Innovation is king. Right? Wrong. No matter how great an idea is, if it's too early for the man/woman on the street to appreciate, or for technology to deliver properly, it's never going to succeed. Could Microsoft offer Xbox Live over a 33.6k dial-up modem connection? Could Nintendo sell DS Lite if it only had one-hour battery capacity? Of course not. The jury's still out on Wii as we wait to see how it develops on its initial promise, but the risk there is the same. Innovation is a risky
We here at GamesRadar love our readers. Not to the point that we'd let you live with us or do some kind of "pay it forward" thing and hand you our car keys, but we do love you. And we're going to prove it by acting like stooges and then giving you a Wii.
Just click over to http://contests.gamesradar.com/wiishowdown/ where we're subjecting ourselves to a goofy-looking, gladiator-style battle for gaming supremacy. Look at the current tournament brackets and watch the video. Study the steely-eyed
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped
There aren't any full-price, fully 2D games on next-gen. No platformers, no shooters, no top-down RPGs - not even any 2D fighters. The third dimension has swallowed them all and banished TWAZA (Those Without A 'Z' Axis) to Xbox Live Arcade and PlayStation Network for evermore.
Or so you might think. Part the 3D bushes and you'll start to see two familiar lines. They're labelled X and Y. They may be hidden away very cleverly, but they're still a fundamental aspect of many 3D games. Their
When something's good, you obviously want it to last. It's human nature. That universal truth carries over into the world of videogames in the form of countless sequels to successful franchises. It's no mystery why there are a billion Pokemon games or 16 Metal Gears - we want these prime examples of gaming bliss to carry on forever. What we can't figure out is why some franchises lurch onward despite near-unanimous panning and bountiful negative press. These series get regular installments
A "complete" list of publishers and developers attending the newly slimmed-down E3 have been made available to press, and as expected the numbers fall far short of previous expos.
Just 32 companies (yes, you read that right) are listed for this year's event, which will take place in Santa Monica in July. Attendees include (deep breath) 1C Company, Activision, Akella, Atari, Atlus, Disney Interactive Studios, Capcom, Codemasters, Crave Entertainment, Eidos, Electronic Arts, Konami, LucasArts,
Brace yourselves, Sims fans - beginning tomorrow, an exhibition of art inspired by the venerable life simulator will open at the Chelsea Art Museum in New York City. Titled "The Sims: In the Hands of Artists," the exhibit is a joint effort by Sims publisher Electronic Arts and New York art school Parsons The New School for Design. Featuring work by Parsons students, the exhibit will showcase machinima, toys, paintings, drawings and interactive installations, all based around the
This weekend saw Killer 7 developer Grasshopper Manufacture host a music/game discussion event in Tokyo - and the bash wasn't short of big names - or indeed cryptic game hints. In attendance at the fantastically named Snake Vs. Zombie Vol. 2 were Japanese game masterminds Hideo Kojima, Suda 51, Tetsuya Mizuguchi and Resident Evil creator Shinji Mikami among others.
The first juicy piece of banter to come from the event's discussion panels was a tease from Suda and Kojima directed at their
Yasuhiro Wada sowed the seeds that would grow to be Harvest Moon, the successful and long-running farming simulator that's been flourishing ever since its 1997 SNES debut.
Still going strong in 2007, the series has made the jump to DS and PSP, and there's even one on the way for Wii. Happy to discuss his work, Wada flew to the UK to see our sister site CVG for a quick chat.
Harvest Moon may look like a child's game but it's a deep, complicated challenging affiar. What's your philosophy behind
Thanks to PlayStation, Wii and mega-bucks advertising, videogames are now opening up to a whole new audience. There's a new generation of gamers out there, and one that's growing steadily.
"What fresh audience is this?" you may ask. "It's the hardcore mature" we answer - the gaming Grandmas and Granddads. We've uncovered these Grey Gamers in their natural habitat, and rated them accordingly. Welcome to a blue-rinsed new world of oldies with controllers.
WARNING - Extreme sailor-quality