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  • Played the Burnout Paradise demo yet? Stupidly good, isn't it? Since we got hold of the Xbox Live preview we've been having an almost illegally good time discovering the new delights of Paradise City. It's been a non-stop orgy of melting tarmac, leaping off carpark roofs, barrell-rolling across beaches and handbrake turning into parking spaces at 100 miles per hour. What's got us extra excited about the demo though is something entirely unrelated to Burnout. While it was great to discover that
  • We sort of thought the Guinness Book of World Records was a collection of definite, measurable achievements. Like, that's pretty much everything it represents... or not - the latest edition of the Guinness Gamers' Edition contains a list of the top 50 game series, not by total sales or anything factual like that, but as determined by a poll. It's horrific.

    See the whole list inside...

  • 15th Jan, 2007 The end credits of a game are usually by far the worst part. We're not talking about the game's ending here. Those can be spectacular. No, what we mean is the actual credits themselves. Not only are they the visual death toll of another game over, but all they offer you in consolation is the boring visage of a lot of names scrolling up the screen. And these days it's a lot of names. Back in the 8-bit home computer days we usually got away with one guy's signature on a title
  • 15th Jan, 2007 The end credits of a game are usually by far the worst part. We're not talking about the game's ending here. Those can be spectacular. No, what we mean is the actual credits themselves. Not only are they the visual death toll of another game over, but all they offer you in consolation is the boring visage of a lot of names scrolling up the screen. And these days it's a lot of names. Back in the 8-bit home computer days we usually got away with one guy's signature on a title
  • Think you've got the skills to school GamesRadar? Want a chance to hand us our asses online? Well now's your chance. Starting this Thursday (27 March) we're launching PlayRadar, a new fortnightly event that gives you the chance to show us your mettle in a multiplayer showdown.Every other Thursday at 4pm (GMT) two members of the GR team will take on all-comers in a series of online matches. All you have to do is send us a friend request from
  • The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens. Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
  • Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward. But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of
  • You know the formula. A pure-hearted beauty falls into the evil grasp of some snarling, spitting, mustache-twirling megalomaniac. A noble hero, driven by honor, courage and - let's face it - hormones, rushes to her aid. A brief kiss ensues and, before you can say sequel, the hapless lady has stumbled into imminent danger all over again. Tale as old as time... classic "damsel in distress." Except sometimes, the damsel isn't worth the damn trouble.
  • EA has started releasing music from its past and present videogames to the iTunes Store. Available for purchase via EA Trax, tracks from such titles as Def Jam Icon, SSX 3, Need for Speed Underground 2 and Burnout: Dominator have been unleashed - including a version of The Doors' "Riders on the Storm" that Snoop Dogg remixed exclusively for Need for Speed Underground 2. Get your gats
  • Jan 10, 2007 We're all used to seeing games make the jump from small screen to silver screen. But getting sprinkled with a little Hollywood magic isn't the only way that our favourite game characters can be packaged to appeal to a broader audience. Every so often virtual heroes of gaming dodge the bright lights of a blockbuster movie (or, indeed, a veritable cinematic craptacular) and find themselves transformed into a cartoonified persona. But which of gaming's iconic faces have been treated

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