Hideo Kojima's sunlight-based Boktai was one of the battier games we played last year. A game that requires the person playing it to take it outside and give its solar panel a good sunning every few hours? That's just weirdness.But it was weirdness that worked surprisingly well, mainly because the sunlight aspect isn't just a gimmick. Playing as the vampire-hunting Django, the solar powering-up makes perfect sense. The sunlight kills boss vampires - once you've dragged them out of their dark
Since GTA 3 was released, nothing has been quite as appetising as a large portion of car theft with a side order of casual violence. But strip away the flashy 3D graphics, the side-missions and the radio stations, and what have you got?Without the vibrant urban landscapes of the PS2 games, surprisingly little. The missions are all about fetching and carrying, with a bit of shooting in the middle - drive to point B, have a fight, return to point A to earn your reward. Well done.A similar concept
If you didn't know, Pokemon Fire Red and Leaf Green are remakes of the original Pokemon Red and Green, which came out over here as Pokemon Red and Blue respectively. Now we're not going to bore you with a long-winded explanation of what the games are about. There's no point as, like millions of other Nintendo gamers out there, you've probably played the originals to destruction. So it's only really worth pointing out any significant extras and differences - not that there are many. EVOLUTION
Rayman hasn't got many friends here at NGC - even fewer after the utterly shoddy DS game (NGC105/2]. We are, though, willing to admit that his original GBA outing was pretty good. It was a solid platformer; unemarkable maybe, but as tightly designed and attractive 2D jump-and-collect action goes, it wasn't too bad at all. If Hoodlum's Revenge had been an extension of that, well, we wouldn't have been exactly over the moon, but we wouldn't have been quite as offended by it as we are with how it
Like the Chocolate Strawberry Creams in a box ofQuality Street, Nintendo leaves you with a bitter aftertaste, but you can't help but keep coming back.
If we had any resolve whatsoever, we'd stubbornly and righteously boycott Wario Ware: Twisted! for Nintendo lazily bringing it to these shores 15 months - 15 months! - after Japan.
But, of course, it's such a brilliantly barmy barnstormer of a game that we're already in love with The Big N all over again. Grrr!
The opening screen warns you to