2. Marvel Nemesis: Rise of the Imperfects
2005 | PS2, Xbox, GameCube, PSP
Copies sold in US: Close to 1.2 million
Average score: 56%
Affectionately known as "Marvel Emesis," Marvel Nemesis was the best idea ever on paper: get a bunch of hyper-detailed Marvel superheroes into big, destructible 3D arenas and make 'em fight each other one-on-one. It looked great, and the addition of new villains created just for the game seemed like a good plan at the time. But then some genius decided that Marvel Nemesis needed to be a long, frustrating single-player beat 'em-up as well as a one-on-one fighter, and everything just went straight to hell.
The company line: "Marvel Nemesis: Rise of the Imperfects delivers the most authentic and cinematic Super Hero fighting experience ever seen in a video game, while remaining faithful to the legacy of these classic characters."
What the critics said: The game's brawler mode - and the fact that you had to play it to unlock characters for the one-on-one portion - was a big target of derision, with GameSpot's Steve Palley writing, "Marvel Nemesis has been engineered in such a way that you must slog through the game's weakest parts to gain access to its best features." Other complaints included the game's unresponsive camera, its even-more-unresponsive controls and the overall dullness of battling faceless robots in mission after crappy mission. And the game's original villains - the aptly named Imperfects - turned out to be a cabal of wildly unappealing creeps with mostly unmemorable backstories and powers.
Even the game's "best" parts - its one-on-one battles - were bashed for limiting each hero's arsenal of moves to a few simple attacks. As IGN's Jeremy Dunham lamented, "once you've learned one guy, you've pretty much learned them all - everyone is essentially the same person, only animated differently with a couple of exceptions."






Facebook
N4G





