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Hide and seek is one of the oldest playground games in existence. It only makes sense to translate the thrill of escaping your friends’ clutches into a digital form. After all, “don’t get caught” is a parameter gamers can instantly recognize.

It’s a simple premise that has expanded from outwitting a single enemy unit into outthinking collective AI.


By Joe McNeilly posted 3 years, 10 months ago

Nobody likes to see a Game-Over screen. As if knowing you suck isn’t bad enough, some games rub it in by torturing you with really annoying Game-Over screens. What could be worse than having to watch your demise from multiple angles, or sitting through the same long-ass cutscene of the world ending every time you fail? Tack one of these onto a tough boss fight, and you have a perfect formula for gamer rage. We’ve hand-picked this


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 11 months ago

Thanks to two films - Chinatown and Blade Runner - every action game is practically required to have a Chinatown level. It’s not the Chinatown you see in real-life - a thriving community and marketplace established over a unique hybrid of  Western and Chinese culture – no, it’s all neon signs and gangsters, dragon statues and tile roofs. A lot of tile roofs. And it's usually in the future or



Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 9 months ago
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.

By PSM3 UK posted 3 years, 8 months ago

Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or


Normally, we’ve got no problem with video game villians. Sure, they nick our bustiest wenches, salute digital democracy with a middle finger, and are inconsiderate enough to make us waste valuable bullets shooting them during a recession. Thing is, they’re always upfront about being assholes, which makes the shit they pull almost endearingly evil. What really gets on our teets, though, are those deceitful dastards who pretend to


By Paul Ryan posted 3 years, 8 months ago

Here at CheatPlanet we're always trying to sort through the cheat submissions to find the tiny nuggets of helpful information hidden among the hundreds of moronic submissions we receive each day.  It's a thankless job, one that we keep working on only because of our love of cheats and the happiness we feel when looking into a child's smiling face after he or she unlocks the second set of weapons in GTA IV (Call GUN-555-0100) and


In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers

You never knew they were so wrong...

As you’re probably aware, Valentine’s Day is tomorrow. To hell with that. Friday the 13th is today, and aside from developmentally disabled serial killers with machetes, that means one thing: bad luck.

Over the years, continually playing as the hero in videogames has taught us to have a generally optimistic outlook when faced with challenges, to believe deep down that, whatever happens, we can overcome any obstacle.

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