If you ever want to know what the next big thing is going to be, figure out what was cool in Japan at least a year ago. Pokemon and Dragon Ball Z took over gamers' minds there well before kids were lining up for Pikachu pajamas and Budokai in the United States. Flash forward to 2006, and it looks like yet another anime series is set to dominate Cartoon Network. Naruto, (think ninja Hogwarts) has already begun its inevitable ascension from Borders shelf-stuffer to superstar franchise. The
We've all been in our share of scraps through the years, but none of us had to put up with the rigors of ninja school... that we're aware of. This year's Clash of Ninja faithfully adapted the anime into a chop-socky, lightning-quick fighter, and the sequel is set to do it all over again. With more of everything, of course. Twice the locations, 23 selectable fighters and more solo play modes than the original. Sounds great, but for now, just soak up the new screens by clicking the images
You might think that a story about a group of young ninjas would involve some degree of stealth and subtlety. However, when you're talking about the world of Naruto, things are about a subtle as a baseball bat to the noggin. Now the popular anime series is prepped to hit us again with Naruto: Clash of Ninja 2, a sequel to the popular fighting game for the Nintendo GameCube. If you never played the first Clash of Ninja, don't worry. The game was a fairly basic fighter in the vein of Super Smash
Right now you'd be hard pressed to find a cartoon, upcoming toy line and series of video games that makes the kiddies salivate more than Naruto. We just saw the first ninja-on-ninja brawler hit in March, and Clash of Ninja 2 isn't even letting us take a breath - it's landing in September with twice as many playable characters and all-new, four-player matches.
In our extensive hands-on time, we noticed the overall fighting feels identical to the first game - that's a good thing. Clash of Ninja
At EA's recent Studio Showcase 06, we got a glimpse of the future of one of the most popular racing franchises in gaming history (next to Gran Turismo, of course). The tricked-out racing rides of Need For Speed are back and even more customizable than ever - with hyper-tense, high stakes tracks to match.
To start, EA has added a new feature called Auto Sculpt that blows the doors off of the term "vehicle customization." Instead of simply strapping on pre-formed after-market parts to your sleek