27 Nov, 2007
For a time of peace on earth, theres going to be a lot of stress and killing around this Christmas. Just think about this winters biggest games. Whether its COD4s visceral gunfire tearing apart wall and limb alike, the bloody back-stabbing business of the always-hounded Altair, or Kane and Lynch just being plain old sociopathic, the jovial festival of light and wonder really is looking like a quite brutal one this year.
We need a way to combat this, and preferably one which

In what must be the strangest turn of events for all games media, GamesRadar engaged in a futile display of shark-related coverage to coincide with the annual hysteria that surrounds The Discovery Channel's Shark Week. Turns out only SOME of you are in that oh-so-desireable crossover demographic, but those who stuck around were treated to the finest vaguely shark-related content the games press has ever (and will ever) see.
Relive the glory inside, we beg you.
Think you've got the skills to school GamesRadar? Want a chance to hand us our asses online? Well now's your chance. Starting this Thursday (27 March) we're launching PlayRadar, a new fortnightly event that gives you the chance to show us your mettle in a multiplayer showdown.Every other Thursday at 4pm (GMT) two members of the GR team will take on all-comers in a series of online matches. All you have to do is send us a friend request from
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
What do Solid Snake, Lara Croft and Samus Aran all have in common? They dress for success. Their own costume, be it custom-built spacesuit or bottomless backpack, is directly related to their adventuresome profession. No matter the situation, these heroes are loaded with gadgets, training and expertise that'll see them through to the end.
But not all game characters are created equal. A great many appear to have no practical application other than "the boss says this guy stays in the game."
27 Nov, 2007
For a time of peace on earth, theres going to be a lot of stress and killing around this Christmas. Just think about this winters biggest games. Whether its COD4s visceral gunfire tearing apart wall and limb alike, the bloody back-stabbing business of the always-hounded Altair, or Kane and Lynch just being plain old sociopathic, the jovial festival of light and wonder really is looking like a quite brutal one this year.
We need a way to combat this, and preferably one which
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your