Videogames are supposed to be fun, right? That's why we play them. That's why we sink endless hours and countless dollars into them. Because we enjoy playing them, correct? You certainly wouldn't know it by watching these people. They punch television screens, they hurl keyboards in their friends' faces and they make their mothers cry. They speak in a mixed language of unprintable curse words, juvenile whines and furious grunts.
Out of all the game systems that have ever been released, which one did you hate the most? We didn't ask which one you liked, because let's face it: If you didn't own the one that we owned, you suck.
Most gamers are not affluent enough to own every system that comes out. But being a one-console family instantly puts you on one side of a fence. Historically, when faced with the reality that maybe - just maybe - the game console they didn't buy could have something going for it too, gamers
Watching a movie and playing a game are two entirely different forms of recreation. Each requires a totally separate mindset - one's for sitting back, planting some roots in the couch and vegging out in front of the screen as images flash through your retinas, while the other demands constant attention and quick reflexes. Some games cross the line into cinema territory and many movies make you sort out all the high-concept details, but by and large the two mediums exist independently of each
Gamers are a passionate lot. They pour thousands upon thousands of hours into their favorite games, and shell out billions of dollars a year to suckle at the electronic teat. But why are so many gamers disillusioned, bitter, and frustrated? Is it that the industry really is just a steaming turd of rehashed ideas, blatant rip-offs, and bad PR? If so, why do we keep spending our time and money on it? The only answer is that gamers simply love to hate. Welcome to Hate Week, where we'll deconstruct
Quick question: What's the first thing you see when you boot up a game for the first time? OK, yeah, a loading screen, a bunch of company logos and a title screen, but what about after that? You see an intro sequence, a carefully constructed bit of (usually) non-interactive wizardry designed to hook you into the game and get you interested in its characters and plot in those crucial early moments of play.
Of course, not every developer realizes how important a decent intro can be, and they've
Fame doesnt guarantee talent. When celebrities take a break from their day jobs to lend their voices to games, the result isnt always pretty. Sometimes its bad writing or poor casting to blame. Sometimes its over acting or worse yet, under acting with all the personality of a potato. But whatever the reason, enlisting star power to boost a games appeal has given rise to some truly terrible - and hilarious - performances of Mystery Science Theater 3000 proportions. Thats why we decided to dust
Innovation is king. Right? Wrong. No matter how great an idea is, if it's too early for the man/woman on the street to appreciate, or for technology to deliver properly, it's never going to succeed. Could Microsoft offer Xbox Live over a 33.6k dial-up modem connection? Could Nintendo sell DS Lite if it only had one-hour battery capacity? Of course not. The jury's still out on Wii as we wait to see how it develops on its initial promise, but the risk there is the same. Innovation is a risky
We here at GamesRadar love our readers. Not to the point that we'd let you live with us or do some kind of "pay it forward" thing and hand you our car keys, but we do love you. And we're going to prove it by acting like stooges and then giving you a Wii.
Just click over to http://contests.gamesradar.com/wiishowdown/ where we're subjecting ourselves to a goofy-looking, gladiator-style battle for gaming supremacy. Look at the current tournament brackets and watch the video. Study the steely-eyed
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped
There aren't any full-price, fully 2D games on next-gen. No platformers, no shooters, no top-down RPGs - not even any 2D fighters. The third dimension has swallowed them all and banished TWAZA (Those Without A 'Z' Axis) to Xbox Live Arcade and PlayStation Network for evermore.
Or so you might think. Part the 3D bushes and you'll start to see two familiar lines. They're labelled X and Y. They may be hidden away very cleverly, but they're still a fundamental aspect of many 3D games. Their