So I’m teetering over the edge of deadline for this article and I still haven’t worked out what my favorite game of the year is. There’s just been so much bloody good stuff in 2012, most of it appearing in one giant, excitable glut of excellence between October and December, and each constituent part tickling such a completely different one of my gaming taste-buds that I’m still reeling too hard from it all to settle on a calm, considered appraisal of a favorite. It’s been such a decadent buffet of intelligent, thoughtful, affecting, visceral, demanding, beautiful, exhilarating games that a few weeks ago I settled on the plan of celebrating the whole eclectic brilliance of 2012 rather than trying to single out an arbitrary fave. I prefer it that way. I think it’s healthier for me, and I think it’s healthier for games.
But if I’m being forced to pin it down to one, I’m going to go for The Walking Dishonored: Journey Unknown: Hotline Absolution. What, you haven’t heard of it? Oh, it’s really good. You should totally give it a try.