Last week, we introduced you to eight current or former game store clerks in a feature titled, appropriately enough, Confessions of a Game Store Clerk.
Given complete anonymity and no-rules freedom, they shared their best, their worst and their ugliest retail experiences with us. We learned the appalling truth behind inane corporate policies. We heard the ridiculous ranting of crazy, irate customers. And we even learned the surprising sins of the employees themselves. We asked our game store
Videogame store employees. They have to have the easiest job on the planet, right? Play videogames, sell videogames, buy videogames, organize videogames, stand around and talk about videogames. They spend their entire day goofing off and hanging around the very things they love. Seriously, how hard can it be?
With gaming bigger than ever, and the attraction to gaming related careers stronger than ever, we decided to uncover the truths behind the assumptions. Is this really the slacker's dream
New Saboteur info and screens
Everyone and their mother is sick of World War II games. Enter Pandemic Studios (Destroy All Humans, Star Wars Battlefront, Mercenaries) with a breath of fresh air for this done-to-death era: Saboteur. The stylish look and fresh gameplay concepts have us eager to join the French Resistance and mess with Hitler's boys, all sneaky, Sam Fisher in GTA style. Vive la revolucion!
Project Treasure Island Z and companies taking chances on the Wii
Increasing costs and complexity in videogame development is forcing developers to focus on franchise sequels and cross-platform releases, according to a games analyst.
Ed Barton, a Screen Digest Analyst, called it the "risk reduction strategy," in a BBC article, which sees publishers maximizing profits by releasing games "on as many platforms as possible," outsourcing technology and "making sequels to popular titles and producing games based on popular movies."
Unfortunately for hardcore
Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us?
Is video game music
To tenuously coincide with this weekend's religious celebrations we've covered the self-proclaimed gaming saviors that were crucified by the critics and now we celebrate the resurrections - the games long thought dead and buried that were given a new lease life...
Prince of Persia
The kinetic adventures of Babylon's athletic blue blood first appeared in 1989 on Apple II and quickly leapt to a multitude of other platforms, including Sega Master System and NES. The original was a running and
Game graphics can be bad. But how many times have they been so bad you've looked for an option to turn them off? Never. That would be stupid. But sound, on the other hand, often has an 'off' option. It's like the developers have realized there's the teeniest, tiniest possibility their soundtrack may start to grate after extended play. Take this as a warning.
You know the story - you're stuck in one area of a game, at first excited by the challenge of a puzzle or a jump you can't quite make.
New multiplayer mode for Gears
Okay, we admit it. As much as we adore Gears of War... as much as we love giving it 10's out of 10's and including it in our best of the year awards... the game still intimidates the hell out of us. You can be sure that we've mastered the single player campaign - on all three difficulties, no less - but stick us in a multiplayer match and we freeze. Why? PRESSURE. The game's one-kill-and-you're-toast policy is a fantastic way to force players into
If you somehow managed to avoid the gore-caked delight that is Resident Evil 4, you're about to get a third chance - it's coming to Wii with added wibble-wobble controls. This new version will be an enhanced port of the PS2 game, however, so you'll get all the bonus costumes and extra missions that GameCube owners missed out on. Japanese magazine scans claim shaking the remote will use Leon Kennedy's knife, shaking while holding the B trigger will reload and pointing in general will aim
Bruno Bonnell, the chairman and CEO of Atari and founder of parent company Infogrames is leaving the company after 24 years in the top seat.
Bonnell confirmed: "It is with understandable emotions, but also reassurance about the future, that I leave Infogrames.
"Time for business developers has logically come, after the entrepreneurial period. It's now time for Infogrames to conquer and progress," he