Welcome to the first of a series of new contributions from Retrobot, GamesRadar's retro-loving, parallax-scrolling 8-bit wondermachine. He's got a Genesis for a heart and SNES for brains. We do humor him a lot of the time, if truth be told, but this week we think he's on to something.
Examination of his latest ticker-tape printout revealed a list of some of the best score attack games of all time. The kind with high-score tables where holding the number one slot is a Big Deal. Watch his LCD
Rats aren't very cute, but neither are bugs, monsters and hillbilly pickup trucks. But somehow Pixar has been able to take those characters and make some pretty great movies. Whether or not the videogame tie-in for Pixar's next animated film, Ratatouille, can borrow that mojo and make a game that appeals to everyone remains to be seen, but now we've got a trailer to give you a better idea of what to expect.
Our recent look describes the platformer as borrowing "everything from Super Monkey
Back in ye olde days of 8-bit gaming, we didn't have teh interwebs or in-depth FAQs to get us through hours of repetitive dungeons and mindless enemies. We had to do it all ourselves, patiently praying for a wave of cheat codes to come in the next issue of Nintendo Power. Then, after countless hours (literally, because no game would count the hours) we'd see the ending... just to view another 8-bit sunset.
Seriously. Another one. How many games do you think end with a scene of the main
If there's one thing that can get you pumped to play a game, it's a rockin' intro. Even in this age of overblown cinematics and increasingly elaborate plots spiraling into gaming oblivion, there's something about a few guitar licks and a hint of action that get the gamer juices flowing. Ever since consoles started kicking out high quality music and graphics in the early 90s, we've been addicted to the art of the intro.
7. Ys: The Ark of Napishtim (PlayStation 2, 2005)
When this game hit the
So, schools out for summer - well pause while you scream Alice Coopers classic anthem - but while youve been finishing your finals and taking oral exams, weve been goofing off and watching crazy online videos. To wipe that pout off your face, we present to you some of our favorites from the past month to help ease you into your wild summer of debauchery. Save your money, cause these are guaranteed* to entertain you more than ogres, pirates, and men made of spiders - combined.
Without virtual trees, landscapes in games would be a lot less lovely than they are. Can you imagine exploring Oblivion's countryside in a tree-less Tamriel, for example? It would be like a big forest, but without any, um, trees. Just a big open space with a few rocks scattered about the place to break-up the monotony of grass.
It saddens our heart, then, that the sterling work of vertical wood furnishings often goes unnoticed and unappreciated by gamers. So, to help raise tree awareness we
Owning a Nintendo console, eh? Its like owning an everlasting tube of Pringles. Some days it feels like you cant even glance at the controller without some magical Fantasia moment occurring. But doesnt that make you wonder? About all those moments that got away? We mean, you dont need us to tell you that finding the Star Road in Super Mario World is whats known in the trade as “awesome,” and you dont need us to tell you that its a good idea to cajole Link into hauling out that there
With the full Opera browser slowly - and we mean slowly - downloading into the Wii's master-brain, there's no better time to indulge in a spot of YouTubing shenanigans. It's here gamers reveal acts of gaming prowess beyond our meager arm-flailing goofiness, and demonstrate how to milk every drop of fun from those Wii discs. Now get surfing.
Remote Flicks - Big screen Wii by hohlerman
Watch as a group of enterprising Wii fanatics create the real big screen gaming experience. That such a tiny
It's been downsized, restructured and repackaged and in just six weeks (July 11-13) we'll be able to judge first-hand whether the new format E3 is an improvement over the loosely organized orgy of chaos and inflatable swords that has always exhilarated and exhausted game hungry show goers in equal measure. But while we're certainly curious to see the transformation from sensory-assaulting expo to an altogether more sober-sounding business summit, the reason we're jetting off to Santa Monica
Now that PS3 has taken root and next-gen begins to settle into this-gen, we can really start to get excited. The wealth and quality of titles like Gears of War and Motorstorm flooding into existence is staggering, yet developers have barely scratched the surface of the capabilities the new technology now affords them.
So where do we go from here? As game makers seek to push the boundaries of what we know and expect from videogames, we take a look at the titles that have defined the most