It's hard to believe it took until March of 2006 for Sega to strap Sonic's feet to a plank and point him downhill. Everyone from Final Fantasy VII's Cloud to Solid Snake have already geared up for some video grinding over the years. It's not exactly skateboarding or snowboarding, but Sonic Riders is close enough. You'll choose one of 16 characters and guide them down a mountain, through a steamy jungle or into a machinated wasteland while busting tricks and staying ahead of the pack. These
By
NGC
posted 5 years, 11 months ago
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Three dreaded words pop into your head the first time you see Sonic Riders in action: 'Kirby', 'Air' and 'Ride'.
Characters ride around on floating surfboards without an accelerate button, there are twisty-turny tracks and auto-guiding rails, and even the cornering technique (hold, skid aaand boost) is reminiscent of that certain Nintendo game.
Thankfully, that's where the similarities end. Sonic Riders is a fun, hair-rustling rollercoaster of a racer, where things happen so fast that your
Thursday June 1 2006
Did anyone ever actually sit back during a game of Super Monkey Ball and wonder what those entombed monkeys did in their spare time? Didn't think so. Looks like we're gonna find out anyway, as Adventure breaks them free from their floating puzzle trays and sets them loose in a full 3D quest to save monkey kind.
Main monkey AiAi is still trapped inside the same globular prison as always, but instead of directing him to a well-defined goal, you'll lead him through vast,
By now we're all somewhat familiar with the unlucky simian quartet of Super Monkey Ball. They're obscenely adorable, baby-voiced tykes that can't seem to escape the glass ball / perpetual hamster wheel that encases them. Usually, you'd be tasked with wheeling them through a floating, twisting maze (like the wooden Labyrinth board game), but this time the primates are rolling into some Mario-style platforming.
Super Monkey Ball Adventure keeps the little guys inside their round prisons, but
Sega hands over its precious balls to Travellers Tales, a British developer you probably know from... well, chances are you probably dont know them. The developer has had success with Sega in the past, creating Sonic R and Sonic 3D Blast. That said, the company has crafted more mediocre games than great ones. Should Super Monkey Ball fans be concerned that someone other than Sega is handling their favorite simians? From what weve seen so far, Super Monkey Ball Adventure contains many of
Amidst all the bright lights and brand new hardware demos at this year's E3, the GameCube appeared to be all but dead. Actually, yeah, it did appear to be dead, as there was no hoopla surrounding Super Paper Mario, an upcoming 2D adventure that mixes typical jump-action with Paper Mario 2 's role-playing attributes.
How, exactly, this blend will be brought about isn't clear. Right now, all that exists are a few screens and a slick little movie. From those, we can tell you that there's some
Friday 18 August 2006
Poor GameCube. All we heard of it at E3 back in May was the odd muffled squeak as it struggled, bound and gagged, in Nintendo's boot - Wii had to have every last lumen of spotlight for itself, after all. As a result, one of the best looking games we've ever seen almost passed by unnoticed.
Super Paper Mario isn't, despite first impressions, a 'Super' version of Paper Mario. It's a paper version of Super Mario. See? It's a stubbornly retro 2D Mazza platformer, where you're
We got a chance to view the new Superman Returns game in all of its primary color-lovin' glory, and that tiny taste leads us to believe that this could be Superman's best console adventure yet. Focusing on the non-linear style of gameplay found in other superhero favorites (like Spider-man 2 and The Incredible Hulk: Ultimate Destruction), Superman Returns delivers an open Metropolis with a sprawling 80 square miles and over 7,000