
Killer 7 is a divisive game, in large part because of its bizarreness. Its unusual, highly stylized on-rails shooter/puzzle gameplay was offputting at best to many critics, and even those who rate Killer 7 highly would agree that its visual style surpasses its actual gameplay.
So with all that emphasis on Killer 7's strikingly artistic visuals, it's easy to forget how its soundtrack also played a part in shaping its world and characters.
Two contrasting tracks embedded inside!
In a medium full of perfect teeth, washboard stomachs and breasts that have their own gravitational pull, it’s rare to see characters with disabilities. But they do exist… and they’ve done some badass things. Be it killing gods, eating hardened soldiers or even creating the Nintendo universe; being physically challenged never got in the way of this bunch’s fun.
The EndDisabled and deadly in: Metal Gear Solid 3:
Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right.
Troublesome cameras, rotten language and bare breasts: not things you’d normally associate with a Nintendo game. Okay, some of these occur in third-party titles, but the important fact is that each one carries the Original Nintendo Seal of Quality. And that means Nintendo approved them all. Not so bad for a company famous for its censorship back in the early nineties, huh? So the next time somebody pokes fun at Nintendo for being
On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets.