"Back in my day,” say the oldest of the old-school gamers, “all we had was the local arcade, and we loved it! We happily dropped 25 cents a game to get our asses handed to us." Those days of traveling places to play games are gone, but a property from about the same by-gone era, the recently revived Teen Titans comic book franchise, will try to bring the arcade-style button-masher glory days back. Just because it's an old idea, it isn't necessarily a bad one.
In Teen Titans, you
The Turtles are back, but Vanilla Ice isn't. That's probably for the best, to be honest. Anyway, to complement the new CGI-heavy Turtles film that's out this year, Ubisoft is resurrecting the pizza-eating dudes.
Apparently the new film is a bit darker and edgier than previous Turtles fare (harking back to the original comics and role-playing game) and the game will reflect that. While we've yet to see just how "dark" and "edgy" this'll be, the way the game plays seems, so far, to be a little
Sam Fisher's heading off in bold new directions in Splinter Cell: Double Agent on Xbox 360 and PC, but the current-gen hardware just isn't strong enough to support his open-ended new adventure. So instead of simply trying to strip down the big, open battlefields and daylight runs of Double Agent for the PS2, Xbox and GameCube, the developers took an unusual route: make a whole new game.
The current-gen Splinter Cell: Double Agent shares its next-gen cousin's plot - secret agent Sam Fisher goes
Splinter Cell shares the spotlight with Metal Gear Solid as the other major force in stealth-action gaming - and the more realistic one of the two. It's also maturing as a franchise. Sarcastic middle-aged super spy Sam Fisher has only grown more short-tempered in each of the series' first three entries. Meanwhile, the Splinter Cell gameplay has in turn expanded to a more open-ended, replayable experience that culminated in last year's Chaos Theory.
In Chaos Theory, Fisher's character was much
We've talked plenty about Tomb Raider Legend in previous articles, but what we haven't done is given you a level-by-level description of it - until now. We'll keep the spoilers and the small talk to a minimum, though we will warn you that Eidos has made us promise not to show you every level yet, so the screens don't always match the levels. Also, we do reveal a few story details here, so consider yourself spoiler alerted. Clear? Okay. Grab your gear.
The first level is appropriately swaddled
Supergiant Games' next project, Transistor, was playable at PAX East. Check out our hands-on with the game...
By
NGC_
posted February 15, 2006
The 18 certificate earns its keep in the first five seconds, when Marcus Reid's third word begins with an f, and his final word is a bullet to the face of some gangster who set him up. Nice.
Cue all-out gang warfare, with blood spraying thickly over the walls as the thud-thud of Uzi gunfire blasts out of the speakers.
With more blood, a higher body count and no more local news presenter gags, True Crime: New York City is aiming to be grittier, darker and tougher than its
By
NGC_
posted February 15, 2006
The 18 certificate earns its keep in the first five seconds, when Marcus Reid's third word begins with an f, and his final word is a bullet to the face of some gangster who set him up. Nice.
Cue all-out gang warfare, with blood spraying thickly over the walls as the thud-thud of Uzi gunfire blasts out of the speakers.
With more blood, a higher body count and no more local news presenter gags, True Crime: New York City is aiming to be grittier, darker and tougher than its