Baten Kaitos wasn't exactly wheeled out with much of a fanfare, which, frankly is a something of a shame considering it's easily one of GameCube's better RPGs. Even if it was a little, well, odd. Soon, the oddness will continue in Baten Kaitos II.
On the surface it's a fairly traditional RPG. A vast, sweeping epic played out on pre-rendered backdrops. You have the obligatory towns in which to purchase items, meet characters and further plot development, and between these you have the game's
The original Baten Kaitos was something of a surprise. Hardcore, Final Fantasy-style RPGs like this are the bread and butter of the PS2, but the Nintendo audience typically goes in for Zelda style action. But here we are with a sequel - a shocker in and of itself, as support for the GameCube is drying up fast. It's not a slap-dash quickie, either; it's a gorgeous, playable and refined role playing game that will provide you with dozens of bizarre hours of questing. Can't argue with that.
Erasers out, then - all references to Advance Wars Under Fire are out in favour of Battalion Wars. And quite rightly so, because this isn't much like our turn-based GBA friend at all. Forget just shunting icons around; you're right in the thick of a war that would get George W salivating.You kick off each mission with a handful of troops, and recruit others you find. Bump into a tank and it's yours, rescue POWs who've inexplicably got flamethrowers on them (as we did) and you can have yourself