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  • An overwhelming majority of gamers are male, so it makes perfect sense for every marketing team in the world to target their software at young guys. And what do all men ages 18 to one zillion love? Girls, gore and big loud machines. If they could make a game about a firefighting bikini squad that hunts down zombies in a decked-out sex/fire truck, world peace would be declared. But until that day, we have to settle with regular old T & A. Developers are well aware of this, so occasionally
  • 29 Nov, 2007 game1 Pronunciation noun, adjective, gam·er, gam·est, verb, gamed, gam·ing. –noun 1. an amusement or pastime: children's games. videogame1 Pronunciation noun, –noun 1. A form of interactive electronic entertainment, more often than not steeped in all the misery and darkness of the deepest depths of Hell. No-one ever smiles and lots of things get
  • In what must be the strangest turn of events for all games media, GamesRadar engaged in a futile display of shark-related coverage to coincide with the annual hysteria that surrounds The Discovery Channel's Shark Week. Turns out only SOME of you are in that oh-so-desireable crossover demographic, but those who stuck around were treated to the finest vaguely shark-related content the games press has ever (and will ever) see.

    Relive the glory inside, we beg you.

  • An overwhelming majority of gamers are male, so it makes perfect sense for every marketing team in the world to target their software at young guys. And what do all men ages 18 to one zillion love? Girls, gore and big loud machines. If they could make a game about a firefighting bikini squad that hunts down zombies in a decked-out sex/fire truck, world peace would be declared. But until that day, we have to settle with regular old T & A. Developers are well aware of this, so occasionally
  • 29 Nov, 2007 game1 Pronunciation noun, adjective, gam·er, gam·est, verb, gamed, gam·ing. –noun 1. an amusement or pastime: children's games. videogame1 Pronunciation noun, –noun 1. A form of interactive electronic entertainment, more often than not steeped in all the misery and darkness of the deepest depths of Hell. No-one ever smiles and lots of things get
  • We sort of thought the Guinness Book of World Records was a collection of definite, measurable achievements. Like, that's pretty much everything it represents... or not - the latest edition of the Guinness Gamers' Edition contains a list of the top 50 game series, not by total sales or anything factual like that, but as determined by a poll. It's horrific.

    See the whole list inside...

  • 15th Jan, 2007 The end credits of a game are usually by far the worst part. We're not talking about the game's ending here. Those can be spectacular. No, what we mean is the actual credits themselves. Not only are they the visual death toll of another game over, but all they offer you in consolation is the boring visage of a lot of names scrolling up the screen. And these days it's a lot of names. Back in the 8-bit home computer days we usually got away with one guy's signature on a title
  • 15th Jan, 2007 The end credits of a game are usually by far the worst part. We're not talking about the game's ending here. Those can be spectacular. No, what we mean is the actual credits themselves. Not only are they the visual death toll of another game over, but all they offer you in consolation is the boring visage of a lot of names scrolling up the screen. And these days it's a lot of names. Back in the 8-bit home computer days we usually got away with one guy's signature on a title
  • An overwhelming majority of gamers are male, so it makes perfect sense for every marketing team in the world to target their software at young guys. And what do all men ages 18 to one zillion love? Girls, gore and big loud machines. If they could make a game about a firefighting bikini squad that hunts down zombies in a decked-out sex/fire truck, world peace would be declared. But until that day, we have to settle with regular old T & A. Developers are well aware of this, so occasionally
  • Oct 18, 2007 According to the Entertainment Software Association's 2006 report, 38 percent of gamers are females. These numbers are down from 2005, when the fairer sex reportedly accounted for 43 percent of the pie. It seems that gaming continues to be a mostly male affair, so what's the best way to penetrate this demographic? Judging by the sex-filled ads we've seen over the years, it looks like the best way to a young man's wallet has - and always will be - through his pants. Read on and

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