Wednesday 10 May 2006
With just hours to go until this year's E3 games show officially opens for business in Los Angeles, GamesRadar has managed to obtain an exclusive sneak preview of the show floor. As you can see from these photos, many of the stands are still under construction - including those for PlayStation 3 and Wii, both of which will be playable on the show floor.
The Sony and Nintendo areas sit side-by-side in the LA Convention Centre's massive West Hall and are the focal points of
Wednesday 10 May 2006
After all the talk, after all the pre-show conferences, after all the trailers and all the hype, E3 is finally open. And we're here!
Yes, the vast LA Conference Centre has finally opened its doors and we are on the floor of the show itself, ready to bring you all of the breaking news, ready with informative and informed hands-on reports and ready with plenty of footage, right from the heart of
Wednesday 17 May 2006
So, that was E3 2006. The most manic week of the gaming calendar has hurtled by once again in a tornado of news and a frenzy of game playing. Now, as relative calm returns and the chaos slowly seeps away, we look back on the big games, the big announcements, the highlights and the disappointments.
Much of the week's hottest news happened before the doors had opened on E3, with Sony, Nintendo and Microsoft all making some big announcements at their pre-show

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere...
Some people say you can have too much of a good thing, but we say they can bugger right off. A cake is good, right? But are two cakes bad? No, theyre just more cake, and we like cake so well take all we can get. Om nom nom.
In gaming terms, the only thing better than a great videogame is a great videogame that acts as the start of a great franchise. Final Fantasy, Burnout, Super Mario Bros… We love them not only because theyre great but also because of what they later gave us. The only
With the full Opera browser slowly - and we mean slowly - downloading into the Wii's master-brain, there's no better time to indulge in a spot of YouTubing shenanigans. It's here gamers reveal acts of gaming prowess beyond our meager arm-flailing goofiness, and demonstrate how to milk every drop of fun from those Wii discs. Now get surfing.
Remote Flicks - Big screen Wii by hohlerman
Watch as a group of enterprising Wii fanatics create the real big screen gaming experience. That such a tiny
27 Nov, 2007
For a time of peace on earth, theres going to be a lot of stress and killing around this Christmas. Just think about this winters biggest games. Whether its COD4s visceral gunfire tearing apart wall and limb alike, the bloody back-stabbing business of the always-hounded Altair, or Kane and Lynch just being plain old sociopathic, the jovial festival of light and wonder really is looking like a quite brutal one this year.
We need a way to combat this, and preferably one which
What's hotter than watching a cute princess kiss a fat, middle-aged plumber? Well, anything really, but given the headline above, the answer should be obvious: watching a cute princess kiss another cute princess. It's sexy, it's vaguely taboo and it's pleasantly devoid of bristling mustaches and lingering sewage odors.
It's much more common to see girl-on-girl kisses in other media, but it happens in games more often than you'd think. To prove it to you, we've collected the very best ones and
GameCube classic Eternal Darkness almost certainly has a sequel on the way, according to Denis Dyack, director of developer Silicon Knights.
Dyack has revealed in his blog that the three-game approach the team took to the forthcoming Xbox 360 game Too Human was always a possibility for Eternal Darkness. Every time the team designs a game, he says, it is intended to tell a story within a larger universe and that other stories are still there to be told.
This means that Too Human's - and now