Gaming’s greatest Draculas

The world's most famous vampire has had many faces - these are our favorites

Spotted in: Super Castlevania IV (SNES)

Habits: Teleporting around the room, shooting purple fireballs, being able to survive after having his face torn off with a bullwhip.

Great because: While he’s essentially just a reworking of the first Castlevania’s Dracula, there’s something about this Dracula that’s oddly comforting to us – probably because A) half our staff played through Super Castlevania IV a combined 2,637 times as kids, and B) on the grand scale of Draculas, he’s kind of a pussy.

Yes, his fireballs are a pain because they can’t be jumped over, and split into multiple smaller fireballs when whipped. Yes, it takes an average of two hits to remove one bar from his life meter. And yes, all his attacks are a pain in the ass to avoid. Once you get his life meter down far enough, though, he disappears and the room turns red, crackling with lightning.

Above: Oh man, we’re totally in for it now

Knowing Dracula’s epic history of transformations, we braced for the worst, expecting the powerful-for-its-day SNES to throw a giant, world-shattering boss fight our way. Instead, Dracula came back like this:

Above: ‘BLUH! My face is now a skull! BLUH! BLUUHHH!’

What’s more, his attacks this time were super-easy to dodge, being just four columns of lightning that telegraphed their appearance at the top of the screen. We didn’t even have to contend with a second life bar this time around, leaving us with no conclusion other than that Dracula choked under pressure. At least his death scene was memorable.

Above: And then all the bats burned but one, which went off to cry by itself before disappearing


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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