "mostly sucky" that we... well, we love them. A tough task? We agree. That's why we've roped in editors from three other top game publications - PC Gamer, Official Xbox Magazine and PSM to help us out. Hey, they're ...
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Jun 11, 2007
GC Feature | Harvest Moon: A Wonderful Life
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series. How did the original idea for Harvest Moon come about? Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason. ...
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Apr 17, 2007
GC Feature | Harvest Moon: A Wonderful Life
Yasuhiro Wada sowed the seeds that would grow to be Harvest Moon, the successful and long-running farming simulator that's been flourishing ever since its 1997 SNES debut. Still going strong in 2007, the series has made the jump to DS and PSP, and there's even one on the way for Wii. Happy to discuss his work, Wada flew to the UK to see our sister site CVG for a quick chat. Harvest Moon may look like a child's game but it's a deep, complicated challenging affiar. What's your philosophy behind ...
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Jun 11, 2007
GC Feature | Harvest Moon: Another Wonderful Life
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series. How did the original idea for Harvest Moon come about? Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason. ...
» Read More
Apr 17, 2007
GC Feature | Harvest Moon: Another Wonderful Life
Yasuhiro Wada sowed the seeds that would grow to be Harvest Moon, the successful and long-running farming simulator that's been flourishing ever since its 1997 SNES debut. Still going strong in 2007, the series has made the jump to DS and PSP, and there's even one on the way for Wii. Happy to discuss his work, Wada flew to the UK to see our sister site CVG for a quick chat. Harvest Moon may look like a child's game but it's a deep, complicated challenging affiar. What's your philosophy behind ...
» Read More
Jun 11, 2007
GC Feature | Harvest Moon: Magical Melody
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series. How did the original idea for Harvest Moon come about? Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason. ...
» Read More
Apr 17, 2007
GC Feature | Harvest Moon: Magical Melody
Yasuhiro Wada sowed the seeds that would grow to be Harvest Moon, the successful and long-running farming simulator that's been flourishing ever since its 1997 SNES debut. Still going strong in 2007, the series has made the jump to DS and PSP, and there's even one on the way for Wii. Happy to discuss his work, Wada flew to the UK to see our sister site CVG for a quick chat. Harvest Moon may look like a child's game but it's a deep, complicated challenging affiar. What's your philosophy behind ...
» Read More
Jun 12, 2009
GC Feature | Hitman 2: Silent Assassin
You never knew they were so wrong... ...
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May 15, 2007
GC Feature | Hitman 2: Silent Assassin
We all know Hitman is great, and Blood Money - the fourth and most recent installment - is the best. Right? Wrong. As the very first Hitman for PS2, Silent Assassin crept up and slayed us with some of the most enticing set-ups imaginable; the best-laid and most exciting missions ever. And yes, thats “ever” - as in all games, not just the Hitman ...
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