Licensed games come and go, so most of us don’t bat an eye when titles based on movies and TV shows fall into obscurity. Today, they’re ephemeral by nature, seemingly designed with an expiration date only as far off as the coinciding property’s DVD release date.
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
If you make a bad game, it can only haunt you for so long. All that ties you to failure is a name in the credits – that’s not so bad. But star in a game’s horrific live-action cut scenes and your image is tarnished forever. Your horrible accent, ridiculous costume, and unmitigated willingness to make an ass of yourself for money are all digitized and archived forever - ripe to be picked out of the interdepths years later
Ever wondered who's bigger out of God of War's Gaia and the Riftworm from Gears of War 2? Of course you have. That's why we've created pretty much the biggest image on the interwebs to showcase the biggest baddies in games and how they match up to each other size wise. Click on either of the preview images below to see the image in all its gargantuan glory.
As we did with Microsoft, we jotted all this down as it happened.
Nintendo's big day, where they'll allegedly announce their biggest games for the rest of the year, began with a Shaun White Snowboarding reveal. As expected, it's all about the Balance Board, leaning and tucking to race down a rocky mountainside or pull off tricks in a halfpipe. Based on what we saw, Mr. White himself didn't do much other than simply lean to execute
Just in time for Black History Month, GamesRadar is proud to present a completely unrelated article about fat people. Chubbies are everywhere these days. Your next door neighbor could be a fatty. More than likely, your mom is one, too. Oh, Snap!
On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets.
If you’re fortunate enough to own an iPhone or iPod Touch, you’re also unfortunate enough to have tried browsing the gadgets’ application store. With over 35,000 downloads currently available, finding the quality in all that quantity is growing increasingly difficult, frustrating and costly.