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Legend of Zelda: Twilight Princess

Also known as: The Legend of Zelda: Twilight Princess [UK]

Looking back: The Legend of Zelda

We dissect each and every game in this legendary franchise

Words: Brett Elston, GamesRadar US

The Legend of Zelda: The Wind Waker | GC (2003)

This candy-coated trip through a waterlogged Hyrule pissed off a lot of gamers when it first appeared. Then they shut the hell up and experienced what may be the most unique Zelda game of all.

The legend: A newly of-age Link dons his ceremonial green garb just in time to witness a giant bird steal his sister. After a failed rescue attempt, Link is blasted out to sea. He's rescued by a sentient boat who asks Link to collect three sacred pearls from three distant islands. Many hours of wind-sailing later, Link unites the pearls and discovers that his soggy world is actually a flooded Hyrule, which happens to contain the Master Sword - a weapon needed to stop a recently released Ganon. Link then sets out to collect shards of the broken Triforce so he can finally face Ganon in his underwater lair. A fierce three-way battle between Link, Zelda and Ganon ensues, ending with the Master Sword plunged deep into the latter's skull.

Master swords: The cel-shaded graphics seemed, at first, like the biggest misstep the series could have taken. After Ocarina's ominously bleak look at the future and glimpse at an adult Link, a Saturday morning version of Hyrule was the last thing gamers expected (or wanted) to see. The pissing and moaning continued well into the game's release, but when the dust settled, it was the graphics that helped make Wind Waker a truly ageless adventure.

Ocarina already looked horribly dated by 2003. Twilight Princess, while striking today, will also age poorly. Wind Waker, on the other hand, with its emotive character designs, vibrant colors and silky smooth horizons, will always retain its signature style. Enemies die in a swirl of gorgeous purple smoke, wind currents wisp through the air like strokes of a paintbrush, waves crash over your boat with a colorful spray... this is a world that will carry on. And then there's Link himself, cute as a button and armed with a much more versatile combat system than Ocarina offered. The general weapons and items list is the same, but seeing all the new equipment brought to animated life made many of them seem totally new. A brilliant detachable camera aided in battle too, as you could easily scope out your surroundings without hitting the damn lock-on button repeatedly.

Then there's the vast, vast ocean. On one hand it made the world seem wide open and inviting yet isolated and cut off at the same time. It was a refreshing experience... at first.

Best Moment: After hours of sailing, you realize the ocean is magically floating above ancient Hyrule, possibly a re-imagined Ocarina-era Hyrule.

I AM ERROR: After hours and hours of sailing, you just wanted it to be over. A special song from the weather-shifting Wind Waker could teleport Link from place to place, sure, but by that point we were already longing for a traditional overworld. Then, when the game seems nearly complete, you're sent on a rather long fetch-quest, scouring the ocean for bits of broken Triforce. What's the payoff? Black-and-white battles against the same bosses you've already beaten. Not quite the blockbuster ending we'd been hoping for. Good thing the Ganondorf scrap was cool as hell, otherwise we'd have left Wind Waker with a bit of sea sickness. Oh, and then there's the Tingle Tuner. We are so glad GBA connectivity is dead.

It's a secret to everybody: At its first unveiling, Wind Waker was met by countless dropped jaws and confused faces. People were expecting another "mature" take on the series as promised by a 2000 demo reel. Instead, they got a cutesy Link winking at the camera - Wind Waker was the first official Zelda title to not appear in cartridge format (what's a CD-I?). So, in lieu of a gold cart, it came on a gold disc - Wind Waker is often referred to as "Celda" - This is yet another Zelda game to receive a perfect score from revered Japanese magazine Famitsu - Despite all late-coming praise, Wind Waker's reported sales fall short of most other Zelda titles.

Hero of time? Five years later and still no true Ocarina successor. Instead we received a charming adventure that shook things up while keeping them familiar. Another fantastic achievement, but not the greatest of all time. 9/10

 
7 Comments
BHT128 - 1 month 25 days ago
Why does everyone hate Tingle so much? You dont have to love him or even like him, but I dont understand what he did to earn the loathing of an entire continent.
Nitemarish - 1 month 25 days ago
Water Temple.
Nessrox - 1 month 24 days ago
Good times.
skyguy343 - 1 month 22 days ago
agreed, tingle is innocent but did Nessrox (also agreed) just say the Water Temple was good?
Christrigg1 - 1 month 19 days ago
they shouls make a game where vaati finds the majoras mask, puts it on zelda, and then the real link must face her, who has all 3 peices of triforce as the second to last boss. the thirs to last would be fighting and sealing vaati. the last boos would be zelda using her magic to make there two of each triforce, since gannondorf had controll of all 3 and couldnt get it away from him. she did that so link would then fight gannon 1 on 1 with an awesome swordfight, and magic fight and thw whole 9. ending with a light arrow to the chest, and the master sword lodged in the forehead
Digidabee - 19 days 4 hours ago
I agree Twilight Princess was the first one of the Zelda games i played right to the end although I had others before.
VGFreak1225 - 4 days 20 hours ago
I don't know, I don't hate Tingle that much, and the Tingle Tuner, while could have been a little more refined, was a nice addition and never necessary to finish TWW. Also, I'm still going to put OoT as greatest game ever. While Twilight Princess was obviously an improvement over OoT, it didn't innovate and there were more flaws that shouldn't have been there after eight years of opportunity to refine it. While I'll welcome both, to me, innovation is more important than inevitable refinement.
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