Despite the fact that a real battlefield is not, in fact, divided neatly into squares and real soldiers refuse to take gentlemanly turns, Fire Emblem has managed to become synonymous with fantasy warfare on the Game Boy Advance. There's a good reason for that: these games are damn engrossing. On GameCube, little has changed. This is for the best.
As young mercenary Ike, you're immediately swept up into a situation that's larger than you are. While the GBA games centered around the tribulations
To say that Sega is scraping the bottom of the barrel is something of an understatement.
There are three main 'gems' on the disk - Sonic CD, Sonic The Fighters and Sonic R - none of which were anywhere near as popular as the original Sonic trilogy, mainly because they appeared on systems that never sold particularly well.
The pick of the bunch has to be Sonic CD, a game many claim to be the best 2D Sonic platformer ever made, and something that we can remember enjoying a great deal. It
You are Wayne Rooney. 'This is your moment', goes the opening gambit. If you actually were Wayne Rooney, upon receiving a perfect through ball, you'd expect to race clear of the defender and smash the ball into the top corner.
Here, playing against Swindon Town in the FA Cup, 37-year-old clogger Alan Reeves will catch our Wayne up and 'your moment' will be gone. Unless of course 'your moment' is passing back to Paul Scholes.
This chronic lack of pace is the one thing that prevents FIFA 06
With so much of this year's E3 being taken up by that multi-format double-act of Smoke and Mirrors, and with so many bids being put in on the next-gen limelight, it's apt to think about who occupies that spotlight.
And it's also apt to think that it will be Capcom, thanks to the high points of its output over the past year. And yet, the developer has further cards up its sleeve - such as the wild Killer 7.
Gunplay is at the game's heart. Confrontations take place against clusters of ghoulish
Okay, this isn't exactly a full game but you still get a First Hunt demo free in your DS box (if you imported from the US), so we reckon it deserves an appraisal.
The game comes with two very different modes: training, and a multiplayer version. The latter is perhaps the one you'll get the most enjoyment out of, allowing up to four DSs to go head-to-head in three different arenas.
It's surprisingly accomplished for a handheld. The visuals are crisp - if maybe a little blocky - and, crucially,
Mario Tennis was not only the best sports title on N64, but also the best tennis game ever made.
The unique control system, by which the computer took care of technical things, such as timing your swing, left players free to concentrate on outwitting opponents, and meant Power Tennis aced more serious tennis sims clean off the court.
Does it play as well as before? Will the special moves and their attendant unskippable cut-scenes spoil the flow? Can it possibly retain the magic that made the
Kidnapped again? Honestly, this must be the hundredth time. You'd have thought the Princess would have grown some common sense by now.
Yes, she's vanished again, but this time it isn't what you're thinking. And it probably isn't the kind of game you'd associate with Mario, this being an RPG and all that. However, it's still a smashing piece of Nintendo fun.
It's the sequel to an N64 title from a few years back, although you certainly don't need to have played the original to get maximum
Pikmin 2 is the best Nintendo-developed game since Zelda: The Wind Waker. And more than anything since then, it epitomises Nintendo's genius for game design and sheer fun. In short, it's a classic.
The first Pikmin was perfectly formed but terribly small. Pikmin 2 fixes everything that was wrong with it, and then some.
The 30-day time-limit is gone - although individual days remain - and it's a much, much bigger game that'll test your strategy and organisational skills in a way that somehow
Our initial impressions of this battler are pretty fair. It looks nice enough, with simple cel-shaded character models set against some attractive and diverse backgrounds, and the control mechanics, while feeling a little ‘old, are easy to grasp.
The fundamentals of the game are simple. You can choose three characters. Fights take place on a 2D plane, and you can dodge in and out of the screen by tapping either shoulder button.
Finding the games hidden depths isnt quite so easy, though.
Given that Gamecube hasn't really had its fair share of first person shooters, you could easily understand why we were looking forward to this. Geist's pedigree isn't exactly the best, but after so many delays to improve the gameplay, we were pretty confident that it would at least be a decent game. And to a point it is. Kind of.On paper Geist sounds pretty tasty. You have your standard FPS action, but the developers N-Space have added a particularly clever gimmick - this time you're a ghost,