Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward.
But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of
Back in ye olde days of 8-bit gaming, we didn't have teh interwebs or in-depth FAQs to get us through hours of repetitive dungeons and mindless enemies. We had to do it all ourselves, patiently praying for a wave of cheat codes to come in the next issue of Nintendo Power. Then, after countless hours (literally, because no game would count the hours) we'd see the ending... just to view another 8-bit sunset.
Seriously. Another one. How many games do you think end with a scene of the main

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere...

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere...

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere...

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere...
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward.
But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere...
With the full Opera browser slowly - and we mean slowly - downloading into the Wii's master-brain, there's no better time to indulge in a spot of YouTubing shenanigans. It's here gamers reveal acts of gaming prowess beyond our meager arm-flailing goofiness, and demonstrate how to milk every drop of fun from those Wii discs. Now get surfing.
Remote Flicks - Big screen Wii by hohlerman
Watch as a group of enterprising Wii fanatics create the real big screen gaming experience. That such a tiny
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward.
But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of