Blast 'em. Use swords. Avoid fire. Power up. Those are the four bullet points made on the back of the Chaos Field package, and as a vertically scrolling shoot 'em up, that's all there is to playing the game.
Jam down the fire button, dodge a billion incoming missiles and hope your ability to mentally track all those projectiles is up to snuff. You've got about three seconds from the time you choose your ship to prepare for a screen completely filled with multicolored bullets, and it only gets
By
NGC_
posted August 19, 2005
It's rare to find a game that provides so much, but Charlie and the Chocolate Factory does it all: boredom, frustration, irritation, the works. It's not laughably bad because that would mean the developer had actually achieved something. Instead it's just dull and monotonous. There's little reward for doing anything other than hitting the off button. Okay, there's a passing similarity to the movie and there are levels based on the Dahl book that weren't in the film, but that's all it's got
Wednesday 24 May 2006
Robots who love doing household chores are most peoples' dream come true, although the closest we seem to have got so far are ones that imitate dogs or serve us drinks in swanky bars. Chibi-Robo - who you play as - is the future. He's a tiny robot, with a body like a TARDIS for storing sweet wrappers and wastepaper, and a love of scrubbing away at carpet stains.
Life as a house robot is a fairly demanding but rewarding experience. Your overall goal is to earn happy points