At first glance, you may consider Clash of Ninja another quick-cash, cartoon tie-in designed to make somebody a lot of bank. It'll pull in some serious cash, but not because of blind fanboy devotion - this is a lightning quick, anime-soaked whirlwind of a fighting game that'll speak to anyone looking for an accessible, chop-socky brawler.
Played a one-on-one fighter before? Sure you have. As such, you already know everything there is to know about Clash of Ninja. Pick an adolescent
We've seen Mario and his Mushroom Kingdom pals infiltrate every sport under the sun, from tennis to baseball to golf. Now it's soccer's turn to get a makeover and the result is yet another approachable sports title that flies high when you've got a group of friends going at it.
Super Mario Strikers does to soccer what Mario Kart did to racing: make it completely nuts. You choose a captain (Mario, Luigi or one of the other headliners), pick their supporting players and take turns abusing the
To really enjoy the four-player slapfest that is Four Swords Adventures, you're gonna have to sink some serious cash. It's one of the few titles that trumpets the now-useless Game Boy/GameCube connectivity feature. To get four people going, you'll need that many friends, four Game Boys and four link cables. Should all these requirements be met, get ready for an item-hording, sword-slashing good time that carries all the magic of classic, overhead Zelda.
Instead of wandering Hyrule's many
What a strange beast, this Animal Crossing. It has no boss battles or ending, yet you'll find yourself absolutely glued to the screen like an OCD patient with no meds, managing your charming hamlet and mailing flattering letters to your beastly neighbors.
You hit the town flat broke with nothing but the frock on your back. Boisterous store owner Tom Nook (a raccoon) hooks you up with a job and some errands so you can land the startup cash for your new life amongst the animals. When the odd
There are basically two types of survival-horror games out there. On one side are the psych-out, mess-with-your-head nightmare titles like Silent Hill. Flanking those is the group of in-your-face bloodbaths akin to Resident Evil. Lurking quietly between these two pools of gory, shambling creatures is the classically maddening, eerily brilliant Eternal Darkness.
Eternal Darkness' plot isn't ripped straight out of Lovecraft, but it might as well be. For most of the game, you play Alexandra
Back when Super Mario Sunshine was released in 2002, signs were everywhere that Nintendo had finally, unequivocally lost its freaking mind: Link's recently revealed Wind Waker makeover; Metroid Prime's apparent reinvention as some sort of first-person shooter; Mario's weird water cannon and sudden tree-hugging tendencies. Years later it's much easier to peg Sunshine for what it actually is: one of the most entertaining, satisfying, and solid 3D platformers ever made.
The plot is simple: Some
If there's one thing Nintendo fans (select GamesRadar editors included) can't get enough of, it's more Nintendo. Its reliable stable of characters has been glued into multiple generations of gamers and nothing revels in this quite like the free-for-all, fighting madness of Super Smash Bros. Melee.
From beginning to unreachable end this is one giant tribute to Nintendo and its fans. The four-player battles feature the company's biggest stars from Super Mario Bros., The Legend of Zelda and
War games, above all else, need to make you feel like you're in the thick of a life-or-death struggle between bitter enemies. Battalion Wars wastes no time in bombing your skull into the charred, corpse-ridden ground, but its squeaky-voiced troops and cartoony presentation make it a hard game to take seriously.
Rather than sticking to the turn-based missions of Advance Wars, Battalion Wars puts you in direct control of your troops. You'll take to the skies with helicopters, jet fighters and
Blast 'em. Use swords. Avoid fire. Power up. Those are the four bullet points made on the back of the Chaos Field package, and as a vertically scrolling shoot 'em up, that's all there is to playing the game.
Jam down the fire button, dodge a billion incoming missiles and hope your ability to mentally track all those projectiles is up to snuff. You've got about three seconds from the time you choose your ship to prepare for a screen completely filled with multicolored bullets, and it only gets
Going from zero Metroid games in eight years to three in two years was a welcome change. But why do both of spacey-chic heroine Samus Aran's first-person adventures have to be so damn similar? Per usual, you start with the most basic of sci-fi equipment; a meager blaster and roly-poly, morph ball for locomotion. Eventually, these make way for multi-targeting missiles and a chasm-spanning hover jump. As you explore the rocky, swampy and airless terrain ot the planet Aether, new paths will open