Some characters are just doomed to die in games. It seems the Nazis were born to wear sharp uniforms and chow down on your bullets like a tasty bratwurst. Cops are always destined to get blown up by your rocket launcher a day before retirement. And the sole purpose of videogame zombies is to have Piñata-style heads that explode with the slightest contact – just replace the tasty treats with festering bits of frontal
There's no way that anyone alive and gaming at the end of the 80s could have predicted how videogames would evolve over the next two decades. We know because we were there. Sure, it was pretty safe that graphics would get more better and consoles would get an ass-load more powerful, but besides that we were pretty clueless as to what gaming in the 21st Century would really be like. Now that we've arrived in the future, here's some of the things we could never have seen coming 20 years ago
[align dan-art.gif along right]If you’ve been a Street Fighter fan during the last 10 years, you already know his trademarks: the weeping, the tiny fireballs, the pink gi, the tendency to scream a lot for no reason. Dan Hibiki is the Rodney Dangerfield of Street Fighter, respected by none but beloved by most, and over the years he’s gone from an obscure gag character to one of the series’ most enduring fan favorites.
A couple of years ago our Nintendo editor, Brett Elston, rolled up his sleeves and undertook an inquisition. His heavily-armed crusade van was fueled by his shamelessly excessive nostalgia for classic kid’s games like Duck Tales, Tiny Toons, and Chip 'n Dale Rescue Rangers, and his target was modern licensed kiddie games (also known as “expensive Frisbees”). It was a commendable cause – today’s kiddie games do
The great thing about creating works of art – be it a painting, a novel, song or slam poetry - is that you can draw from any experience or memory in your life in order to breathe life into your work. These inspirations can be feelings your grey matter has interpreted or outright rip-offs of the original source material.
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.
News flash! Hedgehogs don’t wear sneakers, plumbers don’t save princesses and archaeologists – even when female – don’t dig through the dirt dressed like Hooters waitresses. Yes, yes, yes, we all know videogames are rather ridiculous when you stop and think about them… Why mock the virtual world for being so bizarre, however, when you can mock the real world for being so damn dull?
Remember the story we did a while back on Bruce Lee clones? We can’t get enough kung fu, so we cut together this mashup tune from the extra footage we had lying around. Here are the results, in all their ear-splitting glory. Prepare yourself for the Kung Fu Soundwave!
Why Sonic isn't a platformer and Final Fantasy isn't an RPG at all.
Today, we’re taking a timeout to break through the fourth wall of online features about games to highlight the seven worst games set in the worlds of great games. Why? Because these minigames are a special breed of boring. We’re tired of tacked-on gambling activities, awful fictional sports, and stale satires of classic arcade hits that dwell in the bowels of some of the best games ever.
Why does this happen?